View Full Version : Noob question about warzones
jeffey
21st October 2009, 06:04 AM
Should you focus on one thing over the other or spread yourself out? I see that the advice for playing in the cartel games is to focus on one thing but couldnt really see any advice for every man for himself games like on warzones.
I kinda spread myself out so I could hit the record holders and bought about the same in vests to protect myself from others. I spend some tokens and money on lab space junkies and machines evenly. By doing this is it actually hurting my overal worth.
zwixxx
21st October 2009, 06:08 AM
Should you focus on one thing over the other or spread yourself out? I see that the advice for playing in the cartel games is to focus on one thing but couldnt really see any advice for every man for himself games like on warzones.
I kinda spread myself out so I could hit the record holders and bought about the same in vests to protect myself from others. I spend some tokens and money on lab space junkies and machines evenly. By doing this is it actually hurting my overal worth.
with warzone, you basically play the same as you would in a normal room but by yourself. tweak it a bit but stick to the one strat. sewing machines while gunning will just make you weak
cunexttuesday
21st October 2009, 06:09 AM
Should you focus on one thing over the other or spread yourself out? I see that the advice for playing in the cartel games is to focus on one thing but couldnt really see any advice for every man for himself games like on warzones.
I kinda spread myself out so I could hit the record holders and bought about the same in vests to protect myself from others. I spend some tokens and money on lab space junkies and machines evenly. By doing this is it actually hurting my overal worth.
It is.
I find that if I focus on either Junks or Sewing machines I have better results. ( In B games I usually have up to 500 junks for a sewing machine strat)
I've not played warzone but there may be a few people here that may be willing to help you out with that game.
BIPOLARGODD
21st October 2009, 06:47 AM
Stick to one strat, just like in other rooms. The only difference with warzone is you are by yourself. Spreading yourself out will only hurt you, pick a strat and stick with it. Warzone can be fun, less players and less bullshit to find in GT.
jeffey
21st October 2009, 07:20 AM
Thank you all for the info. I have one other question I cant seem to find the answer to I have searched here and on the how to play guide but I couldnt find much.
How is worth calculated? I mean I get that the more stuff I buy or do adds to it. Does buying or getting one thing add more worth than another? Like do guns add more worth than vests? Are junkies worth more than buying weapons etc? Is everything worth the same?
So confused on it any help would be appreciated.
cunexttuesday
21st October 2009, 07:34 AM
There is a table someone made of this info.
Someone will post it I'm sure.
Vests are worth more than guns in A and B games.
Each junkie adds worth, each machine be it a gun or sewing machine.
BIPOLARGODD
21st October 2009, 07:48 AM
Funny enough, thugs add the most to your score in warzone. I still play a junkie/vesting strat and do really well, always top 10. Buying thugs will increase your score, even if you're not using them.
Thank you all for the info. I have one other question I cant seem to find the answer to I have searched here and on the how to play guide but I couldnt find much.
How is worth calculated? I mean I get that the more stuff I buy or do adds to it. Does buying or getting one thing add more worth than another? Like do guns add more worth than vests? Are junkies worth more than buying weapons etc? Is everything worth the same?
So confused on it any help would be appreciated.
newportbadboy
21st October 2009, 04:13 PM
Each Thugs only add about 7 dollars to ur worth so if it's not part of ur strat don't get them
What I mean is if it not getting thugged or planning to thug anyone don't get them
If u plan to play sewing machines in warzone a hoard ur cash
In warzone b use ur cash for home ec credits and once you r able to keep ur productivity at 175 hoard the extra cash till last day
Don't forget a games u need books to make credits since u don't have black market
I could give u more info later when I get home
BIGRICK
21st October 2009, 04:19 PM
Not sure if values are different in Warzones.
Normal room values are as follows
To calculate how many shakes you need to be at 200%, divide your worth by 50
To calculate how many pimp credits you need to be at 175%, multiply your worth by 0.01
To calculate how many theft credits you need to be at 85%, multiply your worth by 0.015
With your Botany Credits at 175%, you ALMOST double your lab output.
With your Pimpology Credits at 175%, you ALMOST double your junkie payout.
With your Home Ec Credits at 175%, you ALMOST double your sewing machine output.
With your Shop Class Credits at 175%, you ALMOST double your gun press output.
With your Theft Credits at 85%, you pay $850 for guns, vest, or thugs, instead of $1000.
Working Junkie adds $1516.3 to your worth.
Training Junkie adds $1011.5 to your worth.
Labspace adds $1712.0 to your worth.
Textbooks add $990.0 to your worth.
Bontany Credits add $3.0 to your worth.
Pimpology Credits add $3.0 to your worth.
Home Ec Credits add $3.5 to your worth.
Shop Class Credits add $3.5 to your worth.
Theft Credits add $4.0 to your worth.
Drugs add $0.25 to your worth
Vests add $38.5 to your worth
Guns add $30.5 to your worth
Thugs add $25.0 to your worth
newportbadboy
21st October 2009, 04:23 PM
Hi5 I love the team spirit
jeffey
22nd October 2009, 07:16 AM
Thank you for the list and any of the other info you guys posted helps a bunch.
cunexttuesday
22nd October 2009, 07:29 AM
Not sure if values are different in Warzones.
Normal room values are as follows
To calculate how many shakes you need to be at 200%, divide your worth by 50
To calculate how many pimp credits you need to be at 175%, multiply your worth by 0.01
To calculate how many theft credits you need to be at 85%, multiply your worth by 0.015
With your Botany Credits at 175%, you ALMOST double your lab output.
With your Pimpology Credits at 175%, you ALMOST double your junkie payout.
With your Home Ec Credits at 175%, you ALMOST double your sewing machine output.
With your Shop Class Credits at 175%, you ALMOST double your gun press output.
With your Theft Credits at 85%, you pay $850 for guns, vest, or thugs, instead of $1000.
Working Junkie adds $1516.3 to your worth.
Training Junkie adds $1011.5 to your worth.
Labspace adds $1712.0 to your worth.
Textbooks add $990.0 to your worth.
Bontany Credits add $3.0 to your worth.
Pimpology Credits add $3.0 to your worth.
Home Ec Credits add $3.5 to your worth.
Shop Class Credits add $3.5 to your worth.
Theft Credits add $4.0 to your worth.
Drugs add $0.25 to your worth
Vests add $38.5 to your worth
Guns add $30.5 to your worth
Thugs add $25.0 to your worth
I'm not sure this is up to day.
Thugs were decreased in value recently. I think they may be worth less than than $25 now. Engin said $7. Does anyone know for certain?
Jacx or KS, are the values different in warzone?
And do credits add to worth in B games?
Call Me H
22nd October 2009, 11:04 AM
credits on hand add to your worth.
credits on sales do not add to your worth
jeffey
24th October 2009, 07:16 AM
I have another question how do you know if your jump was actually worth doing? I get that if I lose 1,000 guns I need to win more than $1,000,000 for it do be worth doing. What I dont get is when I jump someone and they have no money but I win say 10 junkies and 2 lab space. How do you figure that into if the jump was worth it?
cunexttuesday
24th October 2009, 08:07 AM
I have another question how do you know if your jump was actually worth doing? I get that if I lose 1,000 guns I need to win more than $1,000,000 for it do be worth doing. What I dont get is when I jump someone and they have no money but I win say 10 junkies and 2 lab space. How do you figure that into if the jump was worth it?
What you need is someone to take you under their wing and teach you how to determine if the jump is worth doing before actually jumping.
I'm not that person.
But I can get in touch with someone who can help if you'd like.
Hoodaphuc
24th October 2009, 12:45 PM
there's a gun loss calculator i'm pretty sure will be posted soon as well. :gino:
jeffey
30th October 2009, 10:55 AM
Another noob question about warzones. How many textbooks should you buy? I have read most of the strats on here and they say between 500 and 600 but isnt that for regular games where you get less tokens. Would you want to double it or triple it for warzones?
Brick Shit House
30th October 2009, 12:06 PM
Another noob question about warzones. How many textbooks should you buy? I have read most of the strats on here and they say between 500 and 600 but isnt that for regular games where you get less tokens. Would you want to double it or triple it for warzones?
While depends if you are in Warzone A or Warzone B side
A side you need to buy textbooks it will vary from player to player
I go around 1050 it all depends on how many days are in the round as well. More days in a round you go more books.
Now if you are playing B side this is more tricky you will need the junkies so they pay for your home Ec Credits as you are buying them instead of making them 0 books in Warzone B This is were you will figure out how quick the market is dropping in order to compensate on how many junks you should buy to be able to keep those credits maxed towards the end of the round.
If you want to run a round in either warzones let me know i don't mind helping you I can go in more depth on the fundamentals as the round progresses with you.
If it is Guns you are running that is a whole new story i am sure someone else would help you as i am just learning the aspects of gunning myself but machines and junks I am good to go let me know
Thanks BSH
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