tim|away
25th December 2007, 09:23 AM
Seeing as there has been a bit of confusion about the tafficking in V2, I'll try to provide some clarification and facts in this thread.
What is the problem?
As some of you might have noticed, there is a problem with the local dealer which allows players to constantly sell drugs at a very high price level - the price simply doesn't decrease as drugs are being sold. As a result of that there was a significant imbalance which needed to be taken care of.
What has been done to antagonise said imbalance?
In order to prevent 400m+ scores at the end of the round, we have equalised the upper and lower price at the local dealer. We could also have disqualified everyone who was silently taking advantage of this problem which did seem a bit harsh to us.
Who is affected by this problem and who is not?
Accounts that are basing their strategy on drug trafficking are affected by this change for the rest of the round. In short: about 15 of 2,500 accounts. At the time it appeared to be a reasonable call to let 0.6% of the players adapt to the new settings whilst providing an improved overall balance for everyone else. There are three players who have reported themselves and therefore been offered to receive either their tokens back or to continue their game as is. Everyone who was hoping to get away whilst secretly taking advantage of this problem, has to continue their game as is.
How does this affect said 0.6% of the players?
Before making this call, I have simulated how badly concerned players will actually suffer from this change. I have estimated a realistic worth of more than 250m in A-Games after 23 days with 8 days to go. However, this means nothing to you as I might be making figures up to support my point. Let's run the very simple maths.
Two of my former fellow members and I have tested drug traffic for 5 days in order to make proper assumptions. Our main objective was to find the average difference between upper and lower price.I have been slacking slightly wherefore I ended up with an average margin of only $9.5 whereas my two friends achieved $9.6 and $9.7 respectively. In short: It is easily possible to pruchase your drugs at price x whilst selling them at (x + [$9.5 - $9.7]). We will calculate with a profit of $9 which is lower than the value we determined.
Riding the subway costs 1 token in V2; We will ignore the stations that take 2 tokens to get to. The dealer limit is 192,000 and you have 4 transactions. I will assume that we have the 384,000 coat in order to sell 2*192,000 per trip as well as buying 2*192,000.
Considering that the market maturation system has an impact on one's profit, I will assume that you either run junkies or get your money through trafficking to obtain the 384,000 coat for $78m on day 10. We have 13 days of trafficking from here so let's crunch some numbers ...
profit per token (1 token to ride the subway):
192,000 * 2 * $9 = $3.456m
by the way, this equals the income of more than 5,600 junkies working for you at 175%. remember that we have this income from day 10 to 23.
tokens per 24h: 120
total profit made in 13 days:
money: 120*$3.456m*13 = $5.391bn
$5.391bn / $1000 = 5.391m vests
5.391m * $38.5 = 207m+ networth
So let me sum this up quickly: We haved ignored your gain in worth over the first 10 days completely and I also assumed you have no theft credits, junkies, machines or anything else that would provide a steady flow of weapons, money respectively. Taking team efforts out of the equation as well and assuming that you don't hoard at any point, your worth should be well over 200 million at this point.
As always I stand to be corrected. We aren't dealing with secret facts here. They are either known or can be easily figured out by everyone who's playing this game.
That being said, let me follow up my favourite quotes from other threads on this subject.
i don't understand why its been hastily introduced in the middle of the game. such a drastic change is bound to effect many people's strats. what happened to involving the players in the process of fine tuning the game? i don't suppose there's any chance of getting all the tokens back that many of us have wasted now. you gotta feel sorry for those poor fools who donate to this game.
i bet the admins will find away to shaft some1 n ruin this some how....:S
you prophecy has come true
Seeing that you consider yourself to be a skilled player, I am sure you will finish well over 200m. You will outscore every machinist, gunner and junkie player easily and I can see the big smile on your face knowing that the only players you're up against are traffickers like you.
who knows, perhaps if all the donators get alienated we'll see to what extent the game is dependent on them.
Do you even realise the irony, darling? We aren't running this page to make profit. I know for a fact that Jacx, unlike me, is working his fingers to the bone whilst constantly having to put up with the needless moaning. Actually, I should ask you why Jacx and I are doing this job. You might realise one day that there really is no reason except for caring for this place.
Keep indulging us with your happiness, sir, and keep in mind that at the end of the day it's a bloody online game.
I wish you a christmas that will fill you with joy and happiness.
What is the problem?
As some of you might have noticed, there is a problem with the local dealer which allows players to constantly sell drugs at a very high price level - the price simply doesn't decrease as drugs are being sold. As a result of that there was a significant imbalance which needed to be taken care of.
What has been done to antagonise said imbalance?
In order to prevent 400m+ scores at the end of the round, we have equalised the upper and lower price at the local dealer. We could also have disqualified everyone who was silently taking advantage of this problem which did seem a bit harsh to us.
Who is affected by this problem and who is not?
Accounts that are basing their strategy on drug trafficking are affected by this change for the rest of the round. In short: about 15 of 2,500 accounts. At the time it appeared to be a reasonable call to let 0.6% of the players adapt to the new settings whilst providing an improved overall balance for everyone else. There are three players who have reported themselves and therefore been offered to receive either their tokens back or to continue their game as is. Everyone who was hoping to get away whilst secretly taking advantage of this problem, has to continue their game as is.
How does this affect said 0.6% of the players?
Before making this call, I have simulated how badly concerned players will actually suffer from this change. I have estimated a realistic worth of more than 250m in A-Games after 23 days with 8 days to go. However, this means nothing to you as I might be making figures up to support my point. Let's run the very simple maths.
Two of my former fellow members and I have tested drug traffic for 5 days in order to make proper assumptions. Our main objective was to find the average difference between upper and lower price.I have been slacking slightly wherefore I ended up with an average margin of only $9.5 whereas my two friends achieved $9.6 and $9.7 respectively. In short: It is easily possible to pruchase your drugs at price x whilst selling them at (x + [$9.5 - $9.7]). We will calculate with a profit of $9 which is lower than the value we determined.
Riding the subway costs 1 token in V2; We will ignore the stations that take 2 tokens to get to. The dealer limit is 192,000 and you have 4 transactions. I will assume that we have the 384,000 coat in order to sell 2*192,000 per trip as well as buying 2*192,000.
Considering that the market maturation system has an impact on one's profit, I will assume that you either run junkies or get your money through trafficking to obtain the 384,000 coat for $78m on day 10. We have 13 days of trafficking from here so let's crunch some numbers ...
profit per token (1 token to ride the subway):
192,000 * 2 * $9 = $3.456m
by the way, this equals the income of more than 5,600 junkies working for you at 175%. remember that we have this income from day 10 to 23.
tokens per 24h: 120
total profit made in 13 days:
money: 120*$3.456m*13 = $5.391bn
$5.391bn / $1000 = 5.391m vests
5.391m * $38.5 = 207m+ networth
So let me sum this up quickly: We haved ignored your gain in worth over the first 10 days completely and I also assumed you have no theft credits, junkies, machines or anything else that would provide a steady flow of weapons, money respectively. Taking team efforts out of the equation as well and assuming that you don't hoard at any point, your worth should be well over 200 million at this point.
As always I stand to be corrected. We aren't dealing with secret facts here. They are either known or can be easily figured out by everyone who's playing this game.
That being said, let me follow up my favourite quotes from other threads on this subject.
i don't understand why its been hastily introduced in the middle of the game. such a drastic change is bound to effect many people's strats. what happened to involving the players in the process of fine tuning the game? i don't suppose there's any chance of getting all the tokens back that many of us have wasted now. you gotta feel sorry for those poor fools who donate to this game.
i bet the admins will find away to shaft some1 n ruin this some how....:S
you prophecy has come true
Seeing that you consider yourself to be a skilled player, I am sure you will finish well over 200m. You will outscore every machinist, gunner and junkie player easily and I can see the big smile on your face knowing that the only players you're up against are traffickers like you.
who knows, perhaps if all the donators get alienated we'll see to what extent the game is dependent on them.
Do you even realise the irony, darling? We aren't running this page to make profit. I know for a fact that Jacx, unlike me, is working his fingers to the bone whilst constantly having to put up with the needless moaning. Actually, I should ask you why Jacx and I are doing this job. You might realise one day that there really is no reason except for caring for this place.
Keep indulging us with your happiness, sir, and keep in mind that at the end of the day it's a bloody online game.
I wish you a christmas that will fill you with joy and happiness.