View Full Version : Low Stam solutions
BIGRICK
1st March 2009, 02:08 PM
From a gunners point of view.
I have just tried a round and first i bought 30ish sewing machines and was not successful.
It seems low stammers are turning more into a "gunners gunning gunners" strat to combat our vests :| (buying more guns)
Too many sewing machines in a gun cartel would destroy its gun strength on a whole i think.
So seriously, whats a gunner to do??
:cry:
EviLWaYz
1st March 2009, 02:15 PM
dont gun :haha:
that is the only way around it with out buying heaps of vests
BIGRICK
1st March 2009, 02:53 PM
Thats not a solution thats a surrender.
Serious solutions only please :glare:
:bleh:
FRAKSHA
1st March 2009, 03:07 PM
i think low stamming and vesting needs to be gotten rid off.
make it so like if you have alot more vests than GUns you cant jump
or even like something at reset where you choose before you spend wether your worthing or gunning
if worthing the JUMP box is taken away
if Gunning, you cant get vests.
i dunno im stumped on ideas ive been trying to figure it out for yonks
and all i can come up with is it needs to be done to the GAME
Zeus
1st March 2009, 03:07 PM
I think this is my last rd playing in B games gunning...shit is getting to out of hand and making it a drag to play the gunning strat anymore. You now have whole cartels of low stammers mucking up any progress as a gunner. Find myself overgunning to make up for junkies lost. before the low stam posse comes on here and says deal with it, fuck off, there is no good solution to dealing with it. nuff said, eat shit and die.
Diezel
1st March 2009, 03:09 PM
I think this is my last rd playing in B games gunning...shit is getting to out of hand and making it a drag to play the gunning strat anymore. You now have whole cartels of low stammers mucking up any progress as a gunner. Find myself overgunning to make up for junkies lost. before the low stam posse comes on here and says deal with it, fuck off, there is no good solution to dealing with it. nuff said, eat shit and die.
:haha: nice post
BIGRICK
1st March 2009, 03:57 PM
Yeah well i'm right there with ya Zeus i'm ready to quit gunning too.
Gonna try 1 more round looing for a way around it. If no luck then i'm done.
Brick Shit House
1st March 2009, 04:51 PM
Yeah well i'm right there with ya Zeus i'm ready to quit gunning too.
Gonna try 1 more round looing for a way around it. If no luck then i'm done.
Can't you buy like 50 vests so the low stam peeps can get through ? dunno correct me if i am wrong non gunner here lmfao
BIGRICK
1st March 2009, 05:05 PM
For some reason it doesnt work like that anymore. I think low stammers are using alot more guns now.
I can have anything up to 8000 vests and they still getting through.
So if i have 8000 vests they must have 8001 guns ( not getting into the maths)
But there is also the jumps and vestings by others.
So for 8000 vests to get burnt a day is too much of a loss for it to be a viable gunning strat.
I'm still playing around with a few thing but no REAL luck just yet :S
T.c.a.
1st March 2009, 05:09 PM
how about we just take all the low stammers outside and put a bullet in their head? :P
BIGRICK
1st March 2009, 05:43 PM
how about we just take all the low stammers outside and put a bullet in their head? :P
I dont see it working as a strat :glare: DO YOU....... :P
ruffnready
1st March 2009, 05:45 PM
you have to buy lots of vests wich leaves a pure press strat weakened,dailly logging into your game seeing you`ve been low stammed is piss poor,it`s dragging the gunner strat right out the game,,no matter how many junkies you can gun there`s shit weak ass gunners out there more than willing to go for the easy targets i`e gunners,gunning has lost the appeal and less and less people are wanting to do it,making the worthers get away with murder,,ruff :waiting:
Brick Shit House
1st March 2009, 06:32 PM
I think limiting the stamina to make a jump and limiting the number jumps and the one up top was good if you jump with 12% you get 12% worth of what you would of it you had more stamina so jumping at 12% and the other at 200% no chance to get through
Diogee
1st March 2009, 06:39 PM
look gunners need to change their strat... stop trying to get 5000+ junkies
there is this thing that will always produce guns.. get those..
now Junkie players have to hoard :O so what you need to do is find the ones that you will make a profit off of..
Zeus
1st March 2009, 06:45 PM
look gunners need to change their strat... stop trying to get 5000+ junkies
there is this thing that will always produce guns.. get those..
now Junkie players have to hoard :O so what you need to do is find the ones that you will make a profit off of..
5000+ junkies, when was the last time a pure gunner has jumped for that many? Im thinking back in V1 days. You are lucky to get 750 junkies anymore, and thats if you jump 5x a day for 30 days straight. Im guessing an average gunner can manage 500-750 junkies anymore, and that doesnt pay the mcronalds and university bills.
Diogee
1st March 2009, 06:47 PM
5000+ junkies, when was the last time a pure gunner has jumped for that many? Im thinking back in V1 days. You are lucky to get 750 junkies anymore, and thats if you jump 5x a day for 30 days straight. Im guessing an average gunner can manage 500-750 junkies anymore, and that doesnt pay the mcronalds and university bills.
thats why I am saying stop trying to get 5000+ and just get machines all round and hit hoarders for a profit!! not only does it ruin their game but if you hit enough of em you can manage a pretty nice score
BIGRICK
1st March 2009, 07:04 PM
Its not about score, its not about thousands of junkies, its about evening out the game. After week 2 at this rate, a gunner has very little chance of hitting a good junkies player(if you can find one as low stammers are all over the records)
Its about the fairness and 1 sidedness off the low stam strat.
I didn't make this thread for comments insults whining or wwhatever.
It was a thread for THE GUNNERS to give ideas on how to overcome the problem.
There are other low stam threads for the other stuff.
Lets put our heads together and see what we can do.
Zeus
1st March 2009, 07:14 PM
thats why I am saying stop trying to get 5000+ and just get machines all round and hit hoarders for a profit!! not only does it ruin their game but if you hit enough of em you can manage a pretty nice score
Thats fine then, build me a bot that logins in everyday, buys machines and stamina and logs out...waits to next 170 tokens...ect. , Ill show up last 7 days and play like a gunner normally operates.
BIGRICK
1st March 2009, 07:24 PM
yeah exactly Dave (Y) Whats the point !!!
:S
shadow
1st March 2009, 07:37 PM
I do believe this has already been discussed, however, here's an idea I posted in a previous thread on this topic.
I missed a few posts as I was reading through as there are many pages so forgive me if I repeat an idea.
How about changing either the jump success or even the possibility to jump someone if they have substantially more guns than you.
What I mean is a low stammer needs to stay no lower than 3 times below the worth of a gunner so they can jump them. This worth is made up of credits which they use to do their worth jump whenever they think it's the best time to do so. Very little of this worth is made up of guns because they need a very minimal amount of guns (which also limits the overall worth loss of each jump) So lets say if a one player has a significantly less amount of guns than the gunner they are jumping they cannot make the jump. Or you can allow the jump but make it unsuccessful so they'd inevitably reach they hospital sooner. The amount of gun difference would need to be worked out fairly.
Just an idea
___________
BIGRICK
1st March 2009, 09:01 PM
Yeah your right you did read this thread wrong!!!
This is for gunners to come up with a Strat to beat them :haha:
But thanks for your input!!
T.c.a.
1st March 2009, 09:06 PM
I dont see it working as a strat :glare: DO YOU....... :P
i fail to see the bad part to my idea :thumbs:
herojuana
1st March 2009, 09:07 PM
i dont know how to beat it sadly, that means these days i just build for most of the round, not necessarily with shop at175% even as the junkies i got to get it there, have long gone.
it sucks a shit lot yeah, but as long as im not losing 10000guns at a time as well its the less of 2 evils!
i may post again tomrrow when sober :bleh:
snoope a. dawg
1st March 2009, 09:24 PM
For some reason it doesnt work like that anymore. I think low stammers are using alot more guns now.
I can have anything up to 8000 vests and they still getting through.
So if i have 8000 vests they must have 8001 guns ( not getting into the maths)
But there is also the jumps and vestings by others.
So for 8000 vests to get burnt a day is too much of a loss for it to be a viable gunning strat.
I'm still playing around with a few thing but no REAL luck just yet :S
if you are low stammin and keep like 150,000-200,000 guns you can get through vests,,or stam up to 100% right before a good target,,but they gotta pay good to stam up,,you must pay good if they keep coming back
snoope a. dawg
1st March 2009, 09:28 PM
another thought to combat low stammers,,,dont get a lot of jnkes,,when i low stam low payouts i dont go back ,,
Zeus
1st March 2009, 09:55 PM
another thought to combat low stammers,,,dont get a lot of jnkes,,when i low stam low payouts i dont go back ,,
You are one of a growing # of ppl playing this strat. You just watch what happens, the organized gunners are going to leave this game and its gonna be a cartel like Reds, Llamas, Dark Legions paradise. Your wonder strat is gonna wipe out their own bread and butter.
Brick
2nd March 2009, 12:20 AM
Think of the economy. Prices rise and fall based on demand blah blah blah I'm tired of telling you how to win......
I told you how the admins can kill the strat with minimal effort. As a player personally if it were me and I'd want to fuck with low stammers, I'd organize a cartel to control the market. Control the market, ruin their way of making money.
Zeus
2nd March 2009, 12:38 AM
Think of the economy. Prices rise and fall based on demand blah blah blah I'm tired of telling you how to win......
I told you how the admins can kill the strat with minimal effort. As a player personally if it were me and I'd want to fuck with low stammers, I'd organize a cartel to control the market. Control the market, ruin their way of making money.
you seem like you are insisting you and alan are the only ones playing this strat still......there are hundreds if not thousands who have been playing this strat with all different varibles, you think you have all the answers, but no answer is conclusive for all.
T.c.a.
2nd March 2009, 12:42 AM
you seem like you are insisting you and alan are the only ones playing this strat still......there are hundreds if not thousands who have been playing this strat with all different varibles, you think you have all the answers, but no answer is conclusive for all.
Its ok dude, when they have no gunners to cash in on, the strat will be extinct.
Brick
2nd March 2009, 12:45 AM
you seem like you are insisting you and alan are the only ones playing this strat still......there are hundreds if not thousands who have been playing this strat with all different varibles, you think you have all the answers, but no answer is conclusive for all.
I know this fact. I'm saying I have a better strat that puts low stamming's potential to shame.:foryou: Not trying to make a blanket fix-all statement speaking with prior knowledge.
DarkNebula
2nd March 2009, 02:59 AM
Hmm, i cant think of any solutions to the problem of having 100's of noobs gunning gunners for the sake of proving they fail at this game (not counting those who understand how to play the strat) without breaking other parts of the game.
The best i can think of is to tweak the payout percentage to be based off the jumpers stamina.
Or perhaps make the gunning equation guns vs vests.. if no guns then a pure gun vs gun shootout.
The second option still breaks another aspect of the game though.
But seriously, if the game continues on the way it is, this will definitely have the effect of pushing all the best players away from this game.
[edit] I miss worth gunning :(
Forphucsake
2nd March 2009, 03:31 AM
But seriously, if the game continues on the way it is, this will definitely have the effect of pushing all the best players away from this game.
[edit] I miss worth gunning :(
Most of the good players have left already anyway, between V2 and low stam, there is not many left :bye:
Oh and I miss a great round of worth gunning too :(
DarkNebula
2nd March 2009, 03:35 AM
Most of the good players have left already anyway, between V2 and low stam, there is not many left :bye:
Oh and I miss a great round of worth gunning too :(
yeah i realise thats true, but if the few that are left leave, this game will die in the arse
ruffnready
2nd March 2009, 07:41 AM
yeah i realise thats true, but if the few that are left leave, this game will die in the arse
it`s getting very close to that problem,,i wish i could come up with the solution to the problem but i cant as buying vests or machines for running a pure press strat is hopeless, for years gunning has been the greatest part of the game,now it`s just not worth doing anymore:yawn:,,ruff
T.c.a.
2nd March 2009, 08:16 AM
R.I.P
Proper Gunning/Worth Gunning
2001 - 2009
:bye:
shadow
2nd March 2009, 10:22 AM
Think of the economy. Prices rise and fall based on demand blah blah blah I'm tired of telling you how to win......
I told you how the admins can kill the strat with minimal effort. As a player personally if it were me and I'd want to fuck with low stammers, I'd organize a cartel to control the market. Control the market, ruin their way of making money.
you seem like you are insisting you and alan are the only ones playing this strat still......there are hundreds if not thousands who have been playing this strat with all different varibles, you think you have all the answers, but no answer is conclusive for all.
He's right though dave, if the gunners cartels can pull together and get 1 or more sellers cartels created to lower the market the low stam strat wouldn't work.....by the time they have enough junkies to sell their credits so they can do their worth jump etc the credit market would be worthless therefore their jump in worth would be limited. After a round of 2 of wasting 3hrs out of their day just to finish with a low score im sure they'd wisen up and drop the strat.
Kanders
2nd March 2009, 10:30 AM
Off the top of my head a good start is just to use basic avoidance techniques and i suspect you all use these already, but ill explain for those that dont.
The majority of low stam gunners are lazy and besides the records board they just use local scores pages for targets so if they cant see you, they cant jump you..
keep youre worth up as high as possible early on and delay jumping for a few days so any that do find you dont come back, then once your out of the quagmire you can start up.
If youre in a well known gunner cartel, only let in peeps you know, or more extremely, combine with the above but delay your members joining the cartel until your worth is away from there local scores and your abouts to start jumping.
Obv these dont do shit against the classic counter gunner hiding in a junkie cart.
But they are few and far between so once you avoid the majority of low stammers, the 50 machines idea will be more effective in this scenario as you dont have the high volume of lost jump attempts taking your vests away.
Kloaked Spirit
6th March 2009, 05:47 AM
Ok, I'll actually try to help you all out in this thread if you can answer one question for me:
Is this really low hoarding? Or is this "gunners gunning gunners?" Honestly, you're probably not going to stop the latter from happening and maintain the same sort of gunning strategy that you're used to. That's the nature of the beast. The typical gunning strategy could most likely be modified to combat low stamming without too much difficulty on the gunners part.
ruffnready
6th March 2009, 06:52 AM
stopping people jumping when there in a bloody mess in a hospital bed would be a great solution,,otherwise KS gunning is dead in the game,as lots know it`s the fun part to play,,without it the game just dies,none of us could seam to find the solution so if you know it then help us the fuck out before we all give up:thumbs:,ruff
T.c.a.
6th March 2009, 07:17 AM
stopping people jumping when there in a bloody mess in a hospital bed would be a great solution,,otherwise KS gunning is dead in the game,as lots know it`s the fun part to play,,without it the game just dies,none of us could seam to find the solution so if you know it then help us the fuck out before we all give up:thumbs:,ruff
I think this is one of those situations where they're expecting us to get it for ourselves, but they dont want to spell it out.
Diogee
6th March 2009, 01:57 PM
stopping people jumping when there in a bloody mess in a hospital bed would be a great solution,,otherwise KS gunning is dead in the game,as lots know it`s the fun part to play,,without it the game just dies,none of us could seam to find the solution so if you know it then help us the fuck out before we all give up:thumbs:,ruff
Really huh??
so my cartel of junkie players just need to put all you defenseless morons into the hospital and we can low hoard at like 30 million?? no maybe that wont work soo well... hey wait I know get 40+ members 20 of which just keep your gunners in the hospital :O:O wow that would be fun they just run sewing machine strats and get enough guns to put you guys out of business and their isnt a thing you can do about it :yay:
so your solution would be make it even harder for gunners huh??
Kloaked Spirit
6th March 2009, 03:40 PM
stopping people jumping when there in a bloody mess in a hospital bed would be a great solution,,otherwise KS gunning is dead in the game,as lots know it`s the fun part to play,,without it the game just dies,none of us could seam to find the solution so if you know it then help us the fuck out before we all give up:thumbs:,ruff
Well then answer my question. Are we looking for a gunning strategy that provides defense to low-stamina gunning, or are you talking about gunners gunning gunners in general? Once we have the focus in mind, we can adapt a strategy to that.
Also, seconding the notion that your suggestion is pretty bad. This would do far more damage to the "normal gunner" than anyone else.
seasider
6th March 2009, 07:06 PM
yeh the no gunning from hospital is a dead duck
Diezel
6th March 2009, 09:30 PM
a few guys in this thread i respect,so to be respectful im gonna quitely refrine and say your all FUCKING THICK AS SHIT any low stammer guns be when i dont want low stammed(in event of vesting you not gonna buy vests) ,here is the deal for all you so called players who think you have all the answers in this game,when infact you are faced with 1 of the easily defended strats in the game and you all thrpwing pissy fits,
#1 Low Stammer always on time ,you get stam to 200% and 20k vests before he comes for is daily junkie boost
#2 full day after reppelled jump no jumping just building guns and leaving your self at 200% stam before siging off incase he comes back
#3 after that its just a case of not signing of vestless ,because you say you should not be bet at 14% (lowest stam goes ;) when you 200% stam ,but why shopuld you not you got no defence,vests=deffence,leave your self open,be prepared to be bled dry,simple soloution leave your self at 200% stam before signing of and have 10-20k vest i know if i was low stamming you i would never come back after the first the repel .but then again im not your average low stammer ;)
DRUNK
andrius
6th March 2009, 10:29 PM
If there was just low stamers,than to get rid of them would be easy,but there is just 5-10 most low stamer per room,all others followers with big guns and midle stamina,you cant get rid of them in any way. So all your talks about 10-20k vests is just beating dead horse... Its just became fachion gunners jumping gunners,becouse someone said gunners pay better than worther,but fo real just low stamer have better payout than worthers. Ok im drunk again...
Crazyness
7th March 2009, 09:20 AM
My idea to fuck with people who run a low stamia strat is to low stamia with vest. Low stamias have the most junkies after the first week and don't have vest so basicly you think like one of them, use how ever many vest as you like and 1 gun. You take all there junkies, and they don't come to get them back because you have vest. I know this isn't a solution to the problem, but its a way to fuck with them.
herojuana
7th March 2009, 09:38 AM
what sort of shitty gunner only has 1 gun?
BIGRICK
7th March 2009, 10:00 AM
what sort of shitty gunner only has 1 gun?
One from Facebook :haha:
andrius
7th March 2009, 11:20 AM
One from Facebook :haha:
im from FB and i always carry 3mil guns at the end:waiting::yawn:
T.c.a.
7th March 2009, 01:25 PM
im from FB and i always carry 3mil guns at the end:waiting::yawn:
We're honestly not bagging out the guys good at the strat. :foryou:
$treet pharmaci$t
7th March 2009, 02:06 PM
I did not read this whole thread but my idea would be to to allow a person who is gunning to be gunned the amount of times he jumps other people. example if he makes 15 jumps in a 24 hour period he can be jumped 15 times before he goes into the hospital. just a thought ideas on that anyone
*edit* Also to expand on it if a gunner goes beyond the 5 times on the 6th jump it is like the first and so on. So after 5 the payout for the amount of junkies is high like the first few jumps on that gunner
ruffnready
7th March 2009, 05:30 PM
Well then answer my question. Are we looking for a gunning strategy that provides defense to low-stamina gunning, or are you talking about gunners gunning gunners in general? Once we have the focus in mind, we can adapt a strategy to that.
Also, seconding the notion that your suggestion is pretty bad. This would do far more damage to the "normal gunner" than anyone else.
that was a drunken thought with little bit of rage,,the problem is yes gunners gunning gunners,low stammin is easily combated with vests but you`v still got many shit arse gunners who only prey on gunners for best pay outs and no idea how to gun a worth cartel,that in itself just blew`s the vests you have away,wich then lets the low stammers in on your junkies,we need help KS or it`s game over for gunnin,and that could kill the game,id much rather be vested than lose hell of lot junkies every single day,,at least if we`re gettin vested the worth cartel doing it could be brought to there knees,ruff
Jacx
7th March 2009, 06:58 PM
Ks, if you want to grab some of these ideas together to be tested, let me know. As u know we got a coder doing some stuff, so I can probably open up a12/b12. You can edit the settings of course and the coder can add anything you think needs putting in thats not available! This will be after C...probably 3-4 weeks away but do able.
ruffnready
8th March 2009, 08:00 PM
jacx that sounds great me you know yourself now gunnin is becoming obselete and a good round without a gun game is a no brainer,in one round iv barely just got over 1200 junkies and that`s in over two bloody weeks,it`s useless nowadays,thanks,,ruff
Diezel
8th March 2009, 08:12 PM
Ks, if you want to grab some of these ideas together to be tested, let me know. As u know we got a coder doing some stuff, so I can probably open up a12/b12. You can edit the settings of course and the coder can add anything you think needs putting in thats not available! This will be after C...probably 3-4 weeks away but do able.
Why would you even wanna change the game ,for idiots who are not smart enough to comabt a easily defended strat and score well *cough* ,,,ruff *cough* ,whats gonna happen is if you change the stamina to make it effect jumps is for example ill just make 10 jumps a day at 200% stam on GUNNERS and take them to the cleaners with 100 guns all round,every strat as its weakness and advantage,why dont we outlaw running junkies because is it fair for carts to be doubling there worths in last hour of the round :s leave the game the way it is ,if dipshits like ,,,ruff cant combat it and still gun and score well why should you make it easier for him
Diezel
8th March 2009, 08:14 PM
jacx that sounds great me you know yourself now gunnin is becoming obselete and a good round without a gun game is a no brainer,in one round iv barely just got over 1200 junkies and that`s in over two bloody weeks,it`s useless nowadays,thanks,,ruff
No you are fucking useless ,end of
And your wanting to outlaw low stamming ,so you can gun and take away more worthers junkies without getting hit your self :haha:
You crack me up a Scotsman to ,more like a fucking dounut :closed:
Sir Brian
8th March 2009, 08:16 PM
shut the site down. problem solved.
BIGRICK
8th March 2009, 08:20 PM
Brian as always........ SPAM!!!! LMAO
:bleh:
Sir Brian
8th March 2009, 08:25 PM
Brian as always........ SPAM!!!! LMAO
:bleh:
hey, i had an idea in the other thread of this nature :bleh:
Set a minimum stamina for which someone can win Junkies off another in a jump.
Stops some ginger Scot from thieving all your junkies with a %14 stamina...
That would be like me nicking a gram of heroin off the local thug, while simmulataneously having a heart attack and tickling my brain with a carving knife.
BIGRICK
8th March 2009, 08:29 PM
LMFAO
:haha:
ZERAT
8th March 2009, 08:31 PM
hey, i had an idea in the other thread of this nature :bleh:
Set a minimum stamina for which someone can win Junkies off another in a jump.
Stops some ginger Scot from thieving all your junkies with a %14 stamina...
That would be like me nicking a gram of heroin off the local thug, while simmulataneously having a heart attack and tickling my brain with a carving knife.
must say its a decent idea to be fair
however from what i understand (little) about low stamming.
they could just keep stamina up above 100% and still have decent results....true?
BIGRICK
8th March 2009, 08:33 PM
well no as they would have to spend 13 tks to get stam back to 100% so it would be as easy to run at 200%
(Y) youre welcome ;)
Carping
8th March 2009, 08:34 PM
there is no solution to defending low stammers. best thing to do is spend ya tokens as regular as possible so you get the cash from the junks before they are taken.
im getting low stammed to the minute in 1 room and have been for the past 20 odd days. i may be losing junks but i actually like it cause i know i got 23 hours to flip creds before i can get jumped again and have not lost more than 10k guns all game due to being jumped
ZERAT
8th March 2009, 08:34 PM
well no as they would have to spend 13 tks to get stam back to 100% so it would be as easy to run at 200%
(Y) youre welcome ;)
well in that case
all hail sir brian
he has come up with an idea :P
OpticaliLLusion
8th March 2009, 08:37 PM
:deadhorse:
At least crappin thinks with his head...23 hours to safely flip creds can go a long way. :D
BIGRICK
8th March 2009, 08:41 PM
But the 100% stam is a good idea..
I mean if you are i'll you say... ooohh i'm not 100% today...
Eating chicken soup is hard work when ya not a 100% lmao
Nevermind fucking jumping someone!!!! :haha:
Sir Brian
8th March 2009, 08:44 PM
well in that case
all hail sir brian
he has come up with an idea :P
* Martin contemplates sigging that.
Kloaked Spirit
9th March 2009, 03:36 AM
Anything with a solution of "set stamina to be a minimum of X% to be able to jump" is actually going to hurt the "regular gunning" strategy in the long run.
- A gunner with high stamina is harder to defend. As everyone has mathematically explained numerous times before, at least if someone's gunning at 10%, it doesn't take that many vests to mount a successful defense. At least be able to block some of your attacks rather than be rest assured that you'll block none of them.
- This does nothing for the "gunner gunning gunners" strategy that people are claiming is a problem. To be fair, I don't know how this is a problem now, it's been around since round 1 and you all used to mock people for doing it by calling them n00bs. I guess now they're doing it with some success?
Truth be told, part of the problem is this ivory tower mentality which says there's only "one good way to gun." This thinking is ruining not only your scores, but your effectiveness and creativity as gunners. The fact is the gunners that gun other gunners are making the obvious choices and aren't setting themselves up to have some arbitrary honor system drag them down. If choice A and choice B can put up similar results when I jump them, and choice A is 20x easier to jump, then I'm going for A. It's just common sense. It's not like once a gunner hits a target they shouldn't be able to become a target themselves.
Back to the original point that I brought up though, just come up with a basic strategy that allows you to keep enough vests when appropriate to keep low stamina gunners at bay. Assuming you're at 200% stamina and they gun at roughly 10% stamina, you'll block out 8 million in pure gun value with 10000 vests. Even more if everyone was working as a team. So find the worths that you're getting hit at by the low stamina players and adjust a strategy that allows for easy replacement.
EviLWaYz
9th March 2009, 12:52 PM
i think i might give up gunning in B games i didnt even break 25mil this round and had to leave NIL cos i was being low stammed so bad :(
i fucking hate who ever made that fucking strat :argh:
Brick
9th March 2009, 01:18 PM
i think i might give up gunning in B games i didnt even break 25mil this round and had to leave NIL cos i was being low stammed so bad :(
i fucking hate who ever made that fucking strat :argh:
Does that mean I have to cancel the friends forever necklaces I ordered for us?
EviLWaYz
9th March 2009, 01:24 PM
Does that mean I have to cancel the friends forever necklaces I ordered for us?
if you was the 1 that made it you best not cancel it but when you get it insert it in ya arse!
Brick
9th March 2009, 01:35 PM
if you was the 1 that made it you best not cancel it but when you get it insert it in ya arse!
Well I'm gonna make it myself. I ordered all the supplies: crayons, elmer's non-toxic glue, cotton balls, noodles, stickers, glitter and construction paper.
But now I'm not sure if i'm gonna makethem
andrius
9th March 2009, 03:23 PM
i think i might give up gunning in B games i didnt even break 25mil this round and had to leave NIL cos i was being low stammed so bad :(
i fucking hate who ever made that fucking strat :argh:
what have low staming to do to your 25mil score,you can be low stamed 5x a day all round and still finish with 100-120mil:whistle:
EviLWaYz
9th March 2009, 03:27 PM
what have low staming to do to your 25mil score,you can be low stamed 5x a day all round and still finish with 100-120mil:whistle:
ask engin last couple of days it wasnt even worth spending
Sir Mankalot
9th March 2009, 04:43 PM
:eh:
:haha:
Kanders
12th March 2009, 03:33 PM
The fact is the gunners that gun other gunners are making the obvious choices and aren't setting themselves up to have some arbitrary honor system drag them down.
Agreed, and in a backwards sort of way, this combats low stammers. Not in a big way at the moment, but it could provide real competition for low stammers targets by reducing the overall pool of junkies available to them.
Sure you wont kill low stamming, but youll reduce its prevelance, and hell why not. You're getting jumped already, so sooner it be one of your fellow pure gunners than a low stammer, same as sooner it be a low stammer than a vester.
herojuana
12th March 2009, 03:38 PM
Agreed, and in a backwards sort of way, this combats low stammers. Not in a big way at the moment, but it could provide real competition for low stammers targets by reducing the overall pool of junkies available to them.
Sure you wont kill low stamming, but youll reduce its prevelance, and hell why not. You're getting jumped already, so sooner it be one of your fellow pure gunners than a low stammer, same as sooner it be a low stammer than a vester.
are you promoting the AZ strat? :glare:
Kanders
12th March 2009, 03:43 PM
are you promoting the AZ strat? :glare:
:haha:
Seriously tho, it actually could promote it, but I kinda assumed that pure gunners are honest enough to do the hard work. :P
$treet pharmaci$t
12th March 2009, 05:34 PM
I dont think there is a solution....
I still dont care for low stamina gunners
Diogee
12th March 2009, 05:53 PM
solution = play better
this is just another epidemic of bad players..
but random hospital times would be nice for the AZing bunch
$treet pharmaci$t
12th March 2009, 05:55 PM
solution = play better
this is just another epidemic of bad players..
but random hospital times would be nice for the AZing bunch
Play better is that possible :hehe:
yeah random hospital times would be nice
Stone Love
13th March 2009, 05:47 PM
I think this is one of those situations where they're expecting us to get it for ourselves, but they dont want to spell it out.
i think it's good for the game. the hunters being hunted. it's the circle of life, lol.
but jumping ppl while your in the hospital just doesn't make sense.
:eyes:
T.c.a.
15th March 2009, 05:05 AM
I, for one, would like to thank the low stammers, with them pissing off so many gunners, getting hit by gunners is at an all time low. :haha:
Usual Suspect
20th May 2009, 02:10 PM
ICU times have been revise (+/- 6 hrs) and now 30% stamina to jump (easy to get around for low stammers)
But Still I hate being a low stam target so when I saw they were pouring in from FB I switched up my strat is all :)
thats why I am saying stop trying to get 5000+ and just get machines all round and hit hoarders for a profit!! not only does it ruin their game but if you hit enough of em you can manage a pretty nice score
This is what I do :thumbs:
junkies are no longer the diamond standard for Elite gunners (gone are the days when we would know the best gunners by their holding MWJ record near end of round)
I target MM holders and known hoarders ... slow start doesn't start to get decent MM jumps till BM becomes more reasonably priced... so far doesnt seem to work as well in A games :glare:
As well I target low stammers when they appear on MWJ as my signature shows :haha:
Tank Girl
5th June 2009, 09:37 AM
The problem here is that, apart from the 5 lucky jumps per day (usually with 0 weapons lost), there is no way to retaliate against a low stam "gunner" other than a failed jump. A failed jump may not necessarily stop a low stam "gunner", as all he would have to do is ask a buddy gunner to jump his target and destroy most, if not all, vests with one jump.
As such, low stam gunning should be seen as a form of cheating, as it is merely exploiting an inherent weakness in the game.
One possible solution, as I've mentioned before in another thread, is to give a gun an arbitrary defence value of, say, 2% of a vest, and to give vests a similar offense value. Having 1,000,000 guns would be like also having 20,000 vests, and having 1,000,000 vests would be like also having 20,000 guns. That way, a gunners defence would not be wiped out in 1 jump, plus, it takes at least 2 weeks to amass 1,000,000 guns or vests, so it should not make a huge impact on any strat, including low stam.
Brick
5th June 2009, 01:10 PM
The problem here is that, apart from the 5 lucky jumps per day (usually with 0 weapons lost), there is no way to retaliate against a low stam "gunner" other than a failed jump. A failed jump may not necessarily stop a low stam "gunner", as all he would have to do is ask a buddy gunner to jump his target and destroy most, if not all, vests with one jump.
As such, low stam gunning should be seen as a form of cheating, as it is merely exploiting an inherent weakness in the game.
One possible solution, as I've mentioned before in another thread, is to give a gun an arbitrary defence value of, say, 2% of a vest, and to give vests a similar offense value. Having 1,000,000 guns would be like also having 20,000 vests, and having 1,000,000 vests would be like also having 20,000 guns. That way, a gunners defence would not be wiped out in 1 jump, plus, it takes at least 2 weeks to amass 1,000,000 guns or vests, so it should not make a huge impact on any strat, including low stam.
Wow..... you are retarded. That is all.
Tank Girl
5th June 2009, 01:39 PM
Wow..... you are retarded. That is all.
AND I can count to ten! Do you want to see? :P
Nova
5th June 2009, 02:09 PM
i think it's good for the game. the hunters being hunted. it's the circle of life, lol.
but jumping ppl while your in the hospital just doesn't make sense.
:eyes:
good point :thumbs:
maybe having it so that you need more than 30% stamina to jump ppl will help.
James T
5th June 2009, 02:40 PM
good point :thumbs:
maybe having it so that you need more than 30% stamina to jump ppl will help.
Don't be silly whats the point in that!!
Low stamming is not cheating so people need to except it or work out ways of stopping them getting through.....simple as that!
joker
5th June 2009, 03:11 PM
can all the low stem gunner please stop jumping and turn to vesting for some of the newer gunner can have a fair shot please :lol:
Nova
5th June 2009, 03:15 PM
Don't be silly whats the point in that!!
Low stamming is not cheating so people need to except it or work out ways of stopping them getting through.....simple as that!
shhhh james..lol
snoope a. dawg
5th June 2009, 03:34 PM
at least when you low stam you have a shot at winning
James T
8th June 2009, 04:32 PM
at least when you low stam you have a shot at winning
:haha:
Anyones got a shot of winning! Just need to donate max money :P
:bubble:
BIGRICK
8th June 2009, 04:37 PM
:haha:
Anyones got a shot of winning! Just need to donate max money :P
:bubble:
Or be a scum of the earth time swapping macro using low stam mother fucker :P
James T
8th June 2009, 04:59 PM
Or be a scum of the earth time swapping macro using low stam mother fucker :P
Yeah something like that. Or just pin down your times buy/flip credits, dont have a life for a month & play the game!
:bleh:
BIGRICK
8th June 2009, 05:02 PM
Yeah, the .. Not having a life for a month is something i can't do as i have one :haha:
Zeus
8th June 2009, 05:06 PM
Yeah something like that. Or just pin down your times buy/flip credits, dont have a life for a month & play the game!
:bleh:
There is a major flaw in its design, its not a "team" orientated strategy, it just pisses the gunners off and they go after your cartel who isnt low stamming. I have yet to see where the strat had a positive influence on a cartel, somebody else is or will be getting fucked for you.
James T
8th June 2009, 05:18 PM
There is a major flaw in its design, its not a "team" orientated strategy, it just pisses the gunners off and they go after your cartel who isnt low stamming. I have yet to see where the strat had a positive influence on a cartel, somebody else is or will be getting fucked for you.
True, but what we did a couple of rounds ago was have a seperate cartel for 3 or 4 low stammers to gun from then when they worth up or closer to the end merge with the other cartel. It worked a treat :thumbs:
Zeus
8th June 2009, 05:31 PM
True, but what we did a couple of rounds ago was have a seperate cartel for 3 or 4 low stammers to gun from then when they worth up or closer to the end merge with the other cartel. It worked a treat :thumbs:
So what happened? worked how? what did you win? where did this happen? how has this cartel faired since then? You are all speculation at this point.
BIGRICK
8th June 2009, 05:32 PM
:haha: shine the lamp in his eyes :P
James T
8th June 2009, 05:47 PM
So what happened? worked how? what did you win? where did this happen? how has this cartel faired since then? You are all speculation at this point.
What? when? how? where? :|
I came 2nd because of a last minute donator & the cartel finished around 3 or 4th i believe, which was a good finish for us considering we didnt have 3 cartels full of people to merge to try take the room
:bleh:
Anything else you'd like to know mastermind ;)
Zeus
8th June 2009, 07:26 PM
what? When? How? Where? :|
i came 2nd because of a last minute donator & the cartel finished around 3 or 4th i believe, which was a good finish for us considering we didnt have 3 cartels full of people to merge to try take the room
:bleh:
anything else you'd like to know mastermind ;)
a/s/l
BIGRICK
8th June 2009, 07:27 PM
a/s/l
:haha: pretty sure its a dude Dave :O
Zeus
8th June 2009, 07:39 PM
:haha: pretty sure its a dude Dave :O
I know Richard, thanks for ruining the surprise :argh:
Tank Girl
9th June 2009, 12:23 AM
There is a major flaw in its design, its not a "team" orientated strategy, it just pisses the gunners off and they go after your cartel who isnt low stamming. I have yet to see where the strat had a positive influence on a cartel, somebody else is or will be getting fucked for you.
That was the point I was trying to make in my post. It pisses the gunners off, there is no way to retaliate, apart from fluking the times when the low stammer is out of the hospital (even then, he only loses a fraction of the junkies he took that day, and no damage because no vests), and buying vests is not a viable option for gunners because:
a) it kills the gunners effectiveness by having to maintain a defence,
b) along comes a proper gunner and wipes out your defence in one jump, and/or
c) the low stammer just buys a few more guns and gets through anyway.
In short, the fun's gone out of the game for gunners.
One possible change toward a solution: Maybe if a person's stay in hospital was shortened by, say, an hour every time they made a jump, with a (random) minimum stay in hospital of between 1-5 hours. (Obviously, this would apply to everyone, not just low stammers.)
BIGRICK
18th June 2009, 04:07 PM
The idea will never get done but i like the way you are thinking.
Whatever you go gunning wise, you get punished hospital/junkie loss or whatever, so yeah (Y)
Keep the ideas coming in!!!
James T
18th June 2009, 04:15 PM
Just :cracker4life: them all damn low stamming scum who needs em
:penguin:
mr doom
18th June 2009, 04:23 PM
how about you have to buy certain amount of gunns or gun machines a day ?
not sure how you could work it but there must be a way around it because
we are going to loose the best players
BIGRICK
18th June 2009, 04:39 PM
I still say in the case of a gunner jumping a gunner and neither have any vests the guy with the most guns wins. its simple.
10 guns jumps 300 guns who would win REALLY!!?? :S
Brick Shit House
18th June 2009, 04:44 PM
make it so they have to be out of the hospital for a hour or 2 before they can be hit again
BIGRICK
19th June 2009, 02:34 PM
I dont get it :S
Kno
26th June 2009, 02:05 PM
i ve read pretty much all post and the best idea was when you login you make the choices gunner or vester and you disable the appropriated button . And i will add on these gunner and vester can have a market beside there name on the playlist to noe what kind of player it is ... it will be easier to get a nice cartel ...
- gunner can t hit any more a other gunner ;) like that every good gunner that will work for it will hit pretty much nice score ...
And the thing with the stamina yes we need some tuning over there ;)
EviLWaYz
26th June 2009, 02:27 PM
I dont get it :S
you dont get much :bleh:
Salvia
26th June 2009, 09:04 PM
Gunners, first off I respect you all. It's a tough strat to run, and be successful at. Admit it, you know there has been plenty of times when MG is the #1 ranked player in the room by a 15 mil margin. (props to you guys) In a junkie cartel our fingers are crossed that we won't become your next target, b/c you could wipe us out. NO ONE is safe in DW, it's part of the game. Junkie players watch MG record to help monitor their round, and they have to keep off tons of records to be successful. Is there a record, or a "least of something" that could be added to the records list? Or perhaps the more players in your gun cartel could be directly proportional to an added cartel defense when you guys get jumped?
apologies for the long post...
BIGRICK
5th July 2009, 04:30 PM
Personally I think It's STILL a problem in the game and it needs to be looked at AGAIN!!
Carping
6th July 2009, 06:32 PM
i gotta agree with rick gunning is just no fun anymore. everyday i sign in to see i been hit 5x by low stammers. b3 is a prime example. i built all round to make the "most junkies won" record (103) from a worther only to be hit 5x withing 20mins by a low stammer who took all those junkies from me.
whats the point? no more gunning for me from now on.
i suggest a new rule of 2-3 jumps per day max on any 1 person.
BIGRICK
6th July 2009, 06:39 PM
I've already stopped gunning Medal rooms from now on. And i can see me stopping altogether :(
Even with 60 sewing machines its no good.
Theres no point gunning!!
Zeus
6th July 2009, 06:52 PM
What I dont understand is the low stammers in A games, Ive yet to see a score above 50 mil from a low stammer. They get mwj sitting at 30 mil and think they are the shit, then you get the little pricks shit talking in game talk. Useless cunts, the whole lot of them.
Carping
6th July 2009, 06:59 PM
What I dont understand is the low stammers in A games, Ive yet to see a score above 50 mil from a low stammer. They get mwj sitting at 30 mil and think they are the shit, then you get the little pricks shit talking in game talk. Useless cunts, the whole lot of them.
thats because they cant hide all their cash on creds in an "A" game dave. we all know who the quality gunners are but that counts for nothing nowadays. may aswell play presses just like machines with no stamina just like "street" :P
BIGRICK
6th July 2009, 07:12 PM
Change it so you can only make 6 jumps a day!!!!! Simple.
No true gunner needs more than 6 jumps a day.
Vesters or "counter gunners" can still do there damage
Low stammers can FUCKOFF!!!!
All in favour say fuck yeah!!! :P
Carping
6th July 2009, 07:19 PM
FUCK YEAH :P
what say we just put together a 40 man team and take every room running junks and show just how boring the game can get without "real" gunners :whistle:
BIGRICK
6th July 2009, 07:34 PM
I'm up for that. I WILL quit gunning to prove a point!
$treet pharmaci$t
6th July 2009, 07:40 PM
thats because they cant hide all their cash on creds in an "A" game dave. we all know who the quality gunners are but that counts for nothing nowadays. may aswell play presses just like machines with no stamina just like "street" :P
I always have stam when I gun. I am Gunning in b1 and b3 and both are at 200 stam :snobby:
Carping
6th July 2009, 10:02 PM
I always have stam when I gun. I am Gunning in b1 and b3 and both are at 200 stam :snobby:
haha was only messing mate..i got 200% stamina too look...
You jump DontDoIt (#45) and won $17,356,633, 122 junkies and 0 sq. ft. of labspace! In the battle you lost 48,343 guns and 0 vests, but destroyed 0 guns and 31,768 vests from your enemy.
haha got the bastard
Zeus
6th July 2009, 10:26 PM
Change it so you can only make 6 jumps a day!!!!! Simple.
No true gunner needs more than 6 jumps a day.
Vesters or "counter gunners" can still do there damage
Low stammers can FUCKOFF!!!!
All in favour say fuck yeah!!! :P
fuck yeah lol
andrius
7th July 2009, 03:13 AM
Im in:P FUCK YEAH:D
DarkNebula
7th July 2009, 04:29 AM
FUCK Fucking YEAH!
6m$SexGod
7th July 2009, 04:40 AM
Im in:P
Me notices that Andrius did not say FUCK YEAH!!!
But heres my FUCKING FUCK FUCKITY FUCK YEAH!!!!
and also would be interested in the 40 man crew! :thumbs:
T.c.a.
7th July 2009, 05:49 AM
fuck yeah :thumbs:
/me approves of carpings thinking :P
Sir Mankalot
7th July 2009, 05:51 AM
FUCK YEAH.
And i approve of the 40 man crew too.
even if i'm new to gunning :hidey:
T.c.a.
7th July 2009, 05:52 AM
This isn't about gunning, crappin is saying he is going to get together 40 junkie runners, blitz the rooms and show how boring it is with no gunners.
Sir Mankalot
7th July 2009, 05:54 AM
And i'm saying i'm all up for that. good time to get an overall ;)
6m$SexGod
7th July 2009, 06:53 AM
Oh Please, we all know if Scott is putting together a 40man crew, he will get Overall, 100%
T.c.a.
7th July 2009, 07:15 AM
What you proposing, a contest to see who is the best junkie player eh? Or are you saying he will get all us junkie players together and run machines, if thats the case, its only fair i get to run machines in one of the cartels. :haha:
Sir Mankalot
7th July 2009, 07:45 AM
well all i know is that if the junkie carts are made, it will be all machine players lmfao.
except for the gullable two.
T.c.a.
7th July 2009, 07:48 AM
Not true, 98% of the players who have signed up for this, are much better at junkies then machines.
:P
Sir Mankalot
7th July 2009, 08:04 AM
machines are hard?
500 machines
500 books
max home ec creds
get more machines
keep creds maxed
hoard cash
more machines
spend cash
win round
:)
T.c.a.
7th July 2009, 08:53 AM
machines are hard?
500 machines
500 books
max home ec creds
get more machines
keep creds maxed
hoard cash
more machines
spend cash
win round
:)
:haha:
if you think thats machines
epic fail, but best of luck with that
Sir Mankalot
7th July 2009, 09:02 AM
rotfl. all my strats are based on shit i learned in v1.
and they're all based off of one strat :hehe:
except my junkie strat :glare:
Carping
7th July 2009, 09:12 AM
rotfl. all my strats are based on shit i learned in v1.
and they're all based off of one strat :hehe:
except my junkie strat :glare:
ask me nicely i will teach ya how to get a machine score like this ....
A : $163,549,695 machines <<<< yep thats an "A" game machine score :D
T.c.a.
7th July 2009, 09:14 AM
mines only a mere 152 mil :glare:
Sir Mankalot
7th July 2009, 09:16 AM
mines only a mere 152 mil :glare:
Then I know who I'm asking nicely for something. :yay:
T.c.a.
7th July 2009, 09:19 AM
yeah, carping :P
Sir Mankalot
7th July 2009, 09:51 AM
....oh, right. :D
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