ZERAT
26th October 2009, 02:22 PM
well since Engin covered Bgames i may aswell cover Agames....my ocd kicking in lol
here is a strat that i wrote up for totally brand new players...any of the old vets who can suggest changes, please do.
ZERATs rough guide to Agame junkies for beginners.
your junkies require drugs to work and each junkie uses 1 unit of drugs for each token you spend.
so if you have like 1000 junkies and your coat has 10,000 drugs in it (always crystal meth) then you can spend 10 tokens. its simple maths.
To hold your drugs you will need a coat and this is how your coat progressions should go to ensure maximum vests early on: 12k>48k>192k…..you only upgrade the coat once you can afford it with only 40-50 tokens
Firstly get your junkies to 600 in blocks of 10 while making sure you have enough drugs in your coat to feed your junkies.
Secondly get your books to 500 in blocks of 10 while making sure you have enough drugs in your coat to feed your junkies.
once you have 500 books (if you expect to be hoarding at a higher than normal worth..say 70mill then get 550books) you need to go to the UNIVERSITY and buy some PIMPOLOGY get 15,000 pimp at a time while making sure you have enough drugs in your coat so your junkies don't go into training.(this makes your junkies make you more money) You do this until your pimpology is a 175% and then you continue back on the junkies as seen below.
so you recruit junkies in blocks of 10 while ALWAYS making sure you have enough drugs for the next block of 10 and as soon as you don't then you stop getting junkies and refill your coat with CRYSTAL METH and then continue to use your tokens on junkies. (once you have the hang of this then you can recruit more than 10 junkie at a time...this is simply to get you used to checking your coat regularly when you begin your junkie strats for the first time)
as you gain in worth you will need more and more pimp to stay at 175% productivity so keep checking your university to make sure you are at 175%.
Once you get to around 30-35mill in worth you can begin to hoard and only spend money when you hit MM or are too far below MGs....and in the last 4-5days get theft down to 85%
also go to mcronalds and buy shakes to get stamina to 200% so that fools can't jump you candy ass and steal your junkies and money. ALWAYS have 200% stamina. for every 1mill worth you need 20k shakes.
BASIC USEFUL INFO
1million worth = 15k pimp = 20k shakes
basic idea is:
recruit junkies
maintain 175% pimpology and 200% stamina AT ALL TIMES
and keep enough crystal meth in your coat to feed those junkies.
DAY 1 is like this:
save 130+ tokens
12k coat (allows for more vests early on, every little helps imo)
4000shakes
fill coat as much as possible with meth or you chosen drug.
then junkies in groups of 10 until you need more drugs in you coat.
also
if you hit MWJ “change junkie payout” spend 1 token….and then change it back to crystal meth or whatever drug you have in your coat.
CALCULATION FOR HOW MANY TOKENS YOU CAN SPEND WITHOUT PUTTING JUNKIES INTO TRAINING:
Total drug/total junkies = X
X+total junkies= Y
Total drugs/Y= tokens spend without emptying coat
CARTEL RATIOS
most common
18junkies:2machinests
This makes for great bennies for the 2 machinests and guarantees 2 very nice scores aswell as good enough bennies for the junkies to score well too.
slightly less common
17junkies:3machinests this is the ratio that was very often used in llamas in at least 1 cartel and it makes for competitive junkie scores aswell as 3 very nice machine scores.
pretty uncommon
16junkies: 4machinests this makes for less competitive junkie scores but 4 pretty good machine scores.
Almost never used at the moment
20 straight junkies
if you have 20 very solid players and a 2nd cartel then this is often a good idea to employ.
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so how to decide what is the right ratio for you?
well it depends on the level of experiance in your cartel and how many solid junkie players you have.
For instance if you have only say 30-34 solid junkie players then using 17:3 in one cartel and 16:4 in the other is a good idea.
Or if you have one "main" cartel with 20 solid players and the 2nd cartel has a little less talent in it playing iwth a 15:5 can sometimes be best as it gives your final cartel 5 guaranteed good scores and provides more vest protection for the newer players (although taking away bennies its a good way to let them try junkies for a first time perhaps a little more safely)
now you can mix and match these to your own logic and its important to adapt to the room environment and the round length...like if there is 2 big gun crews in your room then maybe consider on junkie cartel and the 2nd cartel you may want to do something "different" with...or if the round is shorter generally junkies will score lower than machines so 1 junkie cartel and a 2nd cartel of 10:10 maybe is an idea?
any input is welcome....different veiws etc...but don't come in posting about how shit the strat is or you can kindly fuck off out the thread.
here is a strat that i wrote up for totally brand new players...any of the old vets who can suggest changes, please do.
ZERATs rough guide to Agame junkies for beginners.
your junkies require drugs to work and each junkie uses 1 unit of drugs for each token you spend.
so if you have like 1000 junkies and your coat has 10,000 drugs in it (always crystal meth) then you can spend 10 tokens. its simple maths.
To hold your drugs you will need a coat and this is how your coat progressions should go to ensure maximum vests early on: 12k>48k>192k…..you only upgrade the coat once you can afford it with only 40-50 tokens
Firstly get your junkies to 600 in blocks of 10 while making sure you have enough drugs in your coat to feed your junkies.
Secondly get your books to 500 in blocks of 10 while making sure you have enough drugs in your coat to feed your junkies.
once you have 500 books (if you expect to be hoarding at a higher than normal worth..say 70mill then get 550books) you need to go to the UNIVERSITY and buy some PIMPOLOGY get 15,000 pimp at a time while making sure you have enough drugs in your coat so your junkies don't go into training.(this makes your junkies make you more money) You do this until your pimpology is a 175% and then you continue back on the junkies as seen below.
so you recruit junkies in blocks of 10 while ALWAYS making sure you have enough drugs for the next block of 10 and as soon as you don't then you stop getting junkies and refill your coat with CRYSTAL METH and then continue to use your tokens on junkies. (once you have the hang of this then you can recruit more than 10 junkie at a time...this is simply to get you used to checking your coat regularly when you begin your junkie strats for the first time)
as you gain in worth you will need more and more pimp to stay at 175% productivity so keep checking your university to make sure you are at 175%.
Once you get to around 30-35mill in worth you can begin to hoard and only spend money when you hit MM or are too far below MGs....and in the last 4-5days get theft down to 85%
also go to mcronalds and buy shakes to get stamina to 200% so that fools can't jump you candy ass and steal your junkies and money. ALWAYS have 200% stamina. for every 1mill worth you need 20k shakes.
BASIC USEFUL INFO
1million worth = 15k pimp = 20k shakes
basic idea is:
recruit junkies
maintain 175% pimpology and 200% stamina AT ALL TIMES
and keep enough crystal meth in your coat to feed those junkies.
DAY 1 is like this:
save 130+ tokens
12k coat (allows for more vests early on, every little helps imo)
4000shakes
fill coat as much as possible with meth or you chosen drug.
then junkies in groups of 10 until you need more drugs in you coat.
also
if you hit MWJ “change junkie payout” spend 1 token….and then change it back to crystal meth or whatever drug you have in your coat.
CALCULATION FOR HOW MANY TOKENS YOU CAN SPEND WITHOUT PUTTING JUNKIES INTO TRAINING:
Total drug/total junkies = X
X+total junkies= Y
Total drugs/Y= tokens spend without emptying coat
CARTEL RATIOS
most common
18junkies:2machinests
This makes for great bennies for the 2 machinests and guarantees 2 very nice scores aswell as good enough bennies for the junkies to score well too.
slightly less common
17junkies:3machinests this is the ratio that was very often used in llamas in at least 1 cartel and it makes for competitive junkie scores aswell as 3 very nice machine scores.
pretty uncommon
16junkies: 4machinests this makes for less competitive junkie scores but 4 pretty good machine scores.
Almost never used at the moment
20 straight junkies
if you have 20 very solid players and a 2nd cartel then this is often a good idea to employ.
|
|
|
|
|
so how to decide what is the right ratio for you?
well it depends on the level of experiance in your cartel and how many solid junkie players you have.
For instance if you have only say 30-34 solid junkie players then using 17:3 in one cartel and 16:4 in the other is a good idea.
Or if you have one "main" cartel with 20 solid players and the 2nd cartel has a little less talent in it playing iwth a 15:5 can sometimes be best as it gives your final cartel 5 guaranteed good scores and provides more vest protection for the newer players (although taking away bennies its a good way to let them try junkies for a first time perhaps a little more safely)
now you can mix and match these to your own logic and its important to adapt to the room environment and the round length...like if there is 2 big gun crews in your room then maybe consider on junkie cartel and the 2nd cartel you may want to do something "different" with...or if the round is shorter generally junkies will score lower than machines so 1 junkie cartel and a 2nd cartel of 10:10 maybe is an idea?
any input is welcome....different veiws etc...but don't come in posting about how shit the strat is or you can kindly fuck off out the thread.