View Full Version : New "How To Play" Guide Needed.
Jay Rebel
16th December 2008, 02:38 AM
I realized as I once again browsed through the "Guide: How To Play" that many of these rules are for different games. C Games perhaps? Anyway, I noticed it would be extremely confusing to a new player if they tried to follow these rules.ex. -Trafficking station to station for profit.
(It mentions this again under "Local Dealer")
-Speed ride? I admit I looked for this on my screen for about 5 minutes.
-Dealers get suspicious after 3 sells. etc.
Any plans to change the Guide in the future?
Thank You
ZERAT
16th December 2008, 11:33 AM
good point
siggins
16th December 2008, 01:56 PM
as soon as c games are up and running again i will adjust my c games post. feel free to make one yourself for A games or B. ;)
Kloaked Spirit
17th December 2008, 03:21 AM
Go ahead and create one for the A/B games if you wish. If it's well written I'll at least put it up here since I can't edit the actual game pages. Then maybe they could make a link to it or something of that nature.
Jay Rebel
18th December 2008, 04:12 AM
Ask and ye shall recieve.
OBJECTIVE
The objective of DopeWars Online is to become the city's richest and most powerful drug dealer
CHOOSING GAME TO PLAY
DopeWars Online offers an array of games for you to choose from, each group offering something different from the others. To select which game to play in, choose the coresponding game from the drop down to the right of the "Sign Up" button on the sign up page when creating an account.
A1 - A4
The classic game, contains everything but the black market.
B1 - B4
Similar to A games, but contains the Black Market for credit trading. .
Warzone A
Like an A game, but without cartels
Warzone B
Like a B game, but without cartels
Facebook Edition
For users of the site facebook.com
************************************************** *********************************
MAKING MONEY
There are several ways to make money in DopeWars, some more efficient than others, depending on your strategy.
TRAFFICKING
Unlike previous versions, buying/selling drugs from station to station will NOT earn you profit. Most likely you will lose money. In this version, whenever you spend a token, your junkies will sell your dope for you automatically, providing you with cash. But you can also sell your drugs to local dealer. Prices vary but stay within $3-$5 of each other.
GROWING
In Dope Wars Online, you can make a living running a grow operation. That is, growing and selling drugs. This requires careful planning and a good coat to hold all your output.
To grow drugs, you need to build your drug lab (under the operations drop down). To expand your drug lab, enter the number of square feet in the box you want to grow it by. In B Games, it will cost you 2 tokens and $34,000 per square foot of drug lab. Drug labs will produce 17 units of any drug (as determined by the player) per square foot each time that player spends a token.(Unless you have bought credits to increase production) Drug labs will begin producing drugs immediately. All the drugs produced by your lab will go directly in to your coat, which you can then sell for money at the Local Dealer.
By default, your lab will produce Crystal Meth. This can be changed at the drug lab screen. Scroll below the build section, you will see a list of all drugs in the game, choose the radio button beside the drug you want to produce, and click "Change". Your lab will now produce that drug.
JUNKIES
Junkies are among the most profitable ways to make money in Dope Wars Online.. You can recruit new junkies from the Street Corner (under the operations drop down). Enter the number of junkies you want to recruit and click "Recruit". It will cost you 1 Token for each junkie your recruit.
In standard B Games, every time you spend a token, your junkie will earn money for you. Junkies will not immediately begin to earn profit, they require time to train. From the time you recruit a junkie, they will not be trained until you've spent about 50 tokens.
Junkies also require you pay them, they demand pay whether in training or working. They will cost you 1 unit of any drug (as determined by you) each time you spend a token. If you have more lab space than your junkies can keep up with, remaining drugs will be stored in your coat.. Should you fall short of drugs and be unable to pay your junkies, they will require re-training, thus resulting in about 50 profitless tokens spent per junkie (expensive!)
To determine what drug you will pay your junkies with, go to the Street Corner page (operations drop down) and scroll below the recruit box. You will see a list of drugs, choose the radio button of the desired payout drug and click "Change". Your junkies will now be paid in that drug. For B games, it doesn't matter what type of drugs your junkies are paid in, just make sure you have enough of that drug to fill their salary.
You can also find out how many cycles it will be before a junkie-in-training will become a working junkie. To do this, click on the "Details" link beside "Junkies in Training" towards the top of the page.
=== Stealing === You can jump other players and steal their money,junkies and lab space. (if you have more weapons then they do vests) Being in a cartel will also boost your strength. Jumping a player requires 4 tokens, and will reduce your stamina by 38%. The higher your stamina, the better chances you have of successfully beating your target and stealing his/her money. If your opponent is able to overcome your attack, all you will lose is 4 tokens as well as some guns and vests. You will not lose any money. If he/she can't overcome your attack you will win a portion of his/her money, junkies and lab space.
=== Working === If you've found yourself dead broke with no spare money to get anything going, you can get a temporary job at McRonald's. At a low salary, you can rebuild a cash flow by converting tokens into money, and then investing that money by doing on of the methods above. Most just wait 15 minutes for 1 token to regenerate, spend it, and voila! Cash flow!
COATS
This screen appears when you click on the "coat" link. This screen will tell you what coat you currently have, how much you paid for it, how many pockets you've used, how many are free, and complete listing of each drug and its quantity within your coat.
COAT POCKETS
Each coat can only hold a certain total amount of units (drugs). You can buy bigger more expensive coats, which have more pockets, and will therefore let you hold a higher number of maximum drugs at any time. Bigger coats can be purchased at Val*Mart. If you buy a new coat, you lose the old one, and you do not get your money back. Coats are one-time sales, no exchanges or refunds.
LOCAL DEALER
This screen appears when you click on the "Local Dealer" link. This is where all the trafficking happens. You can buy or sell drugs with Local Dealer. But as mentioned above in "Trafficking", travelling from station to station trying to buy/sell drugs will NOT earn you profit.
BUYING
The buying table is the top of the two tables seen on the local dealer screen. The price and quantity available are also indicated. Enter the quantity of each drug you want to buy, 0 will buy you none, and you can buy more than 1 type of drug in a deal, then click "Buy". This costs no tokens, provided you have the money, you will then buy the drugs you wanted to purchase.
SELLING
This works just like buying (above). Except it instead displays the quantity you have available to sell of each drug. Enter in the amount and click "Sell". Provided you have enough of the drug you wish to sell, those drugs will be sold at the indicated price.
DEALER
The dealer at EACH station will only deal with you 4 times in a round. Anything more, he will become suspicious of you and turn you away.
VAL*MART
This screen appears when you click on the "Shop" link. On this screen you can buy weapons and bigger coats. You can also access the Black Market from here. There are no refunds or exchanges to Val*Mart.
VAL*MART COATS
Purchasing a new coat at Val*Mart is simple; it costs no tokens, simply select the button beside the coat you wish to purchase and click "Buy". Your old coat will be discarded however any drugs within it will be transferred to the new coat. Val*Mart will not sell you a coat if you don't have enough money.
VAL*MART WEAPONS
Here you can purchase guns, vests and thugs at Val*Mart. The more guns and vests you have the better you will fight when being jumped or are jumping someone (also refer to McRonald's in the next section for info on stamina). Thugs are used to find out information about rival empires (also refer to Thug Tasks in the Jump Player section for more info on what your Thugs can do for you).
BLACK MARKET BUYING
University Credits are available for purchase. Use your money, rather than tokens, to increase credits. The amount of credits there are at any given time is based on the amount people sell. The price is also at their discretion, and the value of the market. Buying University Credits will increase your productivity percentage.
BLACK MARKET SELLING
Sell your credits to other players in the game. You set the price, but it will cost you 1 token to place credits on the market. Sell any amount of any type for 1 token. 2 Tokens are needed to remove EACH TYPE from the market.. You can only sell as many credits as you have. Selling your University Credits will minimize your productivity percentage but can maximize your money, use with caution.
OPERATIONS
This screen appears when you click on the "Operations" link. As a drug lord, you can execute certain operations to gain more income.
DRUG LAB
Each player has a drug lab. A drug lab will produce more drugs the bigger it is. By default your drug lab is 0 sq. feet and will produce Crystal Meth. Every time you spend a token, if your drug lab is at least 1 sq ft. it will produce a certain amount of the drug it is set to produce. It will produce drugs whether you spend a token on the subway, at McRonald's etc.
DRUG LAB BUILDING
You can make your drug lab bigger (increase its square footage and therefore output) by entering in a number in the box labeled "Expand Lab By:" It costs 2 tokens and $34,000 to expand your lab by 1 square foot. It will provide 17 units of drug per square foot by default. Increase by buying Botany Credits.
DRUG LAB PRODUCTION
You can change the drug your lab produces at no monetary or token cost. Simply check the radio button beside the desired drug you want your lab to produce and click change. Remember, you lab won't produce anything if it is only 0 sq. ft.
STREET CORNER
Just like a real drug dealer, you can employ junkies to bring in extra revenue each time you spent a token. The more junkies you employ, the more money they will bring in each time you spent a token. However, junkies require that you pay them a salary of 1 unit of any drug per token spent. Junkies also require some time to train, a junkie will be trained approximately after you've spent 50 tokens after recruiting one. A junkie will demand 1 unit of any drug in pay regardless of whether they are in training or not.
STREET CORNER RECRUITING
You can recruit new junkies to work for you at the cost of 1 token and $0. Enter the number of junkies you want to recruit in the box labeled "Recruit how many junkies?" and click "Recruit". All the new junkies you recruit will now go into training, which will last roughly the amount of time it takes you to spent 50 tokens. After they are trained they will earn you money as long as you supply them drugs.
STREET CORNER JUNKIES
A junkie will create revenue for you each time you spend a token in return for drugs (1 unit per token you spent). Junkies require training and will forget their training if you can't supply them with drugs for even 1 token spent! So always ensure you have drugs to pay your junkies or they'll revert back to training junkies.
JUNKIE TRAINEES
A junkie will take the approx. amount of time it takes for you to spent 50 tokens to train. While junkies are in training, they will still demand a pay of 1 drug unit each time you spend a token, but will not return any revenue. You can get the status of junkies in training by clicking "details".
JUNKIE PAYOUTS
Junkies will work for any drug you choose. Changing what drug you pay a junkie is similar to changing what drug your lab will produce. Just click on the button beside the drug you want to pay your junkies in and click "change". From then on, you junkies will work for that selected drug. It cost no money or tokens to change the payment type.
FACTORIES
Factories are where you can buy machines to produce goods. There are two types of machines, sewing machines and gun presses. Sewing machines produce vests and Gun Presses produce guns, both help with your worth. Vests help protect your business from being jumped by other players and Guns work in the opposite fashion, guns are used primarily for jumping other players.
FACTORIES PRODUCING
To buy machines just enter the desired amount of machine u require and press purchase. Each machine costs $15,000 and 1 token each.
McRONALD'S
If you've found yourself dead broke with no spare money to get anything going, you can get a temporary job at McRonald's. At a low salary, you can rebuild a cash flow by converting tokens into money. Your McRonald's salary is determined by the number of tokens you spent working there. Enter the number of tokens you want to spend working at McRonalds and click "Do Slave Labor". You will then receive $[(Tokens Spent - 5) * 2000] in pay. You can also buy shakes at McRonalds for $100 per shake, which will increase your Stamina potential. The higher your stamina the better you fight when being jumped or jumping someone else. Your stamina will go down when you jump someone else and you will regain stamina as you spend Tokens but it will only increase to your maximum stamina, which you get from buying shakes.
UNIVERSITY
University is an area to help develop your empire. You can buy books and develop 5 areas of your business, these are: Botany (BOT-101): Learn how to grow and care for plants. (increases lab production) Pimpology (PIMP-53X): Learn how to be the pimpiest pimp around.(increases junkie efficiency) Home Economics (HE-110): Learn how to cook, clean and most importantly, sew.(increases vest production) Shop Class (SH-177): Learn how to operate machinery.(increases gun production) Theft (5-FING): Learn how to steal things from Val*Mart. (lowers Val*Mart prices)
BOOKS AND CREDITS
To make the most of your University you will need to buy books, ($8,000 each and 1 token each). Buying books builds up credits, which in turn you can purchase in exchange for tokens for one or more of the five areas listed above. By working on these areas you can increase the work rate of your junkies, machines lab etc. Each area can reach up to 175% production except for Theft. The max for theft is 85%; therefore the products you buy from Val mart will only cost 85% of their true worth.
SUBWAY
This screen appears when you click the "Subway" link. From this screen you can travel from subway station to subway station formally. The number of tokens it takes to travel to a station is indicated. Select the radio button of the station you want to travel to and click "Go", provided you have the needed tokens, you will then go to that station.
JUMP PLAYER
This screen appears when you click on the "Jump Player" link. This is the section where you get to jump other players and take their Money, Junkies, Thugs and Lab space.
JUMPING
To jump another player you must know their player ID number. The easiest way to get this number is to look at the scores page. Which is located in the drop down menu for the Home link. It costs 4 tokens to Jump another player.
THUG TASKS
Currently your Thugs can perform the following tasks. Spy on Junkies: If your thug is successful it tells you how many active and training junkies a player has, and what drug the player pays his/her junkies in. Stamina inspection: If your thug is successful it tells you a player's maximum and current stamina. Check Credentials: Tells you how many credits of each type player holds.. Sabotage Factory: Damages the machinery in a player's factory causing a temporary reduced output.
CARTEL
BEING IN A CARTEL IS EXTREMELY IMPORTANT TO THE GAME; HERE IS WHAT A CARTEL DOES FOR YOU:
Strengthens your attacking and defending.
Increases the production of goods from your own and other cartel member's labs.
Increases the money made by junkies from yourself and other cartel members.
There are also many more unspecified features of a cartel, get your friends to play and form a cartel with them, or message other players in the game and start/join cartels with them. Just remember, the bigger, the better!
Messaging
This is a means of sending messages to other players through the game. To send a message you must know the ID number or name for the player you wish to send a message to.
***note for admin*** delete after reading- I really am not sure if the above Cartel benefits apply to B Games. If these are for C Games feel free to delete the Cartel section. And any mistakes I've made,(unlikely but not impossible)feel free to change it to proper info. I hope this helps new B Gamers. oh and I changed all references to crack whores and "she" junkies to something more politically correct. I couldn't give a rats ass, I thought crack whores were funny as hell but some don't. (wahhh wahhhh) lol ENJOY!!
newportbadboy
18th December 2008, 04:17 AM
good effort Jay :thumbs:
Nebiros
18th December 2008, 04:34 AM
jesus that is fucking thorough man great job im too lazy to read it all though
Kloaked Spirit
19th December 2008, 05:33 AM
I may tidy it up with formatting, but afterward I'll make the own thread out of it and sticky it or something of that nature. It may come sometime during next week if this weekend doesn't give me the time to do it.
newportbadboy
22nd December 2008, 03:38 AM
Just so you know i dont remember which room it was but i saw you were claiming Credits dont add to your worth and u were actually bragging about writing a how to play guide and insulting a friend of mine who i think is a great gunner
You are wrong and a noob with a big fucking mouth ;)
andrius
22nd December 2008, 08:15 AM
Just so you know i dont remember which room it was but i saw you were claiming Credits dont add to your worth and u were actually bragging about writing a how to play guide and insulting a friend of mine who i think is a great gunner
You are wrong and a noob with a big fucking mouth ;)
haha,was b4,and leter he deleted everithing,to not look dumb :yay:
Jay Rebel
25th December 2008, 08:23 PM
First of all, I didn't delete the thread. It's still there, maybe you need glasses. Second, how many times do I have to tell morons like you that I TESTED ALL MY THEORIES BEFORE I POSTED THEM!! Maybe you should try that before YOU shoot your big mouth off. Have a nice day. P.S. Is Hooters out of the hospital yet? LOL
newportbadboy
26th December 2008, 01:30 AM
so are you still saying Credits dont add to your worth???
Dumbass!!!
newportbadboy
26th December 2008, 01:32 AM
Jay Rebel
Thu Dec 25, 7:48 PM
posted in my Guide: How To Play forum thread by newportbadboy-
Just so you know i dont remember which room it was but i saw you were claiming Credits dont add to your worth and u were actually bragging about writing a how to play guide and insulting a friend of mine who i think is a great gunner
You are wrong and a noob with a big fucking mouth
Take that shoutbox and stick it up your ass bitch!
Founder of Next In Line!
I'm only going to say this one more time. Before you talk shit to me about the new worth formulas, test them yourself. Because everytime someone tells me drugs and creds add to your worth, I just want to strangle the ignorant shit out of them. Talking shit PROVES to me you didn't test before you shot your mouth off. Have a nice day.
Reply • Private Message
Brick
26th December 2008, 02:10 AM
How do you play this game? Something about tokens and junkies?
Kloaked Spirit
26th December 2008, 03:57 AM
I can't remember. That's why I had other people write the guide.
shadow
31st December 2008, 02:08 AM
First of all, I didn't delete the thread. It's still there, maybe you need glasses. Second, how many times do I have to tell morons like you that I TESTED ALL MY THEORIES BEFORE I POSTED THEM!! Maybe you should try that before YOU shoot your big mouth off. Have a nice day. P.S. Is Hooters out of the hospital yet? LOL
Ermmm excuse me Sir, if I may, you are incorrect.
You are calling anouther player a moron for questioning one of your tried and tested theories. Well, you couldn't have tested those theories very well because credits do infact add to your worth. You see, you need to spend a token for that worth to show. Who looks like the moron now?
Maybe you should test your theories more thoroughly before YOU shoot your big mouth off.
Now with this new information i suggest you go back to the lab and do some more testing and re check your theories.
I have to go now, Einstein is calling
seasider
1st January 2009, 03:01 PM
there was an excellent post that showed all the worth values of various elements such as creds, coats, cash etc as well as the obvious like guns, vests and thugs. Could some helpful person resurrect it?
newportbadboy
1st January 2009, 04:47 PM
From: Jay Rebel (#155)
Mon Dec 22, 5:18 AM
i ned a new clan. you are top5. good or lucky?lol master corp gonna give me money do you that too?
shadow
1st January 2009, 05:42 PM
From: Jay Rebel (#155)
Mon Dec 22, 5:18 AM
i ned a new clan. you are top5. good or lucky?lol master corp gonna give me money do you that too?
lmao what a muppet
Jay Rebel
19th February 2009, 11:39 PM
As you can tell by my perfect spelling and puncuation, the fact I sent "i ned a new clan. you are top5. good or lucky?lol master corp gonna give me money do you that too?" was obviously an attempt at shady business. But your pathetic little brain didn't even notice. Ignorance truly is bliss isn't it? And for the record, I worked you all for so much info it's not even funny. All I had to do was pull the Quazi Jedi Mind trick on you. I told you you didnt know shit. I then proceeded to tell you all the way it was. (Which it obviously wasn't) Then you all started spurting out all the shit I needed to know but couldn't get by simply asking. Is it sinking in now? I WORKED YOU IDIOTS FOR ALL THE INFO I NEEDED!!! And you SO easily gave it up without a thought. So, in retrospect (wait, that's not too big a word for you right?) YOU ALL are the muppets. Thanks for the info gullible f***ers! NEXT!
Kloaked Spirit
20th February 2009, 12:37 AM
Dance my puppets, dance!
On second thought, why the hell did you revive this thread?
Diogee
20th February 2009, 01:04 AM
As you can tell by my perfect spelling and puncuation, the fact I sent "i ned a new clan. you are top5. good or lucky?lol master corp gonna give me money do you that too?" was obviously an attempt at shady business. But your pathetic little brain didn't even notice. Ignorance truly is bliss isn't it? And for the record, I worked you all for so much info it's not even funny. All I had to do was pull the Quazi Jedi Mind trick on you. I told you you didnt know shit. I then proceeded to tell you all the way it was. (Which it obviously wasn't) Then you all started spurting out all the shit I needed to know but couldn't get by simply asking. Is it sinking in now? I WORKED YOU IDIOTS FOR ALL THE INFO I NEEDED!!! And you SO easily gave it up without a thought. So, in retrospect (wait, that's not too big a word for you right?) YOU ALL are the muppets. Thanks for the info gullible f***ers! NEXT!
OMG REALLY??
I dont know what to do delete the post with a warning... str8 infraction or just sit back and laugh at you seen how many of the members here would have given any info you asked for or atleast showed you how to get it.. so excuse me while I :haha: and ponder what to do about your post...
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