siggins
31st March 2009, 05:39 PM
This thread is designed to give people information about C games so maybe they play. C games are very much different then A and B games. The most obvious one is guns and vests are worth the same amount.
Guns 38.5 vests 35 thugs 30 1 token every 8 min max tokens 250
There are a lot more variables that you can take advantage of in C games. For example there a drug benefits, worker motivation.
1. Drug Benefits: Each drug in C games has a different benefit. They are as follows.
Crystal Meth: Junkies train twice as fast if they are training while on Crystal Meth.
LSD: LSD is easy to make in labs, your lab can yield 50% more LSD than other drugs.
Cocaine: Junkies love cocaine... when paid with this; they work 25% harder (25% more money from junkies).
Heroin: Junkie value heroin a little more than other drugs, they'll only expect 75% pay if it's in heroin.
Special K: When carrying Special K, every once in a while, you take a little sample. Each unit of Special K in your coat is equal to having drank 1 shake.
Marijuana: There's not better way to study then with a little Marijuana in your system. For every 1000 units in your coat, you will receive another book.
Ecstasy: These pills are so small; you can fit 5 times as many units in your coat compared to other drugs.
Im pretty sure if you think about those you can figure out how to use them to your advantage. If you cant figure it out PM me.
Cartel Types:
League-max 8 members
Members must give 24 hours notice to leave
Members get a 400% bonus on all goods received from other cartel members
The cartel bonus when attacking is 80% weaker
The cartel bonus when defending is 10% weaker
Gang- max 16 members
Cartel can have 8 more members than the maximum size
Members get a 95% reduction on all goods received from other cartel members
The cartel bonus when attacking is 15% stronger
The cartel bonus when defending is 5% stronger
Members must give 24 hours notice to leave
Gunner- max 12 members
Cartel can have 4 more members than the maximum size
The cartel bonus when attacking is 30% stronger
The cartel bonus when defending is 50% weaker
Members must give 24 hours notice to leave
Commercialist- max 12 members
Cartel can have 4 more members than the maximum size
Members get a 300% bonus on junkie and lab goods received from other cartel members
Members get a 95% reduction on all factory goods received from other cartel members
The cartel bonus when attacking is 20% weaker
The cartel bonus when defending is 30% stronger
Members must give 24 hours notice to leave
Industrialist- max 10 members
Cartel can have 2 more members than the maximum size
Members get a 300% bonus on all factory goods received from other cartel members
Members get a 95% reduction on junkie and lab goods received from other cartel members
The cartel bonus when defending is 25% stronger
Members must give 24 hours notice to leave
Cult
Members must give 24 hours notice to leave
Cartel can have 8 more members than the maximum size
Summary of Cartel types:
Basically it is to your advantage to play in a smaller cartel for the majority of the round because you get better benefits from them and then when the round comes to an end create one that holds more people so you can end with the most people possible. If you are just getting started with C games I would recommend you find an established cartel and ask for help. Either pm me or sign up and join a cartel. There are so many differences you really need to find someone to show you everything to be successful.
Another difference in C games is that you can go to the dealer 7 times instead of 3. This could make a drug selling strat more reasonable. The selling limit is also 393,000 instead of 192,000 like in A and B.
Something nice: Top 5 cartel's by average member worth (at least 4 members) On the top cartel page, it also lists the top 5 cartels by average member worth. This is to show the smaller cartels (league) on the top cartel otherwise it would only be a 16 man cartel on the leader page all the time.
I will now list some of the basic strategies that people have come up with to play in C games.
1. Gun Press Strategy: Well this is similar to a sewing machine strat in A and B games. Get gun presses and creds to increase your worth. I might add some more details later but this is to be very basic and give you an idea of what to do. (not make you better then me)
2. Sewing Machine Strategy: This is the exact same thing as the gun press strategy but you are using Sewing machines instead of gun presses. the idea of this strategy is to hide your worth as a cartel and increase your protection against jumps. In this one on the last day you would sell your vests and buy guns back at 85%. This would greatly increase your final worth at the very end. This is not recommended but it can be useful if used correctly.
3. Junkie Strategy: This Strategy has never been very successful in C games because guns are worth more then vests and everyone has guns. It seems as though every time you log in you have lost more junkies in jumps no matter how many vests you have. This is currently trying to be fixed and balanced to make it more of a viable strategy. In this strategy you would get lab space to pay your junkies and get junkies to make money. In this you would also need to buy vests to protect your junkies. If done correctly this can yield some of the highest scores possible.
4. Drug selling Strategy: This Strategy can be very time consuming but if done correctly can easily win the game for you. Basically what you do is get lab space to produce drugs and get a really big coat to hold the drugs. Then when it gets full you go and sell all the drugs. If you do this all round you can get quite a bit of money from it. There are many different variations to this and i suggest testing it out if you are interested in this one.
More to come
Guns 38.5 vests 35 thugs 30 1 token every 8 min max tokens 250
There are a lot more variables that you can take advantage of in C games. For example there a drug benefits, worker motivation.
1. Drug Benefits: Each drug in C games has a different benefit. They are as follows.
Crystal Meth: Junkies train twice as fast if they are training while on Crystal Meth.
LSD: LSD is easy to make in labs, your lab can yield 50% more LSD than other drugs.
Cocaine: Junkies love cocaine... when paid with this; they work 25% harder (25% more money from junkies).
Heroin: Junkie value heroin a little more than other drugs, they'll only expect 75% pay if it's in heroin.
Special K: When carrying Special K, every once in a while, you take a little sample. Each unit of Special K in your coat is equal to having drank 1 shake.
Marijuana: There's not better way to study then with a little Marijuana in your system. For every 1000 units in your coat, you will receive another book.
Ecstasy: These pills are so small; you can fit 5 times as many units in your coat compared to other drugs.
Im pretty sure if you think about those you can figure out how to use them to your advantage. If you cant figure it out PM me.
Cartel Types:
League-max 8 members
Members must give 24 hours notice to leave
Members get a 400% bonus on all goods received from other cartel members
The cartel bonus when attacking is 80% weaker
The cartel bonus when defending is 10% weaker
Gang- max 16 members
Cartel can have 8 more members than the maximum size
Members get a 95% reduction on all goods received from other cartel members
The cartel bonus when attacking is 15% stronger
The cartel bonus when defending is 5% stronger
Members must give 24 hours notice to leave
Gunner- max 12 members
Cartel can have 4 more members than the maximum size
The cartel bonus when attacking is 30% stronger
The cartel bonus when defending is 50% weaker
Members must give 24 hours notice to leave
Commercialist- max 12 members
Cartel can have 4 more members than the maximum size
Members get a 300% bonus on junkie and lab goods received from other cartel members
Members get a 95% reduction on all factory goods received from other cartel members
The cartel bonus when attacking is 20% weaker
The cartel bonus when defending is 30% stronger
Members must give 24 hours notice to leave
Industrialist- max 10 members
Cartel can have 2 more members than the maximum size
Members get a 300% bonus on all factory goods received from other cartel members
Members get a 95% reduction on junkie and lab goods received from other cartel members
The cartel bonus when defending is 25% stronger
Members must give 24 hours notice to leave
Cult
Members must give 24 hours notice to leave
Cartel can have 8 more members than the maximum size
Summary of Cartel types:
Basically it is to your advantage to play in a smaller cartel for the majority of the round because you get better benefits from them and then when the round comes to an end create one that holds more people so you can end with the most people possible. If you are just getting started with C games I would recommend you find an established cartel and ask for help. Either pm me or sign up and join a cartel. There are so many differences you really need to find someone to show you everything to be successful.
Another difference in C games is that you can go to the dealer 7 times instead of 3. This could make a drug selling strat more reasonable. The selling limit is also 393,000 instead of 192,000 like in A and B.
Something nice: Top 5 cartel's by average member worth (at least 4 members) On the top cartel page, it also lists the top 5 cartels by average member worth. This is to show the smaller cartels (league) on the top cartel otherwise it would only be a 16 man cartel on the leader page all the time.
I will now list some of the basic strategies that people have come up with to play in C games.
1. Gun Press Strategy: Well this is similar to a sewing machine strat in A and B games. Get gun presses and creds to increase your worth. I might add some more details later but this is to be very basic and give you an idea of what to do. (not make you better then me)
2. Sewing Machine Strategy: This is the exact same thing as the gun press strategy but you are using Sewing machines instead of gun presses. the idea of this strategy is to hide your worth as a cartel and increase your protection against jumps. In this one on the last day you would sell your vests and buy guns back at 85%. This would greatly increase your final worth at the very end. This is not recommended but it can be useful if used correctly.
3. Junkie Strategy: This Strategy has never been very successful in C games because guns are worth more then vests and everyone has guns. It seems as though every time you log in you have lost more junkies in jumps no matter how many vests you have. This is currently trying to be fixed and balanced to make it more of a viable strategy. In this strategy you would get lab space to pay your junkies and get junkies to make money. In this you would also need to buy vests to protect your junkies. If done correctly this can yield some of the highest scores possible.
4. Drug selling Strategy: This Strategy can be very time consuming but if done correctly can easily win the game for you. Basically what you do is get lab space to produce drugs and get a really big coat to hold the drugs. Then when it gets full you go and sell all the drugs. If you do this all round you can get quite a bit of money from it. There are many different variations to this and i suggest testing it out if you are interested in this one.
More to come