View Full Version : Low Stamming- Debate
Jacx
9th February 2009, 02:25 PM
OK low stamming is showing these days to be glorified az strat.
This is not acceptable in my eyes however I'm not a player so debate, pros and cons and possible solutions in your eyes!
OpticaliLLusion
9th February 2009, 02:27 PM
It's only a glorified AZ strat if the players choose to play it that way. So, don't target the strat...target the players.
Edit:
Oh yeah, possible solutions...set a number of times a player can join/leave a cartel. After, that amount of times...they're locked out of any cartel. That way the top cartels can still do their end-round merging and people can decide at the beginning of the round where they want to be. ie: After 3 times in and out of a cartel, you're locked out.
Diezel
9th February 2009, 02:29 PM
Let stamina determine the payouts .for example 200% pays 15% of junkies 100% pays 8%junkies, 20% pays 1% of junkies,it will make gunning at low stam pointless and after seeing the muppets wasting a good strat in war A and Pro1 i back this call ,a simlar thing ;like this was in fb and it worked ok
THE HEAVY HITTA
9th February 2009, 02:30 PM
It's only a glorified AZ strat if the players choose to play it that way. So, don't target the strat...target the players.
it is a glorified az start absolutely, one player gunning another each day for 15 straight and someone else jumping them each day for etc etc etc.. how is that not the same, they do it and swap js and money back and forth then spend up on vests.. az all the way in my eyes..
they are all exchanging fucking jump times too, if i get hit 5 days straight by one player and they cant be home someone else is given the times , its illegal and needs to be addressed,
dont know how to fix it but
Diezel
9th February 2009, 02:34 PM
it is a glorified az start absolutely, one player gunning another each day for 15 straight and someone else jumping them each day for etc etc etc.. how is that not the same, they do it and swap js and money back and forth then spend up on vests.. az all the way in my eyes..
they are all exchanging fucking jump times too, if i get hit 5 days straight by one player and they cant be home someone else is given the times , its illegal and needs to be addressed,
dont know how to fix it but
Buy vests :whistle:
THE HEAVY HITTA
9th February 2009, 02:35 PM
Buy vests :whistle:
i mean fix it so that people that do it illegally cant..ie: one jumping another and back and forth
seasider
9th February 2009, 02:35 PM
I've said all along its basically an AZ strat, funny how I was shot down in flames in the past. I'm not complaining though, just glad its being seen for what it is.
OpticaliLLusion
9th February 2009, 02:37 PM
it is a glorified az start absolutely, one player gunning another each day for 15 straight and someone else jumping them each day for etc etc etc.. how is that not the same, they do it and swap js and money back and forth then spend up on vests.. az all the way in my eyes..
Like I said though...it's only that way if they choose to play it that way. It's going to happen that low stammers will target each other, because there's just not many playing the strat...so the number of good targets is very low. Played properly, there's no plan to swap money...all money should be back in creds by the time your hospital time rolls around.
they are all exchanging fucking jump times too, if i get hit 5 days straight by one player and they cant be home someone else is given the times , its illegal and needs to be addressed,
dont know how to fix it but
What's the difference in that and a regular gunner posting jumps in cartel discussion for everyone else to share though?
BIGRICK
9th February 2009, 02:38 PM
random hospital times is the best way i think.
Carping
9th February 2009, 02:39 PM
simple cut the amount of jumps on any one player to 2 maybe 3 a day but leave the 5x hospital rule.
newportbadboy
9th February 2009, 02:42 PM
I dont see Low stamming as cheating if u are playing it properly inside the rules and i dont think we should change the game
We already reduced the value of thugs about 6 rounds ago when low stammers were buying thugs and were untouchable..
U dont need to AZ to play low stam..U can low stam,keep a good hospital list,if u miss a day ur fucked..if u pass ur target,then u cheat!
but if u are not passing any targets or ur times then why would it be cheating?
OpticaliLLusion
9th February 2009, 02:43 PM
simple cut the amount of jumps on any one player to 2 maybe 3 a day but leave the 5x hospital rule.
With the new way the junkie payout is set up...if I was low stamming I would only want the first 3 jumps anyways. The last two are fuck all for junkies.
BIGRICK
9th February 2009, 02:47 PM
simple cut the amount of jumps on any one player to 2 maybe 3 a day but leave the 5x hospital rule.
That would effect normal gunning too much IMO
THE HEAVY HITTA
9th February 2009, 02:47 PM
I dont see Low stamming as cheating if u are playing it properly inside the rules and i dont think we should change the game
We already reduced the value of thugs about 6 rounds ago when low stammers were buying thugs and were untouchable..
U dont need to AZ to play low stam..U can low stam,keep a good hospital list,if u miss a day ur fucked..if u pass ur target,then u cheat!
but if u are not passing any targets or ur times then why would it be cheating?
thats what az is, jumping the same players each day once they get out the hospital, whats the diff if ur low stamming or azing, ur exchanging junks :S
newportbadboy
9th February 2009, 02:51 PM
but then every strong gunner cartel in the game is Azing..every cartel i played for posts the jumps on the board as soon as they jump so u have the hospital time and we can visit next day...How was i exchanging junks with the low stammer who got me in b3 everyday when i had no jumps on him..he just stole mine
JAcx, if u are jumping the same guy everyday,is that a cheating?
Carping
9th February 2009, 02:51 PM
With the new way the junkie payout is set up...if I was low stamming I would only want the first 3 jumps anyways. The last two are fuck all for junkies.
i agree but i think doing things that way would narrow the window in which the low stammers can turn their creds on the market.
another option would be to only allow 2 jumps on anyone in an 8 hour period. i dont know just trying to throw options out there
cunexttuesday
9th February 2009, 02:51 PM
Aren't the hospital times random now?
newportbadboy
9th February 2009, 02:52 PM
which game do u play Col :glare:
BIGRICK
9th February 2009, 02:53 PM
Aren't the hospital times random now?
No.
THE HEAVY HITTA
9th February 2009, 02:54 PM
Like I said though...it's only that way if they choose to play it that way. It's going to happen that low stammers will target each other, because there's just not many playing the strat...so the number of good targets is very low. Played properly, there's no plan to swap money...all money should be back in creds by the time your hospital time rolls around.
What's the difference in that and a regular gunner posting jumps in cartel discussion for everyone else to share though?
i agree with the second part a bit, i guess take away the times then :$ so that it cant be tracked. but gunning is gunning, the diff is that someone gets gunned each day at random times and by diff gunners..
low stamming has to do with tracking 15 say players and gunning them 5 times a day 1 min after they are out of hospital and keeping them in so that u can do it again tomorrow, and ive seen 149mill won in jump way to early in a round so it says to me that they are also sharing cash bud.
random hospital times is a good idea that was already supposed to be in effect months ago :whistle:
oh and wheres the damn medal tables already , sorry my weekly complaint
THE HEAVY HITTA
9th February 2009, 02:56 PM
but then every strong gunner cartel in the game is Azing..every cartel i played for posts the jumps on the board as soon as they jump so u have the hospital time and we can visit next day...How was i exchanging junks with the low stammer who got me in b3 everyday when i had no jumps on him..he just stole mine
JAcx, if u are jumping the same guy everyday,is that a cheating?
then take away the clock in game, then nobody knows when to hit someone. the idea of a gunner going it is based on payout, not just to put someone back in the hospital, the low stammers hit u for 2 js just to keep u hospitalized, would u jump a junkie player for 2 js at week 3, ur a noob so i know ur answer :bleh:
Carping
9th February 2009, 02:57 PM
That would effect normal gunning too much IMO
dont know about you rick but very rarely i hit the same player more that twice in 24 hours unless they are selling and you get real lucky
bfj
9th February 2009, 02:58 PM
how about allowing for more jumps allowed on said low stammer. For example, someone who jumps 30 times a day can also be jumped 30x a day (while still giving up junkies).
$treet pharmaci$t
9th February 2009, 02:58 PM
The best idea I heard came from Diezel (which is hard to believe:P) :hehe: Anyways if you lower the payout from jumping with really low stamina that would do a lot to hinder people trying low stamina gunning.
Diogee
9th February 2009, 02:58 PM
I say it is not cheating.. however if has turned into a way to cheat... people handing out their times.. jumping same people...
What to do about it?
1. Random Hospital 20-28 hours (and not just for when they are available for the next 5 jumps)
random time each of the 5 jumps they get out at....
Example:
Test1 was put jumped 5 times at 3:00 PM on the 3rd
Jump 1 available at 2:30 PM on the 4th
Jump 2 available at 2:00 PM on the 4th
Jump 3 available at 6:00 PM on the 4th
Jump 4 available at 5:43 PM on the 4th
Jump 5 available at 1:00 PM on the 4th
Now with this he is out of the hospital for the first time at 2:30 PM and can be hit twice..
than again at 6PM where he can be hit 3 more times...
2. Stamina has effect on how much you win
newportbadboy
9th February 2009, 03:01 PM
The best idea I heard came from Diezel (which is hard to believe:P) :hehe: Anyways if you lower the payout from jumping with really low stamina that would do a lot to hinder people trying low stamina gunning.
haha not to take away from diezel but this was done by admins about 7-8 months ago in facebook version...:snob:
Diezel
9th February 2009, 03:03 PM
how about allowing for more jumps allowed on said low stammer. For example, someone who jumps 30 times a day can also be jumped 30x a day (while still giving up junkies).
Your a lunatic ,that made me laugh for ages :hehe:
The best idea I heard came from Diezel (which is hard to believe:P) :hehe: Anyways if you lower the payout from jumping with really low stamina that would do a lot to hinder people trying low stamina gunning.
Smart guy me ,but its the idiots cheating doing it like the guys in War A and Pro1 which go unchecked for most of the rounds,a GOOD low stammer like my self never leaves is wallet open if you get anymore than my junkies of me you should sig it never ever i get caught with cash on me when im ready to be jumped :P
newportbadboy
9th February 2009, 03:04 PM
then take away the clock in game, then nobody knows when to hit someone. the idea of a gunner going it is based on payout, not just to put someone back in the hospital, the low stammers hit u for 2 js just to keep u hospitalized, would u jump a junkie player for 2 js at week 3, ur a noob so i know ur answer :bleh:
2JS :O thats alot..can i get ur hospital time :haha:
ur a noob who doesnt do any jumps and just keeps buying gun machines so u have no junkies to steal :bleh: but me my friend i m a hot target for low stammers :haha:
again,i wasnt aware keeping an hospital time of someone is cheating..every cartel i gunned with has done it and doing it
whats the matter with finding a good target and holding on to it till u fall a sleep one day or someone else somehow gets it..If its inside the rules,its not cheating..
but if MR HH wants to change it he can play another game :haha:
bfj
9th February 2009, 03:04 PM
Your a lunatic ,that made me laugh for ages :hehe:
what you're just figuring this out now??
:P
herojuana
9th February 2009, 03:08 PM
I say it is not cheating.. however if has turned into a way to cheat... people handing out their times.. jumping same people...
What to do about it?
1. Random Hospital 20-28 hours (and not just for when they are available for the next 5 jumps)
random time each of the 5 jumps they get out at....
Example:
Test1 was put jumped 5 times at 3:00 PM on the 3rd
Jump 1 available at 2:30 PM on the 4th
Jump 2 available at 2:00 PM on the 4th
Jump 3 available at 6:00 PM on the 4th
Jump 4 available at 5:43 PM on the 4th
Jump 5 available at 1:00 PM on the 4th
Now with this he is out of the hospital for the first time at 2:30 PM and can be hit twice..
than again at 6PM where he can be hit 3 more times...
2. Stamina has effect on how much you win
this man has got the right idea...
Diezel
9th February 2009, 03:10 PM
what you're just figuring this out now??
:P
Yes but i dont like your idear heres what i lost in b1 today after my killing spree you imagining 25 more like that :hehe:
They made off with 207 junkies
They made off with 168 junkies
They made off with 108 junkies
They made off with 70 junkies
They made off with 33 junkies
Cant complain realy i took trebble that from reds
BIGRICK
9th February 2009, 03:14 PM
dont know about you rick but very rarely i hit the same player more that twice in 24 hours unless they are selling and you get real lucky
I Misread your suggestion mate :$
cunexttuesday
9th February 2009, 03:14 PM
which game do u play Col :glare:
:glare:
Junkies....
They were changing the hosptial times from 24 hours to between 20 and 24.
THE HEAVY HITTA
9th February 2009, 03:15 PM
2JS :O thats alot..can i get ur hospital time :haha:
ur a noob who doesnt do any jumps and just keeps buying gun machines so u have no junkies to steal :bleh: but me my friend i m a hot target for low stammers :haha:
again,i wasnt aware keeping an hospital time of someone is cheating..every cartel i gunned with has done it and doing it
whats the matter with finding a good target and holding on to it till u fall a sleep one day or someone else somehow gets it..If its inside the rules,its not cheating..
but if MR HH wants to change it he can play another game :haha:
im complaining more than u cuz i get low stammed, they dont come by ur neiborhood first cuz u were womens underwear i hear :S and u dont have any js ur self lmao
fuck it keep the gayzstrat i just wont gun anymore anyhow :$
;)
bfj
9th February 2009, 03:16 PM
Yes but i dont like your idear heres what i lost in b1 today after my killing spree you imagining 25 more like that :hehe:
They made off with 207 junkies
They made off with 168 junkies
They made off with 108 junkies
They made off with 70 junkies
They made off with 33 junkies
Cant complain realy i took trebble that from reds
damn i should've vested you then :P j/k
it's not very often a gunner with a lot of guns is going to jump that many times in such a short period of time, so it doesn't hurt the gunners (only in the beginning) ..... low stammers that don't learn will continue to lose junks as fast as they gain them, so unless they can tweak it not much they can do
I dunno, i'm just throwing out ideas.... one thing i don't like about the random hospital times is that as a worther (ie. selling) you have no idea when you are safe
$treet pharmaci$t
9th February 2009, 03:16 PM
I say it is not cheating.. however if has turned into a way to cheat... people handing out their times.. jumping same people...
What to do about it?
1. Random Hospital 20-28 hours (and not just for when they are available for the next 5 jumps)
random time each of the 5 jumps they get out at....
Example:
Test1 was put jumped 5 times at 3:00 PM on the 3rd
Jump 1 available at 2:30 PM on the 4th
Jump 2 available at 2:00 PM on the 4th
Jump 3 available at 6:00 PM on the 4th
Jump 4 available at 5:43 PM on the 4th
Jump 5 available at 1:00 PM on the 4th
Now with this he is out of the hospital for the first time at 2:30 PM and can be hit twice..
than again at 6PM where he can be hit 3 more times...
2. Stamina has effect on how much you win
That is all well and fine for low stamina gunners but I only am able to get on once a day usually roughly the same time. So as long as it does not mess up payouts for normal gunning I am for it
THE HEAVY HITTA
9th February 2009, 03:19 PM
dont know about you rick but very rarely i hit the same player more that twice in 24 hours unless they are selling and you get real lucky
i too only come back if i feel it a great target that might be avail, im not here on the computer or laptop 24hours a day waiting for people to get out so i can say to those that are.. wow :$
plus honestly most the gunners will not hit a player if it a shit jump and they notice someone been hit once or twice
low stam jumps regardless of a good or bad jump
another suggestion is make creds worth 0 dollars that way the low stam wont increase in worth at all unless they get vests or guns :D thats the best one yet
Kloaked Spirit
9th February 2009, 03:20 PM
Low Stamming is not the same as the Az Strategy.
Low stam gunning has a purpose where you will gun other gunners and end up winning more junkies than you give up due to being gunned back. That is a legitimate gunning strategy.
The Az Strategy is where gunners will swap times with one another for the sole purpose of gaining in essence "invincibility" by blocking out other people from stealing their junkies other than the ones they want to swap junkies with.
The "stamina = winning amount" idea by itself is horrible and will be easily exploitable by anyone with a brain. Even the typical FB players are exploiting that upgrade over there.
If we're planning on ways to alter game gunning to make it "more fair" against low-stam gunning, do three things:
- Randomized hospital times (no swapping times with one another)
- Have the destruction of vests/guns for attacker and victim determined by how close the fight was. (Anyone that gave thought to my gunning math question could understand how this impacts low stam gunning)
- Payouts will also be penalized for low successful gunning percentages (someone screws up/macros/whatever and misses a day or two's worth of jumps is then penalized when they do win.)
newportbadboy
9th February 2009, 03:25 PM
Low Stamming is not the same as the Az Strategy.
Low stam gunning has a purpose where you will gun other gunners and end up winning more junkies than you give up due to being gunned back. That is a legitimate gunning strategy.
The Az Strategy is where gunners will swap times with one another for the sole purpose of gaining in essence "invincibility" by blocking out other people from stealing their junkies other than the ones they want to swap junkies with.
The "stamina = winning amount" idea by itself is horrible and will be easily exploitable by anyone with a brain. Even the typical FB players are exploiting that upgrade over there.
If we're planning on ways to alter game gunning to make it "more fair" against low-stam gunning, do three things:
- Randomized hospital times (no swapping times with one another)
- Have the destruction of vests/guns for attacker and victim determined by how close the fight was. (Anyone that gave thought to my gunning math question could understand how this impacts low stam gunning)
- Payouts will also be penalized for low successful gunning percentages (someone screws up/macros/whatever and misses a day or two's worth of jumps is then penalized when they do win.)
haha yes in 5 mins after the changes happened i told everyone on my msn how to exploit that change
OpticaliLLusion
9th February 2009, 03:26 PM
haha yes in 5 mins after the changes happened i told everyone on my msn how to exploit that change
you didn't tell me fucker :sneak:
newportbadboy
9th February 2009, 03:28 PM
you didn't tell me fucker :sneak:
U were probably being an asshole :snob:
THE HEAVY HITTA
9th February 2009, 03:28 PM
Low Stamming is not the same as the Az Strategy.
Low stam gunning has a purpose where you will gun other gunners and end up winning more junkies than you give up due to being gunned back. That is a legitimate gunning strategy.
The Az Strategy is where gunners will swap times with one another for the sole purpose of gaining in essence "invincibility" by blocking out other people from stealing their junkies other than the ones they want to swap junkies with.
The "stamina = winning amount" idea by itself is horrible and will be easily exploitable by anyone with a brain. Even the typical FB players are exploiting that upgrade over there.
If we're planning on ways to alter game gunning to make it "more fair" against low-stam gunning, do three things:
- Randomized hospital times (no swapping times with one another)
- Have the destruction of vests/guns for attacker and victim determined by how close the fight was. (Anyone that gave thought to my gunning math question could understand how this impacts low stam gunning)
- Payouts will also be penalized for low successful gunning percentages (someone screws up/macros/whatever and misses a day or two's worth of jumps is then penalized when they do win.)
again best way to kill of the strat is also to make creds worth $0 so that they are forced to buy vest or guns to keep up with the gunners
newportbadboy
9th February 2009, 03:36 PM
again best way to kill of the strat is also to make creds worth $0 so that they are forced to buy vest or guns to keep up with the gunners
I dont think it would kill the strat..maybe just take out couple mil out of ur worth plus buying vests to protect urself from the low stammers would go down the history with them holding even more guns this way
plus low stammer usually jumps till day 20 MAX which ur worth is around 50 mil or so :smiley:
cunexttuesday
9th February 2009, 03:38 PM
U were probably being an asshole :snob:
You didn't tell me either.
:(
Jacx
9th February 2009, 03:44 PM
Low Stamming is not the same as the Az Strategy.
Correct
Low stam gunning has a purpose where you will gun other gunners and end up winning more junkies than you give up due to being gunned back. That is a legitimate gunning strategy.
Right
The Az Strategy is where gunners will swap times with one another for the sole purpose of gaining in essence "invincibility" by blocking out other people from stealing their junkies other than the ones they want to swap junkies with.
again right
The "stamina = winning amount" idea by itself is horrible and will be easily exploitable by anyone with a brain. Even the typical FB players are exploiting that upgrade over there.
If we're planning on ways to alter game gunning to make it "more fair" against low-stam gunning, do three things:
- Randomized hospital times (no swapping times with one another)
- Have the destruction of vests/guns for attacker and victim determined by how close the fight was. (Anyone that gave thought to my gunning math question could understand how this impacts low stam gunning)
- Payouts will also be penalized for low successful gunning percentages (someone screws up/macros/whatever and misses a day or two's worth of jumps is then penalized when they do win.)
the top part is where i have the issue KS. At the start of this thread i said low stamming is becoming a form of Az strat. Now that does not apply to all and not everyone does the low stamming in the same way. However, some and this some is a growing amount, use low stamming as a cover for Az. The swap times out of sight and mind of the game and use the guise of stamming to do this.
So my question is, do we ignore it, or do something about it as its becoming a increasing problem? We know AZ is illigal thus in fairness we should do something. We have the settings, however we miss things becuase of that hence I wanna see what these muppets think!
BIGRICK
9th February 2009, 03:48 PM
Perhaps make it so you have to be atleast 100% stamina to make a jump.
If you try to jump under 100% it says "you are not strong enough to make this jump" (or whatever you see fit)
This means they cannot jump more than 7 ish times in a 24 hour period thus taking away the advantage of the low stam gunner.
If a player chooses to they could still gun gunners for the benefit but they would be unable to "kick the arse out of it"
DarkNebula
9th February 2009, 03:54 PM
I'd like to see worth gunning viable again :whip:
Jacx
9th February 2009, 03:56 PM
Perhaps make it so you have to be atleast 100% stamina to make a jump.
If you try to jump under 100% it says "you are not strong enough to make this jump" (or whatever you see fit)
This means they cannot jump more than 7 ish times in a 24 hour period thus taking away the advantage of the low stam gunner.
If a player chooses to they could still gun gunners for the benefit but they would be unable to "kick the arse out of it"
interesting, someone else has already suggested that and is typing up the post as we speek!
Brick
9th February 2009, 03:58 PM
Once again, you've all come up with creative thoughts which in my mind open the game up to further abuses. If the devs so opt to ban low stamming, the solution is simple. I'll get to that at the end.
As for the other suggestions, here is why you are wrong.
Suggestion #1 Randomize Hospital Times:
This serves to hinder not only low stamming, but many other strategies. For example, credit runners attempt to use the protection of the hospital times for ensuring that the bulk of their cash stays where it belongs, with them. In my opinion the game should ALWAYS reward disciplined play. So your traditional gunner would in effect be forced to jump randomly in an effort to keep their "legitimate" targets. This in effect tips the balance of the game significantly and irreversibly in the favor of worthers, which is a boring game.
Suggestion #2 Shakes effect your payout:
This is by far the worst idea that only serves to enable cheating, especially on the part of, gasp, traditional gunners. If they know that they WILL lose less junkies, labs, and cash if they are attacked by a lower stammer, what deterrent do they have to create their own multi, keep the mutli's stamina low and jump themselves. Thus they can hospitalize themselves, i.e. keep a significant amount of their junkies, with very little effort. Additionally, "traditional" gunners will be forced to use more tokens than would be technically necessary to "win" a jump on a weaker worther. I would think that any traditional gunner applying simple logic would be upset by this outcome.
Suggestion #3 increase the # of available jumps on a low stammer:
This is just retarded. In a simple sentence, all this would do is foster a greater and more rewarding harvesting scheme.
Suggestion #4 make the value of credits = 0:
This suggestion false on two fronts. First, cred runners rely on the worth of their credits and the vests they purchase to quickly run from the range of "traditional" gunners. A high volume credit runner will drastically drop and raise in worth as they sell credits, in effect they will expose themselves to gunners every time they put a large quantity of credits on the market. If they are not in the hospital at that point, they would be easy pickings. Second, if credits are worthless, the market would crash at an exponential rate because everyone would dump them earlier in an attempt to gain value from their prior and now worthless investments. Here a sewing machine strat would clearly win every round.
A thought on previous comments. Low stamming in it's true form is anything but a glorified AZ strat. On its base level, an AZ strat functions on the premise that you are "cheating" i.e. jumping your "teammate" in order to accomplish the means to your end, you are merely jumping one other person, once a day. Low stamming, is the exact opposite, you are tracking multiple players throughout the day while also minimizing the amount of loss that you yourself sustain. Before the % changes in jumps, a true pure gunner would only lose 5% of their junkies each day. It seems obvious to me that the majority of players are seeking to eliminate any strats that effectively keep a target out of the range of a normal player. Therefore, I begin to wonder why no one is screaming about people that horde all round and jump up at the last second.
My solution: Make the minimum level that you can successfully jump to be 100% stamina. You can still drop below 100%, but jumping below 100% results in a loss for the gunner. To a low stammer, a lost jump is a death warrant. Low Stamming works on the principle that they can perform a significant number of successful jumps each day which is greater than the number of junkies they will lose when they are jumped. This is the ONLY method in which the modifications do not also create a new and honestly based on your other suggestions, an easier method of cheating. A low stammer will still be able to jump "traditional gunners" successfully, but the NUMBER of jumps they can perform is significantly reduced. In effect, it makes the strategy null and void. So there you have it, poke holes in it if you can.
Also, what drives me nuts is that most of you rely on the admins to maintain the status quo of mindless repetition. For the past 9 months, all I've seen were self-serving suggestions that only advance the strategies that many of you have been running for years. And you look to modify the rules like a 2nd grader on the playground that lost in four square. Use your minds, come up with something better or more creative. Moral of the story, if you put half the effort into seriously considering new ways of player instead of crying low stamming would not even be an issue right now.
Kloaked Spirit
9th February 2009, 04:00 PM
the top part is where i have the issue KS. At the start of this thread i said low stamming is becoming a form of Az strat. Now that does not apply to all and not everyone does the low stamming in the same way. However, some and this some is a growing amount, use low stamming as a cover for Az. The swap times out of sight and mind of the game and use the guise of stamming to do this.
So my question is, do we ignore it, or do something about it as its becoming a increasing problem? We know AZ is illigal thus in fairness we should do something. We have the settings, however we miss things becuase of that hence I wanna see what these muppets think!
If that's what they're doing, then I agree to that being a problem and it being illegal. If this is the only issue we're dealing with in this debate (I wasn't aware that it was,) then random hospital timing would be the way to go. You kill off the source of the problem, in that you would not be able to successfully do an Az strategy at all (short of using illegal automated measures.) Meanwhile, why it could have a small impact on low-stam gunners, it will mean that they have to work harder to get a bigger list of potential targets.
BIGRICK
9th February 2009, 04:01 PM
I suggested it first but my post was easier on the eyes :bleh:
Diezel
9th February 2009, 04:05 PM
Then take it a step further and form an online drug cartel with your friends or people you meet in the game; build up purchasing power, and increase your odds of successfully jumping weaker dealers! And in the end, work your way to becoming the cities most powerful, and richest dealer!
am i missing something :bleh:
Red =gunners :S
Jacx
9th February 2009, 04:09 PM
I suggested it first but my post was easier on the eyes :bleh:
actually he got in first in msn...u suck ;)
andrius
9th February 2009, 04:09 PM
thats how my hit litst looked this round,dont know about ather low stamers,i choose targets who pays best,and trying to jump them various times to find other times too,cant think how this can be AZ:(
17 09:21 2x
54 11:09 1x 84j
423 16:55 2x 75j
17 16.49 1x 46j
54 16:48 1x 31j
17 17:17 1x 20j
68 17:42 2x 91j
251 17:50 1x 19j
68 19:46 1x 68j
68 20:57 1x 45j
241 21.23 3x 41j
219 21.50 2x 23j
155 21.46 2x 34j
251 21.49 1x 23j
80 22.30 1x 40j
417 22.58 1x 36j
54 23:44 2x 101j
Kloaked Spirit
9th February 2009, 04:11 PM
thats how my hit litst looked this round,dont know about ather low stamers,i choose targets who pays best,and trying to jump them various times to find other times too,cant think how this can be AZ:(
17 09:21 2x
54 11:09 1x 84j
423 16:55 2x 75j
17 16.49 1x 46j
54 16:48 1x 31j
17 17:17 1x 20j
68 17:42 2x 91j
251 17:50 1x 19j
68 19:46 1x 68j
68 20:57 1x 45j
241 21.23 3x 41j
219 21.50 2x 23j
155 21.46 2x 34j
251 21.49 1x 23j
80 22.30 1x 40j
417 22.58 1x 36j
54 23:44 2x 101j
You'd be proof of the fact that low stamina gunning is not the same as an Az strategy unless people try to start doing the Az Strategy.
Apparently some low-stamina gunners are going around saying "here are my times, hit me and I'll hit you back" via messengers, and then hiding behind the excuse of "well I just have their times, and they're a valid gunning target."
Jacx
9th February 2009, 04:16 PM
You'd be proof of the fact that low stamina gunning is not the same as an Az strategy unless people try to start doing the Az Strategy.
Apparently some low-stamina gunners are going around saying "here are my times, hit me and I'll hit you back" via messengers, and then hiding behind the excuse of "well I just have their times, and they're a valid gunning target."
andrius...see what ks said, your playing it right and thus i have no issue, but those that play it to cover for Az strat are affecting the game.
My point is, should we act on that....It really is becoming far more common so yes we should, how we do that is the key, I don't want to remove low stam as its viable and works but i need to take the Az part out!
andrius
9th February 2009, 04:24 PM
andrius...see what ks said, your playing it right and thus i have no issue, but those that play it to cover for Az strat are affecting the game.
My point is, should we act on that....It really is becoming far more common so yes we should, how we do that is the key, I don't want to remove low stam as its viable and works but i need to take the Az part out!
as ppl already said,random hospital times will stop AZing and will make low stming more hard and not so owerpovering other strats
newportbadboy
9th February 2009, 04:25 PM
andrius...see what ks said, your playing it right and thus i have no issue, but those that play it to cover for Az strat are affecting the game.
My point is, should we act on that....It really is becoming far more common so yes we should, how we do that is the key, I don't want to remove low stam as its viable and works but i need to take the Az part out!
then Jacx,i dont understand how having 100% and over is gonna take out the AZ part out..its gonna slow down the low stamina or even kill it if u have to keep spending tokens on other thing to bring back ur stamina..
flopness
9th February 2009, 04:25 PM
it's only a glorified az strat if the players choose to play it that way. So, don't target the strat...target the players.
Edit:
Oh yeah, possible solutions...set a number of times a player can join/leave a cartel. After, that amount of times...they're locked out of any cartel. That way the top cartels can still do their end-round merging and people can decide at the beginning of the round where they want to be. Ie: After 3 times in and out of a cartel, you're locked out.
but there r some of us trying to run two cartel changeing back and forth is a big part of that
Diogee
9th February 2009, 04:27 PM
actually as a way to laugh at both rick and jacx
http://forum.oddthought.com/dopewars-online-ideas-suggestions-improvements/13856-random-hospital-times.html
you will find that he got the ideal from me :P
:moon:
BIGRICK
9th February 2009, 04:30 PM
then Jacx,i dont understand how having 100% and over is gonna take out the AZ part out..its gonna slow down the low stamina or even kill it if u have to keep spending tokens on other thing to bring back ur stamina..
Then think about it harder LoL
If 2 people jump each other 5x a day having to replen there stam to 100% each time, how many more jumps can they do on others? 2-3!!!!
Therefor it would be more beneficial to jump the guners1-2 time each and not each other.
EviLWaYz
9th February 2009, 04:33 PM
not even worth gunning these days you either get low stammed or vested!!
i think any 1 that low stams should get banned just like multis :whip:
see ya alan :bye:
Brick
9th February 2009, 05:00 PM
not even worth gunning these days you either get low stammed or vested!!
i think any 1 that low stams should get banned just like multis :whip:
see ya alan :bye:
Again, what drives me nuts is that most of you rely on the admins to maintain the status quo of mindless repetition. For the past 9 months, all I've seen were self-serving suggestions that only advance the strategies that many of you have been running for years. And you look to modify the rules like a 2nd grader on the playground that lost in four square. Use your minds, come up with something better or more creative. Moral of the story, if you put half the effort into seriously considering new ways of player instead of crying low stamming would not even be an issue right now.:boohoo:
ruffnready
9th February 2009, 05:24 PM
maybe in FB it was alright here it`s still an AZ strat only way to beat it for a gunner is vests,,that then ruins the real gunner strat,now fuck of with your pussy low stammin :thumbs:,,,ruff
bfj
9th February 2009, 05:31 PM
gunners could also adapt and not gun for junks early on, however that gets boring fast
Diezel
9th February 2009, 05:32 PM
maybe in FB it was alright here it`s still an AZ strat only way to beat it for a gunner is vests,,that then ruins the real gunner strat,now fuck of with your pussy low stammin :thumbs:,,,ruff
Hows about you go take a fuck you prick.Ruff again ill say it your all talk no action ,you cant gun worth a shit FACT ,And you still not replyed to me in BB thread i wonder why that is ,so hows about you go come up with something better than suicides in b1 you tit,maybe even watch what im doing in b1 with your fuck buddys and take notes,because Ruff yes your experiance shows ,it shows you learned fuckall you retard,,,,diezel<--- (now i feel like a big boy now also :whistle:)
ruffnready
9th February 2009, 05:37 PM
you are nothing as i said go suck a donkey fucking noob,,ruff
Zeus
9th February 2009, 05:42 PM
Until hospital times gets revamped, you cannot call it cheating/AZ'ing.
Kloaked Spirit
9th February 2009, 05:43 PM
Then think about it harder LoL
If 2 people jump each other 5x a day having to replen there stam to 100% each time, how many more jumps can they do on others? 2-3!!!!
Therefor it would be more beneficial to jump the guners1-2 time each and not each other.
The problem with that is the Az strategy and low stamina gunning are not one and the same. What you're proposing here is to kill off the low stamina gunning and allow people to still possibly Az strat, when the problem here is the Az strat itself.
Brick
9th February 2009, 05:46 PM
well, if you eliminate low stamming, at this point I don't care anymore as logic escapes the majority of players, the records will scream AZ.
OpticaliLLusion
9th February 2009, 06:47 PM
well, if you eliminate low stamming, at this point I don't care anymore as logic escapes the majority of players, the records will scream AZ.
Brickman for Admin!:closed:
PS-
Mike, whenever you get ready to run your Hunter 325153215 Super Duper Extreme Strat. Lemme know. :)
Az
9th February 2009, 06:50 PM
OK low stamming is showing these days to be glorified az strat.
This is not acceptable in my eyes however I'm not a player so debate, pros and cons and possible solutions in your eyes!
This is not a glorified Az strat, I support this strat as it requires a lot of time and technique, and I approve of it 100%. Theres little to relate to the Az strat other than the hospital part of said strat, but even then you have to take into account they are not doing this together, they are forced to catch peoples times and stick to them, and thats a bit different.
That is my opinion.
Jacx
9th February 2009, 06:59 PM
This is not a glorified Az strat, I support this strat as it requires a lot of time and technique, and I approve of it 100%. Theres little to relate to the Az strat other than the hospital part of said strat, but even then you have to take into account they are not doing this together, they are forced to catch peoples times and stick to them, and thats a bit different.
That is my opinion.
well hold up, what about the people using it in cobination with az strat... what im supposed to ignore that becuase u happen to like this strat? try adding something helpfull to the convo!
Sir Mankalot
9th February 2009, 07:08 PM
^:haha:
JMouse
9th February 2009, 07:10 PM
i think jumps should have a much lower limit won or lost.... and there should be a limit on how many times in a round a can jump any one player....
if you take away the amount of times ppl can go in and out of cartels... its would only be punishing the cartels that really do need to move players around.
or maybe you could just boost up the real gunners kind of like what was done in C games... then that would make everyone want to drop the low stam and really learn how to gun or worth either way rotf
herojuana
9th February 2009, 08:38 PM
This is not a glorified Az strat, I support this strat as it requires a lot of time and technique, and I approve of it 100%. Theres little to relate to the Az strat other than the hospital part of said strat, but even then you have to take into account they are not doing this together, they are forced to catch peoples times and stick to them, and thats a bit different.
That is my opinion.
this is relevant i think jacx. Low stamming is a legal strat as far as i am aware/concered (sadly seeing as i gun 80+% of the time) but its just people Azing and using this as a cover up is the problem. You cannot change the game without benefiting or hindering another strat by changing this as far as i can see. maybe i will see differently in the morning when i am sober. but still i think Az got it right as well as Brick
the myth
9th February 2009, 09:11 PM
maybe in FB it was alright here it`s still an AZ strat only way to beat it for a gunner is vests,,that then ruins the real gunner strat,now fuck of with your pussy low stammin :thumbs:,,,ruff
agreed
the strat sucks and is killing b game gunning
and in all realty how the fuck can someone whith 11%stamia and 3000 guns gonna jump and kick my ass at 200% and and 1 million guns even if i dont have a vest one it should not be a option
but that me useing real life logic at a game
Az
9th February 2009, 09:35 PM
well hold up, what about the people using it in cobination with az strat... what im supposed to ignore that becuase u happen to like this strat? try adding something helpfull to the convo!
Right. Let Me Spell This Out More Clearly.
The Az strat was based on a 2 person strat, the idea was to put each other in hospital so that we were able to hoard and not lose any junkies, and in the end one of us would cash out. What you are talking about is not the Az strat, It is just players using the hospital to their advantage and taking times and notes themselves, this isn't a pre-meditated slave strat, this is actually quite clever. Also, John, as you said yourself "adapt to the strats" so I think I have added all I need to add, you are playing for the crowd at the moment.
Diogee
9th February 2009, 09:41 PM
Right. Let Me Spell This Out More Clearly.
The Az strat was based on a 2 person strat, the idea was to put each other in hospital so that we were able to hoard and not lose any junkies, and in the end one of us would cash out. What you are talking about is not the Az strat, It is just players using the hospital to their advantage and taking times and notes themselves, this isn't a pre-meditated slave strat, this is actually quite clever. Also, John, as you said yourself "adapt to the strats" so I think I have added all I need to add, you are playing for the crowd at the moment.
and you either skipped a bunch of posts or cant read...
Jacx has made it clear this isnt about the people doing the legal version of low stam...
this is what to do about the people trading times and using low stam as the excuse to do a form of AZ.
the myth
9th February 2009, 11:51 PM
is what to do about the people trading times and using low stam as the excuse to do a form of AZ.
what abou a team of 10-20 gunners working out a team az strat passing eachother back and forth while low stamming
how would you catch that? and what could you do to adapt as a gunner?and how much has low stam change game? when all can pretty much agree it is a time consumeing strat and well thought out but deffintly not good for the game as a whole
on a high note top scores should improve as gunners scores are shit now
KuRtZ
10th February 2009, 02:17 AM
I don't play much anymore, but i mess around with the odd account and i can clearly see the problem with this strat. However, as stated before, if the issue is that people are partnering up by passing hospital times, then the only relative solution is to randomize hospital times. Even a 4 hour window might work. They need more targets, have to do more work, switch to machine strats and leach off the junkies benefits...
The bit about needing 100% stamina isn't related to the Az aspect of the strat, it just cripples a low stamina strat. Plus, as a gunner it wasn't all too uncommon for me to make jumps at 80% stamina or lower. Suckers are everywhere.
And seriously, buy some vests, if you're running with 0 vests, you should expect to lose 5 jumps a day. I don't know how many weapons these guys get, but at 11% stamina...
Finally, gunning should be hard, you should not be able to walk through a room with next to no vests and sit on thousands of junkies. It seems people are still able to ruin peoples rounds, and post some impressive scores doing it, so there's obviously a way to adapt to it.
OpticaliLLusion
10th February 2009, 03:06 AM
I don't play much anymore, but i mess around with the odd account and i can clearly see the problem with this strat. However, as stated before, if the issue is that people are partnering up by passing hospital times, then the only relative solution is to randomize hospital times. Even a 4 hour window might work. They need more targets, have to do more work, switch to machine strats and leach off the junkies benefits...
The bit about needing 100% stamina isn't related to the Az aspect of the strat, it just cripples a low stamina strat. Plus, as a gunner it wasn't all too uncommon for me to make jumps at 80% stamina or lower. Suckers are everywhere.
And seriously, buy some vests, if you're running with 0 vests, you should expect to lose 5 jumps a day. I don't know how many weapons these guys get, but at 11% stamina...
Finally, gunning should be hard, you should not be able to walk through a room with next to no vests and sit on thousands of junkies. It seems people are still able to ruin peoples rounds, and post some impressive scores doing it, so there's obviously a way to adapt to it.
:O someone that makes sense...and doesn't flame the strat, but the player..
I like you :foryou:
Tech N9NE
10th February 2009, 03:19 AM
im good with only being able to make a certain number of jumps per day... i NEVER jump more then 5 anyway.
6m$SexGod
10th February 2009, 04:00 AM
Don't Know if this has been said already, but how about if a low stammer can be jumped for a bigger payout compared to what they will teirve for having low stamina against a gunner!
andrius
10th February 2009, 04:30 AM
Don't Know if this has been said already, but how about if a low stammer can be jumped for a bigger payout compared to what they will teirve for having low stamina against a gunner!
this is not how to destroy low stamina gunning,its how to stop AZing:whip:
Crazyness
10th February 2009, 09:10 PM
In my opinion random hospital times will hurt worth gunners too. When I worth gun I use the same consept of low stamia gunning, as in keeping times. Tell me if I'm wrong, but a good gunner will keep targets times, regardless if there a low stamia gunner, or a worth gunner.
Diogee
10th February 2009, 09:17 PM
In my opinion random hospital times will hurt worth gunners too. When I worth gun I use the same consept of low stamia gunning, as in keeping times. Tell me if I'm wrong, but a good gunner will keep targets times, regardless if there a low stamia gunner, or a worth gunner.
after a few days that target should be considered cold to a worth gunner and you should have moved on to better targets... and a normal worther will only have ~6 jumps per day. with jumps number 4 and 5 on a target usually not worth the tokens.
so maybe 2-3 targets a day
So no random hospital times wont effect a normal worth gun strat. Unless of course yours is a low stam I want to jump 30 times a day la la la.. that you somehow call a worth gunning strat.
Crazyness
10th February 2009, 09:24 PM
Yeah but I play around the same time everyday, regardless if I'm a worth gunner jumping 5x a day, if there a good target I'm going to continue to hit that target at the same time.
newportbadboy
10th February 2009, 11:11 PM
Random hospital times means there is a higher chance of getting the 4th 5th the shitty jumps..I do always play my tokens same time too especially for my gun games so i can always keep some kind of an hospital time list on CD where i can visit same ppl if the payout is huge or switch em around and shit..Means i m not doing some random jump on a target and actually knowing and planing when to hit
random times means i can get the shitty ones or the good one..This game shouldnt be that random..everything else has values and a logic why make this a chance...
explain if i m missing a point
Kloaked Spirit
10th February 2009, 11:28 PM
random times means i can get the shitty ones or the good one..This game shouldnt be that random..everything else has values and a logic why make this a chance...
explain if i m missing a point
Well not everything has an exact time. We changed credit selling from a fixed time to a time range to prevent people from being able to exploit cheap credit availability. A change like that in the hospital times would follow along with the same rationale.
newportbadboy
10th February 2009, 11:53 PM
Well not everything has an exact time. We changed credit selling from a fixed time to a time range to prevent people from being able to exploit cheap credit availability. A change like that in the hospital times would follow along with the same rationale.
I guess so! its not up to me but i just wouldnt like it to be a big chance factor! and even tho i dont play low stam gunning i like to be able to know when my target will be available for the first jump or the second jump
KuRtZ
11th February 2009, 01:55 AM
Random hospital times means there is a higher chance of getting the 4th 5th the shitty jumps..I do always play my tokens same time too especially for my gun games so i can always keep some kind of an hospital time list on CD where i can visit same ppl if the payout is huge or switch em around and shit..Means i m not doing some random jump on a target and actually knowing and planing when to hit
random times means i can get the shitty ones or the good one..This game shouldnt be that random..everything else has values and a logic why make this a chance...
explain if i m missing a point
The old system for jump payouts used to tie the number of junkies you won to how many jumps the player had lost in the last 24 hrs, so if your target hadnt been jumped in 24 hrs you get 5% if they'd been jumped 1x then you get 4%, etc. Now, (as a measure to deter low stamina gunners, i believe) they've tied it to the time that the player lost the set percentage and queued up the larger one first. This newer system obviously leaves no guesswork as to what percentage you'll get if you're gunning the same target at the same time every day. Whereas before you had no assurance what percentage you were going to get, except that it would most likely be lower than yesterday if you're target was a known target to everyone. Solution: look harder to find targets that are less obvious to others.
So, with the current payout scheme and random times you're not really any worse off as a gunner than you were with the old payout system, and gunning under the old system wasn't that bad, in my opinion.
There really is no answer that won't affect other strategies, particularly gunners. Personally, i think it might be a good idea to randomize the times, and out of the ideas suggested its the only one i see dealing directly with the issue of people making agreements to keep each other in the hospital.
Anyway, the point of that whole thing was just to say that particular part of the game (the payouts) was quite random from the start, or at least as long as i remember, and has only recently become so predictable.
Chronic
11th February 2009, 02:49 AM
i think randomized times would be the first step. I dont gun often but quite honestly, i am way too busy with life outside the game that i surely am not as available as those that seem to be able to play right when peeps exit the hospital.
Random times would help rid az and help us that are gunning but cant be arsed to be on same time every day. Worth gunning wont be hurt and low stam will do fine.
And i think myth said it best...........how can i be at 200% and a million guns and a schmuck can be at 85% and 1000 guns and win????? How unrealistic
Kloaked Spirit
11th February 2009, 03:00 AM
Yes, because realism is the ultimate goal in our drug dealing games. Next we'll have to argue how shakes increase your gunning power when really if you drink a million shakes you're too fat to chase people down with guns. Who buys $100/shake anyway? Are they actually made with drugs? Furthermore, how can you gun people down if you're strapped with a couple of million guns? How do we get a coat to fit over 1 million units of a drug? We also know in the real world that an ounce of heroin costs the same as an ounce of marijuana.
200% * 0 is still 0. You people act as if you need a plethora of vests to stop a gunner's low-stam attack. Two seconds of thought would show that this is not necessarily the case, and as Brick and other said time and time again, just having that defense against low-stammers can screw them up in a major way.
Chronic
11th February 2009, 04:16 AM
What??? i thought this was real????? ok...how about we can choose btw protein shakes vs fatty, sugary shakes and of course, the protein shakes give you more strength.....
Tank Girl
11th February 2009, 07:15 AM
I have said before that randomizing hospital times will seriously impact a good players game, whether worthing or gunning.
Unless... with a change to random hospitalization, we also have a new thug task, where we can find out what time a player gets out of hospital. This task should cost money, rather than tokens, and would not be an exact time, but a 30 minute window (00-29 or 30-59 minutes past the hour).
This way, anybody can find out a persons next hospital time, including their own, and plan accordingly.
Kanders
11th February 2009, 08:02 AM
I think they should make it so anyone who uses there guns more than 'x' amount of times in a round there is a random chance that the fuckers blow up in your face and kill half your junkies....:p
OpticaliLLusion
11th February 2009, 08:22 AM
meh...I've read all these suggestions and bullshit. All in all...my opinion is the game should be left the fuck alone as long as long as it's being played within the rules. If it's proven that someone is using a mixture of low stam and AZ, then delete and ban their ass. Despite all the pissed off gunners in this thread, there are some honest and hard working players who low stam and do it successfully without having to cheat.
:closed:
T.c.a.
11th February 2009, 08:25 AM
yeah, bring back trafficking! as long as nobody is abusing the 4th dealer bug (assuming they fixed it finally though LOL) it shouldnt be considered cheating :haha:
Chronic
12th February 2009, 12:04 PM
O.L. you are exactly right and TCA you are right............carry on
supernova
13th February 2009, 06:22 AM
From what I remember, there is a method to assess whether you are in the hospital. It involves a player outside your range attempting to jump you.
With random hospital times, some people might abuse this, by using a multi who does absolutely nothing but retrieving a convenient "unable to jump" message.
shadow
14th February 2009, 09:01 PM
I missed a few posts as I was reading through as there are many pages so forgive me if I repeat an idea.
How about changing either the jump success or even the possibility to jump someone if they have substantially more guns than you.
What I mean is a low stammer needs to stay no lower than 3 times below the worth of a gunner so they can jump them. This worth is made up of credits which they use to do their worth jump whenever they think it's the best time to do so. Very little of this worth is made up of guns because they need a very minimal amount of guns (which also limits the overall worth loss of each jump) So lets say if a one player has a significantly less amount of guns than the gunner they are jumping they cannot make the jump. Or you can allow the jump but make it unsuccessful so they'd inevitably reach they hospital sooner. The amount of gun difference would need to be worked out fairly.
Just an idea
seasider
14th February 2009, 09:04 PM
From what I remember, there is a method to assess whether you are in the hospital. It involves a player outside your range attempting to jump you.
With random hospital times, some people might abuse this, by using a multi who does absolutely nothing but retrieving a convenient "unable to jump" message.
if they use multis they should be banned
Beckjo1
14th February 2009, 09:20 PM
i really really like that idea
would it solve the azing tho?
I missed a few posts as I was reading through as there are many pages so forgive me if I repeat an idea.
How about changing either the jump success or even the possibility to jump someone if they have substantially more guns than you.
What I mean is a low stammer needs to stay no lower than 3 times below the worth of a gunner so they can jump them. This worth is made up of credits which they use to do their worth jump whenever they think it's the best time to do so. Very little of this worth is made up of guns because they need a very minimal amount of guns (which also limits the overall worth loss of each jump) So lets say if a one player has a significantly less amount of guns than the gunner they are jumping they cannot make the jump. Or you can allow the jump but make it unsuccessful so they'd inevitably reach they hospital sooner. The amount of gun difference would need to be worked out fairly.
Just an idea
shadow
15th February 2009, 12:40 AM
i really really like that idea
would it solve the azing tho?
Nope, but they are 2 different issues. There isn't anything you could implement that would stop/limit both without affecting other aspects of the game.
I myself don't think anything should be done about the low stammers, they are a nuisance but if they arn't azing aswell they arnt breaking any rules and I see no reason for the prevention of a justified strat. I merely offered that suggestion if the bosses above decide something does need to be done.
Beckjo I believe it is impossible to stop azing completely, aslong as there is a 0 tolerance policy adopted in regards to azing then theres nothing more we can ask for.
Zeus
15th February 2009, 01:12 AM
I think we need a evolving 8 hr window thats different for each person. For instance, it might become a 20-28 hr window until they are out of icu. For a particular person might go from 28/28/22/24/21/21/28/23/20/27hrs ect ect all set randomly for each person. The problem with way its set up, low stammer gets his targets and tightly groups them so he is spending his time wisely at predictable times. If we make it so he/she has to be online checking on it constantly, it will make it very tedious to play.
Beckjo1
15th February 2009, 01:38 AM
shadow i'm not a real gunner but you are making sense. this sounds pretty damn good too and would make azing a bit of a pain right?
I think we need a revolving 8 hr window thats different for each person. For instance, it might become a 20-28 hr window until they are out of icu. For a particular person might go from 28/28/22/24/21/21/28/23/20/27hrs ect ect all set randomly for each person. The problem with way its set up, low stammer gets his targets and tightly groups them so he is spending his time wisely at predictable times. If we make it so he/she has to be online checking on it constantly, it will make it very tedious to play.
Zeus
15th February 2009, 01:46 AM
shadow i'm not a real gunner but you are making sense. this sounds pretty damn good too and would make azing a bit of a pain right?
Im Dave/Zeus, not Andy/Shadow
Beckjo1
15th February 2009, 02:02 AM
i as ansswering shdow and then you. sorry for confusing you again. taht was my bad. u kow i mesh things and make a mess of it all the time ...
Im Dave/Zeus, not Andy/Shadow
shadow
15th February 2009, 07:53 PM
Im Dave/Zeus, not Andy/Shadow
i as ansswering shdow and then you. sorry for confusing you again. taht was my bad. u kow i mesh things and make a mess of it all the time ...
Even I realised that duhhhh :D
vinyl raccoon
28th February 2009, 03:13 PM
So this is becoming a big issue. This whole round I get jumped by one person 5 times in under 6 minutes. Which means they are low stam jumping. Then you turn around to jump them and they are in the hospital, but they are still jumping you from the hospital???????
When they are in the hospital why can they jump people with 30% stamina and win?
If your a bloody mess you shouldn't be able to jump people. And if your under 100% you shouldn't be allowed to jump people either.
It effects everyone in the overall game.
Game post show how many people think this strat is legit. They seem to beleive as along as you have 100 tokens you can jump people 25 times regardless of there stamina. While the majority of real players keep there stam above 100%.
Players shouldn't be getting beat down when the jumper is a 50% stam and the jumpee is 137%
:angry2:
Quotes from the game talk:
$$doughboy$$Sat Feb 28, 11:47 AM
i have been there 1 time low stammin,,i know people who won the round low stammin,,if you wanna spend the time you can win low stammin,,most people dont have the time it takes though,,,have you ever gunned your way to the top ten?
12.30pmSat Feb 28, 2:20 AM
lol i think everybody has the right to play the strat they wanna play..you dont see low stam gunners crying about other strats that other people play do you??i think you have to stop crying and start thinking of ways to defend yourself a bit better against getting jumped from low stam gunners,or are you a 2 face cunt and you like jumping other players but when you get jumped back you go crying to your mum, like as kristine said the little pussy you are..dude get a life LOW STAM IS HERE TO STAY!!
$$doughboy$$Sat Feb 28, 11:42 AM
hell when i low stam i get down to 14%,,and win,,i let guys like you jump the worthers ,then i rob you
Obviosuly this isn't going to go away on it's own, so can we do something about this?
shadow
28th February 2009, 06:46 PM
So this is becoming a big issue. This whole round I get jumped by one person 5 times in under 6 minutes. Which means they are low stam jumping. Then you turn around to jump them and they are in the hospital, but they are still jumping you from the hospital???????
When they are in the hospital why can they jump people with 30% stamina and win?
If your a bloody mess you shouldn't be able to jump people. And if your under 100% you shouldn't be allowed to jump people either.
It effects everyone in the overall game.
Game post show how many people think this strat is legit. They seem to beleive as along as you have 100 tokens you can jump people 25 times regardless of there stamina. While the majority of real players keep there stam above 100%.
Players shouldn't be getting beat down when the jumper is a 50% stam and the jumpee is 137%
:angry2:
Quotes from the game talk:
$$doughboy$$Sat Feb 28, 11:47 AM
i have been there 1 time low stammin,,i know people who won the round low stammin,,if you wanna spend the time you can win low stammin,,most people dont have the time it takes though,,,have you ever gunned your way to the top ten?
12.30pmSat Feb 28, 2:20 AM
lol i think everybody has the right to play the strat they wanna play..you dont see low stam gunners crying about other strats that other people play do you??i think you have to stop crying and start thinking of ways to defend yourself a bit better against getting jumped from low stam gunners,or are you a 2 face cunt and you like jumping other players but when you get jumped back you go crying to your mum, like as kristine said the little pussy you are..dude get a life LOW STAM IS HERE TO STAY!!
$$doughboy$$Sat Feb 28, 11:42 AM
hell when i low stam i get down to 14%,,and win,,i let guys like you jump the worthers ,then i rob you
Obviosuly this isn't going to go away on it's own, so can we do something about this?
You talk about real players having their stam at 100%, you are obviously very new to this game so that is a rather bold statement from one that lacks knowledge about the game.
I will provide some answers to the points you raised.
1) In regards to them jumping you whilst they're in hospital - If you are jumped 5 times in a 24hr period you will gain a pass to the hospital, this means you cannot be jumped until 24hrs from your first jump has passed. This means you can still jump but you cannot be jumped. Once the 24hr period is up your 5 jump allowance in a 24hr period restarts etc etc etc. It works the other way round also, if you make 5 unsuccesful jumps in a 24hr period you go to a different ward of the hospital. This means that you cannot jump anyone for a 24hr period from your first lost jump but you can continue to be jumped until you have recieved you 5 daily hits. Got it? Good.
2) In reply to your comments regarding someone at 50% stamina shouldn't be able to jump someone with over 100% stamina - A successful jump is made if you have more guns than your oponent has vests (cartel strength also contributes so also needs to be taken into account) Stamina increases your gun/vest count i.e. 200% stam effectively doubles you guns/vests. So if you are a gunner and have no vests a low stammer will obviously jump you successfully if they have 1 gun and 10% stam as you have no vests to be taken into account. I'm sure you can work the rest out for different scenarios with the info provided.
Brick
28th February 2009, 07:12 PM
No comment....
Brick
28th February 2009, 07:13 PM
Correction, stupid people should be shot.
shadow
28th February 2009, 09:18 PM
Have i made a mistake somewhere? I can't spot it.
Brick
28th February 2009, 10:10 PM
No my comment was in regard to the person recently joining, making one post here with such demands and most likely not even reading all of the previous comments regarding the topic.. my solution he should be shot on sight. Wasn't directed at you Andy, you're not stupid, at least I haven't been led to believe that.... there's still time if you want to prove me wrong though..:P
shadow
28th February 2009, 10:33 PM
How do i prove my stupidity? If I can plead guilty then that is my plea.
andrius
28th February 2009, 10:38 PM
^^^^agree with brick,and andy you too nice to retards,dont know where you get patient:haha:
shadow
28th February 2009, 10:45 PM
meh, he's the new kid on the block....that was you once upon a time
Dark $hadow
28th February 2009, 11:32 PM
booo everytthing
Diezel
1st March 2009, 11:22 AM
For the retards heres how to stop a low stammer 100% in tracks
BUY 50 SEWING MACHINES Problem solved ..
OpticaliLLusion
1st March 2009, 11:26 AM
What's a machien?
Zeus
1st March 2009, 11:33 AM
What's a machien?
sounds german
BIGRICK
1st March 2009, 02:04 PM
Still discussing low stam then..................... No............... OK :$
snoope a. dawg
1st March 2009, 02:49 PM
it is a glorified az start absolutely, one player gunning another each day for 15 straight and someone else jumping them each day for etc etc etc.. how is that not the same, they do it and swap js and money back and forth then spend up on vests.. az all the way in my eyes..
they are all exchanging fucking jump times too, if i get hit 5 days straight by one player and they cant be home someone else is given the times , its illegal and needs to be addressed,
dont know how to fix it but
low stamming is a legit strat,,very hard to run successfully,,,takes a lot of time,,, i say yoiu need to figure out how to combat the strat
BIGRICK
1st March 2009, 02:52 PM
Im sure HH will appreciate those kind words from a VET like yourself :haha:
Sir Brian
1st March 2009, 03:26 PM
:S i see you have a dopewars lingo well and truely sorted. i barely understood a word of this thread.
Low stamina gunning is the problem...
Wouldn't setting a minimum required stamina, for attack, solve the problem?
BIGRICK
1st March 2009, 04:00 PM
Yes, and it makes sence too.
If not having 200% stam weakens your ability to defend yourself then havin 14% stam should influence the ability to jump someone, whether they have vests or not!!!
Sir Brian
1st March 2009, 04:04 PM
Yes, and it makes sence too.
If not having 200% stam weakens your ability to defend yourself then havin 14% stam should influence the ability to jump someone, whether they have vests or not!!!
this (minimum stamina required) is what they do in torn city too, if not mistaken.
Janitor Carl
5th March 2009, 05:25 AM
surely if you cut the number of jumps any one player can make on you in 24 hours, and leave the 5X hospital rule it just means you need more low stammers to co-operate to run the AZ strat?
cunexttuesday
5th March 2009, 09:20 AM
Yes, and it makes sence too.
If not having 200% stam weakens your ability to defend yourself then havin 14% stam should influence the ability to jump someone, whether they have vests or not!!!
Except that vests are protection.
If you have no protection why wouldn't they beat you?
805_420
6th March 2009, 03:59 PM
eliminate the fact that having a cpl sewing machines weakins a pure gun cartel???
I just build things and play games... im no rocket scientist
low stam gunners r shit gunners anyways, god damn panty hoe failures
Beckjo1
8th March 2009, 01:54 PM
Yes, and it makes sense too.
If not having 200% stam weakens your ability to defend yourself then havin 14% stam should influence the ability to jump someone, whether they have vests or not!!!
agree. even with vests, if you stam is below a certain percent (say 60 for example) you should lose the jump. this 14% and winning jumps is just encouraging the az'ing.
i'd like to see something implemented where you can't hit the same person more than 6 times in a 48 hour period. that would damper their az'ing as well. i know this would affect regular gunners who target individuals daily but, from what I understand, a good gunner makes 2-3 quality jumps on someone daily and moves on to the next quality target. Am I right there? I don't gun often but that is the way I did it.
Diezel
8th March 2009, 02:10 PM
eliminate the fact that having a cpl sewing machines weakins a pure gun cartel???
I just build things and play games... im no rocket scientist
low stam gunners r shit gunners anyways, god damn panty hoe failures
You sure about that :S
Janitor Carl
11th March 2009, 11:40 AM
"simple cut the amount of jumps on any one player to 2 maybe 3 a day but leave the 5x hospital rule."
- that might work if low stammers didnīt work together. If a low stammer can only jump the same guy 3 times in 24 and you leave the 5X hospital rule valid, then you just need a few low stammers to work together to keep their targets hospital times. Just means you need more than one low stammer for low stamming to work?:eyes:
shmokethedope
11th March 2009, 04:05 PM
gives guns slightly more defence so if you wanted to break through them then u have to have more guns than a low stammer does. obv this only stops a bit of the problem.
$treet pharmaci$t
11th March 2009, 04:45 PM
Like I said in another thread I think It was low stam solutions.
Good gunners dont usually jump more than 5 times in a day except for maybe that first week so
Make it someone who jumps more than 5 times example lets say jumper makes 15 jumps in a 24 hour period it takes 15 jumps to put that person in the hospital
Affter the standard 5 jumps the amount of junkies returns to the amount he would lose on the first jump and so on.
This would hurt low stammers and make it easy to see if they were slaving off one another I think.
just a thought
:smiley:
Mutt
11th March 2009, 05:43 PM
random hospital times is the best way i think.
i agree on this one if some one is sucided depending on the amount lose should determin when they get out instead of exactly 24 hrs make it range from 8 to 24 hours but if u get out in 8 hrs and get jump agian then u could only get jumped like once and be back in the hosp that way i would thro most low stammers off
Brick
11th March 2009, 05:49 PM
"simple cut the amount of jumps on any one player to 2 maybe 3 a day but leave the 5x hospital rule."
- that might work if low stammers didnīt work together. If a low stammer can only jump the same guy 3 times in 24 and you leave the 5X hospital rule valid, then you just need a few low stammers to work together to keep their targets hospital times. Just means you need more than one low stammer for low stamming to work?:eyes:
Well if you're low stamming right these days you don't hit them for the first 2-3 jumps then leave the table scraps for other people. Since the payouts are static now, there's no point in jumping them all 5 times.
Mutt
11th March 2009, 05:54 PM
damn i should've vested you then :P j/k
it's not very often a gunner with a lot of guns is going to jump that many times in such a short period of time, so it doesn't hurt the gunners (only in the beginning) ..... low stammers that don't learn will continue to lose junks as fast as they gain them, so unless they can tweak it not much they can do
I dunno, i'm just throwing out ideas.... one thing i don't like about the random hospital times is that as a worther (ie. selling) you have no idea when you are safe
what about a little flag on ur premmie that lets u know when ur not hosp or when ur hosp so u know
andrius
11th March 2009, 06:41 PM
Well if you're low stamming right these days you don't hit them for the first 2-3 jumps then leave the table scraps for other people. Since the payouts are static now, there's no point in jumping them all 5 times.
worth jump 5 times just another low stamer. but yup better to have 15 targets and jump 2 first,or 10 3x...
bigest mistake low stamers do here:playing it as a cartel strat,its solo strat,why would i want to be in cartel with full of other lowstamers?
if i just had time to low stam,i could win overall after overall :P
herojuana
11th March 2009, 06:56 PM
not if me and my buddies ran junkies :P
andrius
11th March 2009, 07:09 PM
not if me and my buddies ran junkies :P
you will never reach 300mil running junkies,i was going to score that but early reset ruined everything:angry2:
herojuana
11th March 2009, 07:25 PM
you will never reach 300mil running junkies,i was going to score that but early reset ruined everything:angry2:
yeah, you looked to be on for a special score then, but if me and my buddies didnt gun, where would you get your junkies?? you wouldnt :P
andrius
11th March 2009, 08:06 PM
yeah, you looked to be on for a special score then, but if me and my buddies didnt gun, where would you get your junkies?? you wouldnt :P
i dint jumped PSD,other lowstamers did all dirthy work for me:yay: yeah maybe thay will not get so much junkies foe me if you not gunning,but there is so much of them :haha:
BIGRICK
11th March 2009, 08:32 PM
So you low stammed.. The low stammers :O
T.c.a.
11th March 2009, 10:31 PM
you will never reach 300mil running junkies,i was going to score that but early reset ruined everything:angry2:
Yes you will, its been done before. :thumbs:
jaxon
9th April 2009, 08:53 AM
Here's my sugestion about low stam.
When a gunner (any gunner)jumps another gunner the lower gunner with the less amout of guns should have a percentige of guns to win the jump,,,,,just like a pure gun jumps a vester either he is overpowered of goes threw..y not make the same with gunner vs gunner.....i think that would force low stam to get more guns therefor bigger loses in guns, needing to worth more to make the jump succ..i think that might work???:joint:
KoRn
9th April 2009, 12:22 PM
yeah, bring back trafficking! as long as nobody is abusing the 4th dealer bug (assuming they fixed it finally though LOL) it shouldnt be considered cheating :haha:
Yes! Put the max dealer transaction back to 384,000 and old drug pricing so us traffickers can go back to work. No one will care about shitty low stammers anymore cause they'll be too busy getting top down gunned :D
*Drools over the idea of Reggie and I running our Tweedle Dee and Tweedle Dum act again*
erinchris
9th April 2009, 12:53 PM
I dont know if this is on or off the topic.
I have been hit by the same guy at least 30 times and he has lost every time, but I have lost at least 10 mil of worth over it.
Why should I lose anything when I win the jump. What should happen is I should win what he loses or some variation of that he loses what he loses and I lose nothing
Again sorry if this is in the wrong place but the retard is a low stammer so when I go back for him he is in the hospital so I thought this was as good a place as any to vent
Diezel
9th April 2009, 08:30 PM
I dont know if this is on or off the topic.
I have been hit by the same guy at least 30 times and he has lost every time, but I have lost at least 10 mil of worth over it.
Why should I lose anything when I win the jump. What should happen is I should win what he loses or some variation of that he loses what he loses and I lose nothing
Again sorry if this is in the wrong place but the retard is a low stammer so when I go back for him he is in the hospital so I thought this was as good a place as any to vent
Must be great low stammer up there with 6pence :whistle:
seasider
10th April 2009, 06:24 AM
Yes! Put the max dealer transaction back to 384,000 and old drug pricing so us traffickers can go back to work. No one will care about shitty low stammers anymore cause they'll be too busy getting top down gunned :D
*Drools over the idea of Reggie and I running our Tweedle Dee and Tweedle Dum act again*
you wouldn't need reggie to form a double act wraith! with reds usual tricks you could all have a dee and a dum each
/agrees about trafficking though, we can't have it as rampant as it used to be but it is ironic that in a game about drug dealers building their empires players can't make money though drug dealing
T.c.a.
10th April 2009, 07:20 AM
you wouldn't need reggie to form a double act wraith! with reds usual tricks you could all have a dee and a dum each
/agrees about trafficking though, we can't have it as rampant as it used to be but it is ironic that in a game about drug dealers building their empires players can't make money though drug dealing
And more ironic, one of the most frowned upon strats in the game is allowed to stay, because somebody called TLB aint around, hmmmm :haha:
Diezel
10th April 2009, 07:38 AM
BUY VESTS ,PROBLEM SOLVED :closed:
KoRn
10th April 2009, 08:45 AM
you wouldn't need reggie to form a double act wraith! with reds usual tricks you could all have a dee and a dum each
/agrees about trafficking though, we can't have it as rampant as it used to be but it is ironic that in a game about drug dealers building their empires players can't make money though drug dealing
Dude, I left Reds about 3 months ago ;)
Diezel
10th April 2009, 08:58 AM
Dude, I left Reds about 3 months ago ;)
And it was the best move you made ;)
supernova
15th April 2009, 08:02 AM
BUY VESTS ,PROBLEM SOLVED :closed:
Haha, it's just amazing how only a few vests scare them away! But if you can hit them back, you may not want your junkies vanishing in thin air.
Kno
26th June 2009, 06:47 AM
- put at 15 the number of hit before been in hospital
- down grade the number of junkies and money a lot when the gunner are not at 200%
- until you are not 10 mil worth and over, you can be hit as well by someone 5 time over you !!!
- If you hit someone more then 5 times in a row in a time laps of 24 hours you cant hit that player for 3 days ... !!!
tell me if you want more idea ;)
jaxon
12th October 2009, 09:39 PM
shadow
technosexual baby!!!
How about changing either the jump success or even the possibility to jump someone if they have substantially more guns than you.
What I mean is a low stammer needs to stay no lower than 3 times below the worth of a gunner so they can jump them. This worth is made up of credits which they use to do their worth jump whenever they think it's the best time to do so. Very little of this worth is made up of guns because they need a very minimal amount of guns (which also limits the overall worth loss of each jump) So lets say if a one player has a significantly less amount of guns than the gunner they are jumping they cannot make the jump. Or you can allow the jump but make it unsuccessful so they'd inevitably reach they hospital sooner. The amount of gun difference would need to be worked out fairly.
This would make you think twice about gunning another gunner...i like the idea
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