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View Full Version : Do away with MM and MWJ


swiss miss
1st December 2008, 12:04 AM
In the current climate of completey shite gunning in A games i suggest that we do away with MM and MWJ - gunners seem to be under the illusion that you have to jump anyone that appears on them - they are the best target in the room. How can i get it through to you that this is so wrong?

The best target in the room are the people sat behind the record holders and its your job as gunners to find them. I dont profess to be the best gunner in the world and jumping record holders can certainly result in the best rewards when you are actually going to beat them and get a return for the guns you are going burn.

In a games bad gunning is rife and i feel the game will become one dimentional - i know people will come in here and make the suggestion about cycling of strategies but the level of gunning you receive for appearing on a record just didnt use to happen and it doesnt matter how many guns the gunners are losing. Why should anyone new want to play junkies when so few people are doing it - answer we all play machines, the game is completely one dimentional and the winner is the person who donates the most or can play every single last one of their tokens for a month.

So i say again, do away with records for MM and MWJ, it will make people have to play the game smarter, it will allow more people the freedom to play junkies which has the direct effect that there will be more targets for the gunners to find when they do and will give greater satisfaction to me as a gunner.

alternatively gunners can stop making unrealistic jumps on record holders, its completely spoiling the game for everyone. This is largely in reference to what has happened in a3 this round but i truly believe this will make the game a better experience for everyone.

KoRn
1st December 2008, 12:21 AM
The reason you jump MWJ IS to see who's behind them. Jump MWJ, check it again, if it didn't change jump them again, if it did you've got a fresh target.

newportbadboy
1st December 2008, 12:23 AM
plus usually u can do a player search and there is a high chance rest of the team is also a junkie runner..then u find the rest of the members and junkie thug them


Good gunners will find targets..i guess A3 was lacking that and u got gunned down by noobs

Diogee
1st December 2008, 12:29 AM
you know I remember back when Vixen and a few other players first posted the winning Machines strats in A... wow talk about a flood of machine players and it stayed that way for about a year.. the game was fine until people started catching on junkies gives bennies and you can hoard to beat out these machine players.

The game has not been one dimentional since maybe round 16-20 of V1 A games people change strats as the enviroment changes if gunners out do than people play safe reliable strats if the gunners suck they go back to playing risky junkies. The game has been this way for a long time you just need to ride each period out and find ways to win during these periods.

Zeus
1st December 2008, 12:30 AM
I know being in your cartel in A3 I was getting jumped by over zealous gunners who were 30-40 mil below my worth which sucked. There are few quality gun cartel out there anymore that actually strive to be the best. Instead you get these hacks that get pissed off at a machinist cartel and suicides them to death and think they are the shit being 30-40 mil worth at the end of the round. Im against taking those records away though, why punish the organized cartel for your own mistake.

suggestions:

1. 2X jump range or even have it 3X that gradually decimates to 2-1.5X throughout the round.
2. Longer hospital time for 5X failed attempts
3. Decrease failed attempts to 3-4X before hospital

T.c.a.
1st December 2008, 01:17 AM
Atleast in A games, i think its worth a trial...the gunning is utter pish, overkill, are you playing at the moment? The gunning is utter insanity in A games, you could be worth 100 mil, hit a record and gunners worth 40 mil will hit you, 4 times, 5 times, no thug checks, im going to assume they're idiot noobs gunning, but its insane.

Diogee
1st December 2008, 01:21 AM
Atleast in A games, i think its worth a trial...the gunning is utter pish, overkill, are you playing at the moment? The gunning is utter insanity in A games, you could be worth 100 mil, hit a record and gunners worth 40 mil will hit you, 4 times, 5 times, no thug checks, im going to assume they're idiot noobs gunning, but its insane.

well I know to stay off records and I just gave warzone a try. everytime I got 1st place I was hit 3-5 times (creepy)

But yeah I dont know how bad they are but why should the game change cuz the players play different? people must adept to their enviroment not enviroment to the players

T.c.a.
1st December 2008, 01:26 AM
well I know to stay off records and I just gave warzone a try. everytime I got 1st place I was hit 3-5 times (creepy)

But yeah I dont know how bad they are but why should the game change cuz the players play different? people must adept to their enviroment not enviroment to the players

Yeah thats true, would it be such a terrible idea to trial in a room that doesn't matter like a3 or a4 though?

Im not saying the game should change on account of an influx of idiots, the game will balance itself out sooner or later, but it can't be too hard to implement i wouldn't imagine.

Maybe they could at the very least change it back to you havin to have the number to jump sombody, instead of just the handle.

swiss miss
1st December 2008, 01:38 AM
The reason you jump MWJ IS to see who's behind them. Jump MWJ, check it again, if it didn't change jump them again, if it did you've got a fresh target.

n00b :P
thats entirely dependent on you actually winning the jump - which most people dont seem to be capable of doing in a games at the moment.

if people are going to suicide me for appearing on the record just so that they can have a "fresh target" then for gods sake, thug me - make the realisation that you WONT beat me when you are 10, 20, 30 mill below my score and message me if necessary telling me you will suicide me if i dont get off the record. In my dream world - that is how things would be.............

Jacx
1st December 2008, 01:40 AM
n00b :P


lol sorry wrath but u got to laugh at that :haha:

Kloaked Spirit
1st December 2008, 04:19 AM
Well I'm sure we can all go back to the last time the decision to remove records was discussed.

I think that if we planned on removing MWJ/MM from the records, we need to just go ahead and remove all the records. This would be fine with me. After all, just about each record gives a hint as to what strategy you're doing, especially in A games.

MWJ/MM/Most Pimp/Most Theft - Junkie strats typically.

So now that I've picked out the targets on the list, and I know that OT cartels are amazingly predictable, all I have to do is thug them, and then get the cartel name. Congrats, now I have probably an additional 19 targets.

Most guns/gun presses/shakes drank/shop creds - gun strats

Once again, I figure out what cartel you're from, and I know to avoid anyone in that cartel at all costs. Or if I wanted really easy targets to hit for free junkies, I'd gun these people too.

Most machines / Home Ec - Congrats, I know who to sabotage. Not only that, there's a good chance that if I go thugging, I'll hit on a highly predictable OT cartel that has mainly junkie players supporting machine players for cartel benefits.

----------------------------

Besides, I think the real issue here has absolutely nothing to do with the records. It just has everything to do with the numerous jumps and destruction that follows with being on them. That'd be more toward the ideas of "fixing" suiciding/vesting that I've been thinking of, which shouldn't do too much damage to legitimate gunning.

Diezel
1st December 2008, 05:01 AM
In the current climate of completey shite gunning in A games i suggest that we do away with MM and MWJ - gunners seem to be under the illusion that you have to jump anyone that appears on them - they are the best target in the room. How can i get it through to you that this is so wrong?

The best target in the room are the people sat behind the record holders and its your job as gunners to find them. I dont profess to be the best gunner in the world and jumping record holders can certainly result in the best rewards when you are actually going to beat them and get a return for the guns you are going burn.

In a games bad gunning is rife and i feel the game will become one dimentional - i know people will come in here and make the suggestion about cycling of strategies but the level of gunning you receive for appearing on a record just didnt use to happen and it doesnt matter how many guns the gunners are losing. Why should anyone new want to play junkies when so few people are doing it - answer we all play machines, the game is completely one dimentional and the winner is the person who donates the most or can play every single last one of their tokens for a month.

So i say again, do away with records for MM and MWJ, it will make people have to play the game smarter, it will allow more people the freedom to play junkies which has the direct effect that there will be more targets for the gunners to find when they do and will give greater satisfaction to me as a gunner.

alternatively gunners can stop making unrealistic jumps on record holders, its completely spoiling the game for everyone. This is largely in reference to what has happened in a3 this round but i truly believe this will make the game a better experience for everyone.





One word ..stupidity

If you are silly enough to hit records thats the price you play , stopping records will result in players just low hoarding running junks then on on last day come outta no where,to be honest thats the stupidest thing you have said that i have read

swiss miss
1st December 2008, 07:21 AM
One word ..stupidity

If you are silly enough to hit records thats the price you play , stopping records will result in players just low hoarding running junks then on on last day come outta no where,to be honest thats the stupidest thing you have said that i have read

silly enough to hit records running junkies with what 1700 junkies in the final week of a round??.... and hitting most money with 200million in the final week??

i accept this round was a 29 day round and perhaps more people were running machines than normal but if you kept putting junkies back to training and spending money to stay off the records you would end up with machinists holding the records at 150mill and running junkies would be absolutely pointless - alan have you ever actually run a conventional junkie strat?? you get to a point in the round where there is no point running it, unless....... and im actually going to say this....... there is a (whats the word on the street nowadays) low stam gunner taking junkies off the gunners who is permanently in hospital on MWJ.

Wraith, Jacx, Diezel - come play a conventional junkie strat in a3 with my cartel and see what things are really like - things are ok in a1 because more people play junkies there - out in the "non-medal" rooms (you know my opinion on that issue) most cartels are full of machinists......

KS - id love to hear your ideas on suiciding/destruction - you are exactly right, this has more to do with that than the records issue because in reality if hitting a record hadnt become such a death knoll to your round i would be quite happy for them to stay.

herojuana
1st December 2008, 07:54 AM
this is unfair to the good gunners, who dont suicide people. do you want thuggings gone too? :O

Diezel
1st December 2008, 07:59 AM
silly enough to hit records running junkies with what 1700 junkies in the final week of a round??.... and hitting most money with 200million in the final week??

i accept this round was a 29 day round and perhaps more people were running machines than normal but if you kept putting junkies back to training and spending money to stay off the records you would end up with machinists holding the records at 150mill and running junkies would be absolutely pointless - alan have you ever actually run a conventional junkie strat?? you get to a point in the round where there is no point running it, unless....... and im actually going to say this....... there is a (whats the word on the street nowadays) low stam gunner taking junkies off the gunners who is permanently in hospital on MWJ.

Wraith, Jacx, Diezel - come play a conventional junkie strat in a3 with my cartel and see what things are really like - things are ok in a1 because more people play junkies there - out in the "non-medal" rooms (you know my opinion on that issue) most cartels are full of machinists......

KS - id love to hear your ideas on suiciding/destruction - you are exactly right, this has more to do with that than the records issue because in reality if hitting a record hadnt become such a death knoll to your round i would be quite happy for them to stay.





I do run junkies you should know im in Holy MAGIC with you and i still stick to my opinion that taking away mm or mwj will kill GUNNING

Bahb
1st December 2008, 07:59 AM
Oh no.... That would leave most lab as my only target.

FORGET THAT

And forget removing records all togeather too, I've gotten used to playing 'under the radar' and everyone else should have too....

Diogee
1st December 2008, 09:20 AM
Well I'm sure we can all go back to the last time the decision to remove records was discussed.

I think that if we planned on removing MWJ/MM from the records, we need to just go ahead and remove all the records. This would be fine with me. After all, just about each record gives a hint as to what strategy you're doing, especially in A games.

MWJ/MM/Most Pimp/Most Theft - Junkie strats typically.

So now that I've picked out the targets on the list, and I know that OT cartels are amazingly predictable, all I have to do is thug them, and then get the cartel name. Congrats, now I have probably an additional 19 targets.

Most guns/gun presses/shakes drank/shop creds - gun strats

Once again, I figure out what cartel you're from, and I know to avoid anyone in that cartel at all costs. Or if I wanted really easy targets to hit for free junkies, I'd gun these people too.

Most machines / Home Ec - Congrats, I know who to sabotage. Not only that, there's a good chance that if I go thugging, I'll hit on a highly predictable OT cartel that has mainly junkie players supporting machine players for cartel benefits.

----------------------------

Besides, I think the real issue here has absolutely nothing to do with the records. It just has everything to do with the numerous jumps and destruction that follows with being on them. That'd be more toward the ideas of "fixing" suiciding/vesting that I've been thinking of, which shouldn't do too much damage to legitimate gunning.


Ok I admit after reading this I kinda feel that records should be removed. However the part of me that likes gunning thinks that its pretty bull that good gunner who really use this info should be punished cuz crappy gunners make blind dumb jumps because of them. Take away a gunners advantage to find targets and you pretty much destroy gunning. True some gunners will do good still, but this would probably cause a lot more random gunning of anyone to find targets. If people complain now imagine getting hit everyday by gunners because they are unsure what strat you are running (even if it is machines) and until they bust through they wont know if you are a junkie player. True they could thug but how many of the noobs gunners even bother to do that now?

Is it worth a try? maybe but it should be a trial period maybe a round or two and after we should have a vote. Who know maybe it will cut back some of the suiciding or maybe it will just cause more dumb jumps :S ... Only one way to find out.

Buzzin
1st December 2008, 12:53 PM
MM was rediculously low this round, was machine players holding it for the last week pretty much in A2 :/

Jacx
1st December 2008, 01:46 PM
silly enough to hit records running junkies with what 1700 junkies in the final week of a round??.... and hitting most money with 200million in the final week??

i accept this round was a 29 day round and perhaps more people were running machines than normal but if you kept putting junkies back to training and spending money to stay off the records you would end up with machinists holding the records at 150mill and running junkies would be absolutely pointless - alan have you ever actually run a conventional junkie strat?? you get to a point in the round where there is no point running it, unless....... and im actually going to say this....... there is a (whats the word on the street nowadays) low stam gunner taking junkies off the gunners who is permanently in hospital on MWJ.

Wraith, Jacx, Diezel - come play a conventional junkie strat in a3 with my cartel and see what things are really like - things are ok in a1 because more people play junkies there - out in the "non-medal" rooms (you know my opinion on that issue) most cartels are full of machinists......

KS - id love to hear your ideas on suiciding/destruction - you are exactly right, this has more to do with that than the records issue because in reality if hitting a record hadnt become such a death knoll to your round i would be quite happy for them to stay.


I just did...i got raped...however i was also dumb enough to hit most money a few times... hence made myself a target.

swiss miss
1st December 2008, 05:39 PM
this is unfair to the good gunners, who dont suicide people. do you want thuggings gone too? :O

you were in cobras this round, i presume?? you were probably one of the majority of your cartel and the other gunners in there that lost countless jumps on me - no doubt you should have won some of the jumps on me but the issue of gun strength can be in another thread

I do run junkies you should know im in Holy MAGIC with you and i still stick to my opinion that taking away mm or mwj will kill GUNNING

no it wont, it would just take a bit more skill and time and the use of thugs

Oh no.... That would leave most lab as my only target.

FORGET THAT

And forget removing records all togeather too, I've gotten used to playing 'under the radar' and everyone else should have too....

see above post about gunning taking a modicum of skill and my earlier post about record holders being a shitty target if you have any self respect and talent as a gunner. I'll give you a situation: Cartel leader covers MM sat at 63mill knowing the top gunner in the room is at 65 and CANNOT beat them. Rest of cartel is hoarding at lower worth. Who is the best target for the gunner? Does anyone need me to answer that?

MM was rediculously low this round, was machine players holding it for the last week pretty much in A2 :/

yes it was, do gunners actually enjoy taking 60 junkies and 20mill in the final week because your colleagues suicide everyone off the records leaving almost no junkie players in a room and machinists holding records - have fun when everyone plays machines

I just did...i got raped...however i was also dumb enough to hit most money a few times... hence made myself a target.

and were you suicided before the gunners got through - were people half your worth jumping you?? is there anyone in this game that needs me to tell you that you cant win a jump on someone twice your worth if they are in a cartel and/or have stamina over 100%?

I wasnt hit in a3 until i appeared on MM - my players covered the record almost the entire round and paid dearly for it but not once did anyone thug me to see if i was a better target than the record holders. The cartel was almost permanently in the top 5 and i was the cartel leader so my handle/number wasnt hard to find. We have thugs in the game for a reason - use them people.

i feel like i owe it to jesse, dave, luis and myself to carry this rant on, maybe i'll have stopped being angry tomorrow.

herojuana
1st December 2008, 05:54 PM
you were in cobras this round, i presume?? you were probably one of the majority of your cartel and the other gunners in there that lost countless jumps on me - no doubt you should have won some of the jumps on me but the issue of gun strength can be in another thread

i wasnt in cobras actually. this was the first round in over a year probably i played an a game and that was with hood and the only round i played there. in there i did suicide someone, but in my defence thats because i was moved into the sub and so the cart bonus changed for me and i expected to win it... wasnt expecting to lose or weakening them for other players.

i see the point your making, but i think it is unfair on proper gunners... the amount of thugging you would have to do would be so much more you would use a significant amount of tokens and so build less etc. would you agree with increased thugging to go along with that? because there are thousands of players in a room and 15 thuggings a day?

Zeus
1st December 2008, 06:06 PM
you were in cobras this round, i presume?? you were probably one of the majority of your cartel and the other gunners in there that lost countless jumps on me - no doubt you should have won some of the jumps on me but the issue of gun strength can be in another thread.

To defend Cobras, we had unexpected ppl flake out and dropped there games early on and luckily I had 2 high gun worth replacements. For the record Jen, you were on MWJ almost everyday after week 2, my gunners are used to a cartel strength that I admit was lacking a tad last round. Heck, I jumped you 3X in one day all spread out trying to crack you 7-8 mil ahead and you did send me a pm for that and I quit gunning you to build. We dont just randomly gun you to kill your vest for fun. I strive for my cartel to be as efficient as possible and you know that, we would never take on a target that we know we would never succeed at.

OpticaliLLusion
1st December 2008, 06:10 PM
To defend Cobras, we had unexpected ppl flake out and dropped there games early on and luckily I had 2 high gun worth replacements. For the record Jen, you were on MWJ almost everyday after week 2, my gunners are used to a cartel strength that I admit was lacking a tad last round. Heck, I jumped you 3X in one day all spread out trying to crack you 7-8 mil ahead and you did send me a pm for that and I quit gunning you to build. We dont just randomly gun you to kill your vest for fun. I strive for my cartel to be as efficient as possible and you know that, we would never take on a target that we know we would never succeed at.


Oh dear...don't look at my jump in B1 then. :haha:

Carping
1st December 2008, 06:22 PM
removing MM and MWJ in the "all star" game would be good with so few players gonna be in there

Diogee
1st December 2008, 06:23 PM
removing MM and MWJ in the "all star" game would be good with so few players gonna be in there

screw you too

Diezel
1st December 2008, 06:27 PM
removing MM and MWJ in the "all star" game would be good with so few players gonna be in there

Nice try Carp , Next you will wanna remove our guns :P

Kloaked Spirit
1st December 2008, 06:27 PM
Ok I admit after reading this I kinda feel that records should be removed. However the part of me that likes gunning thinks that its pretty bull that good gunner who really use this info should be punished cuz crappy gunners make blind dumb jumps because of them. Take away a gunners advantage to find targets and you pretty much destroy gunning. True some gunners will do good still, but this would probably cause a lot more random gunning of anyone to find targets. If people complain now imagine getting hit everyday by gunners because they are unsure what strat you are running (even if it is machines) and until they bust through they wont know if you are a junkie player. True they could thug but how many of the noobs gunners even bother to do that now?

Is it worth a try? maybe but it should be a trial period maybe a round or two and after we should have a vote. Who know maybe it will cut back some of the suiciding or maybe it will just cause more dumb jumps :S ... Only one way to find out.

My main point was that if we were to remove the MM and MWJ records on the premise that it makes you the instant target for every idiot under the sun (not just good gunners,) then we need to remove the rest of the records based on the same logic.

I'd like to try removing all the records for a round or two because that would really separate the good gunners and gunning cartels from those that pose as good gunners and gunning cartels. Yes, they would have to thug more often to find good targets and good cartels. However by putting forth that extra effort and communication, your cartel benefits because you're likely to have these good gunning targets all to yourselves. Mediocre gunners/cartels would be less likely to find them since they can't rely on the records.

Meanwhile, this could lead up to organization via small reconaissance cartels. Have a group of 5 people who sole purpose is to be in a cartel and thug everyone, then report to the gunning cartel. Then the gunning cartel stays silent until the victims are found (to eventually be gunned.)

It's possible that this is just a fantasy, and that reality sets in where everyone guns everyone hoping they get lucky. Who knows. In the meantime I think if we institute a variety of ideas given to us for suiciding, they can likewise work for vesting, and everyone benefits while keeping the records there.

$treet pharmaci$t
1st December 2008, 06:44 PM
I dont know if I like the idea of No most junkies or most money. I only read the first page also but i would be open to experimenting with 1 a room without that record even though I voted no, but there is no way in all a games there can be no most money or junkie records

Zeus
1st December 2008, 06:52 PM
My main point was that if we were to remove the MM and MWJ records on the premise that it makes you the instant target for every idiot under the sun (not just good gunners,) then we need to remove the rest of the records based on the same logic.

I'd like to try removing all the records for a round or two because that would really separate the good gunners and gunning cartels from those that pose as good gunners and gunning cartels. Yes, they would have to thug more often to find good targets and good cartels. However by putting forth that extra effort and communication, your cartel benefits because you're likely to have these good gunning targets all to yourselves. Mediocre gunners/cartels would be less likely to find them since they can't rely on the records.

Meanwhile, this could lead up to organization via small reconaissance cartels. Have a group of 5 people who sole purpose is to be in a cartel and thug everyone, then report to the gunning cartel. Then the gunning cartel stays silent until the victims are found (to eventually be gunned.)

It's possible that this is just a fantasy, and that reality sets in where everyone guns everyone hoping they get lucky. Who knows. In the meantime I think if we institute a variety of ideas given to us for suiciding, they can likewise work for vesting, and everyone benefits while keeping the records there.



ala PSD Saloon or Stevens new and improved weapon (tracker). Back when PSD was just getting started, we were very thug orientated to scope the room out and tag our target list. We even had Zoho accts were we tracked everything on an online spreadsheet until we found script writers like Sandy (saloon inventor) and Steve's free scripts. I kinda like the idea to make it more professional.

seasider
1st December 2008, 07:03 PM
i argued ages ago to get get rid of most guns record, that would make for awesome games. it would be much more skill oriented for all players, especially junkies lol

i also recall saying i'd give up any and all records in return. i also recall the junkie contingent having palpitations at the very mention of it.

edit: i'm not voting until there are more options i.e. one that includes getting rid of most guns record

T.c.a.
1st December 2008, 11:59 PM
i wasnt in cobras actually. this was the first round in over a year probably i played an a game and that was with hood and the only round i played there. in there i did suicide someone, but in my defence thats because i was moved into the sub and so the cart bonus changed for me and i expected to win it... wasnt expecting to lose or weakening them for other players.

i see the point your making, but i think it is unfair on proper gunners... the amount of thugging you would have to do would be so much more you would use a significant amount of tokens and so build less etc. would you agree with increased thugging to go along with that? because there are thousands of players in a room and 15 thuggings a day?

We're not complaining about the odd jump that somebody loses on us dude.

Its the 5 jumps daily people were losing on us when they have absolutely not a hope in the fuckin world of beating us. 5 jumps from a few people tends to start shaving your worth off.

Bahb
2nd December 2008, 01:24 AM
I stand by my decision to say no to this even though I suck and was holding the MWJ record in A4 last I checked,

TraPStaR
2nd December 2008, 02:08 AM
One word ..stupidity

If you are silly enough to hit records thats the price you play , stopping records will result in players just low hoarding running junks then on on last day come outta no where,to be honest thats the stupidest thing you have said that i have read

i wish more low hoarders were playing... it would be fun to pick them off one by one (even with no records)

this would determine the difference between good gunning and morons that think they are good...

i will never understand why i get jumped using TraPStaR as my name considering i only run machines with high stamina and a good amount of thugs... learn to play noObs :)

KoRn
2nd December 2008, 02:34 AM
silly enough to hit records running junkies with what 1700 junkies in the final week of a round??.... and hitting most money with 200million in the final week??

i accept this round was a 29 day round and perhaps more people were running machines than normal but if you kept putting junkies back to training and spending money to stay off the records you would end up with machinists holding the records at 150mill and running junkies would be absolutely pointless - alan have you ever actually run a conventional junkie strat?? you get to a point in the round where there is no point running it, unless....... and im actually going to say this....... there is a (whats the word on the street nowadays) low stam gunner taking junkies off the gunners who is permanently in hospital on MWJ.

Wraith, Jacx, Diezel - come play a conventional junkie strat in a3 with my cartel and see what things are really like - things are ok in a1 because more people play junkies there - out in the "non-medal" rooms (you know my opinion on that issue) most cartels are full of machinists......

KS - id love to hear your ideas on suiciding/destruction - you are exactly right, this has more to do with that than the records issue because in reality if hitting a record hadnt become such a death knoll to your round i would be quite happy for them to stay.

Interesting that you persume I only play in medal rooms. How do you know I'm not already in your cart in A3 hmm? I play many places where no ever even knows I'm there.
As for junkies being harder in non-medal rooms, you've gotta be kidding. It simply comes down to being a good, SMART junkie player. Play as often as possible and never hit records, including most meth or should we do away with that too, it is afterall another record good gunners use to find junkie players.

swiss miss
2nd December 2008, 08:37 AM
Interesting that you persume I only play in medal rooms. How do you know I'm not already in your cart in A3 hmm? I play many places where no ever even knows I'm there.
As for junkies being harder in non-medal rooms, you've gotta be kidding. It simply comes down to being a good, SMART junkie player. Play as often as possible and never hit records, including most meth or should we do away with that too, it is afterall another record good gunners use to find junkie players.

i sincerely hope you are in my cartel in a3 and running junkies, i didnt intend to imply that you werent - i just know you werent there last round.

I also didnt intend to suggest that i thought running junkies in non-medal rooms was easier than in a1. In fact, im of the opinion that it really isnt. Despite the presence of better gunners in the medal rooms the cartels are generally larger and more organised, they often can afford a player to cover a record and still have a cartel full of junkie players. I sincerely believe that more people run junkies in medal rooms, and more people hit the records unintentionally. I gunned a1 last round and made no ridiculous jumps on reds wankers/the nobodies who covered the records for most of the round when i knew i wouldnt win, i dont think this restraint is very common amongst gunners in non-medal rooms.

Lastly, thank you for the tips on how to run a junkie strategy and i look forward to you posting a great junkie score from my cartel in a3.

Jay Rebel
18th December 2008, 04:38 AM
I assume they are terms from past versions, but what the hell are MM's and MWJ's?

newportbadboy
18th December 2008, 04:41 AM
MM = Most Money record

MWJ = Most Working Junkies record

Jay Rebel
18th December 2008, 04:51 AM
Oh. Ya I've been on that MM record. Quite scary, almost panicked. Glad we kept em!