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XXX
15th June 2008, 11:31 PM
:goodevil:We saw this somewhere and now we got brain freeze,,,,,,,

With your Botany Credits at 175%, you double your lab output.
With your Pimpology Credits at 175%, you double your junkie payout.
With your Home Economics Credits at 175%, you double your sewing machine output.
With your Shop Class Credits at 175%, you double your gun press output.
With your Theft Credits at 85%, you pay $850 for guns, vest, or thugs, instead of $1000

:duffman:Whats wrong with this picture?

Spork!!!
15th June 2008, 11:43 PM
It looks %20 correct to me, or is that %26.6r?

Kloaked Spirit
16th June 2008, 05:00 AM
Well those figures only hold true if you sleep with administration.

KACK
16th June 2008, 07:57 PM
XXX did you find them where i found them?

Basic Gunner Strategy

1. Buy 3 sq ft of Lab Space
2. Recruit 60 junkies (they will produce enough money for 1 gun press and will use up all drugs produced by your labs)
3. Buy 3000 shakes to max stamina (stamina must stay maxed when gunning)
4. Buy 500-600 gun presses
5. Buy 500-550 text books
6. Max shop credits to 175% (never let productivity drop below 173%)
7. Continue to buy gun presses
8. Gunners should never hoard money, so spend every penny on guns at val mart* (buy 8000-10000 thugs gradually)
9. Only jump 2-3 times daily, never jump with less than 200% stamina


Advanced Gunner Strategy (Not For Beginners)

1. Buy 10 sq ft of Lab Space
2. Recruit 200 junkies
3. Buy 3000 shakes to max stamina to 200%
4. Buy 500-600 gun presses
5. Buy creds with 1/3 of your money each time you use it for creds below 800, and spend rest on guns
6. Max shop credits to 175% (maintain it as close to 175% as possible through out the game)
7. Continue to buy gun presses
8. Spend all money on guns (but buy 8000-10000 thugs gradually)
9. Only jump 2-3 times daily, only jump with 200% stamina
10. When you gain over 800 junkies from jumps, start to max pimpology credits to 175% and ensure that coat is full of drugs to
ensure junkies are never returned to training.
11. Use records board to find lab space and junky jumps



Advanced Gunner Tips

Always use records board to find your targets, if you need money, jump target for most money, if you need junkies or lab space, then you jump the respective records holders. Remember that once you have 800 junkies it is time to start increasing pimpology credits, keep your coat full of drugs. Try to continually keep yourself in the same range as top worthers, this will help you win jumps. After jumping a player, make sure your max stamina is at 200%.



everyone should be running one of these strats.... we may have a gunner or 2 in here as well.... but anyone that has never scored over 100 million in a room needs to run one of these strats.... you will get there

variations to these strats is to keep your theft at 85 all round too after you get your 500 books... thats what i do... and i dont buy the shakes.... because if you spend all your cash on vests you will have enough vests to go the round without losing many jumps if any at all....


***USEFUL INFO***


With home economics at 100%, you will produce (machines / 2.84) vests per token.
With shop at 100%, you will produce (presses / 2.84) guns per token.
Each junkie consumes one unit of drugs per token.
With pimpology at 100% a working junkie generates on average $350 per token.
One lab space generates 17 drugs


Working Junkie adds $1516.3 to your worth.
Training Junkie adds $1011.5 to your worth.
Lab space adds $1712.0 to your worth.
Textbooks add $990.0 to your worth.
Botany Credits add $3.0 to your worth.
Pimpology Credits add $3.0 to your worth.
Home Economics Credits add $3.5 to your worth.
Shop Class Credits add $3.5 to your worth.
Theft Credits add $4.0 to your worth.
Drugs add $0.25 to your worth
Vests add $38.5 to your worth
Guns add $30.5 to your worth
To calculate how many shakes you need to be at 200%, divide your worth by 50
To calculate how many pimp credits you need to be at 175%, multiply your worth by 0.01
To calculate how many theft credits you need to be at 85%, multiply your worth by 0.015


With your Botany Credits at 175%, you double your lab output.
With your Pimpology Credits at 175%, you double your junkie payout.
With your Home Economics Credits at 175%, you double your sewing machine output.
With your Shop Class Credits at 175%, you double your gun press output.
With your Theft Credits at 85%, you pay $850 for guns, vest, or thugs, instead of $1000

Spork!!!
16th June 2008, 11:44 PM
Well those figures only hold true if you sleep with administration.

My couch is big enough for two... ;)

Sir Brian
23rd June 2008, 04:52 PM
Maths.

dipstick.

:mad:

Flashman
24th June 2008, 09:12 PM
Well those figures only hold true if you sleep with administration.

I tried that and it didn't work

Calienta
24th June 2008, 10:57 PM
I tried that and it didn't work

It worked for me. I think KS meant 'if you sleep with administration and are actually good'.

Flashman
25th June 2008, 12:13 AM
It worked for me. I think KS meant 'if you sleep with administration and are actually good'.

I was good at sleeping.

XXX
25th June 2008, 03:42 AM
:goodevil:Look all we wana do is sell some free unlimited extra token's code that we stole from Buzzin before we killed him,,,,,,errr loaned him some money so he could take a vacation,,, yea that's what we did ,,,loaned him some money for his vacation.

Kloaked Spirit
27th June 2008, 06:15 AM
It worked for me. I think KS meant 'if you sleep with administration and are actually good'.

This is correct. I have to have some failsafe in place for those uneventful times.