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Diogee old
7th September 2006, 08:56 PM
Shields - adds $35.5 worth/unit - defence (cant be lost in a jump)(lost in attacks)
Bombs - adds $28.5 worth/unit - offence (cant be lost in a jump)(lost in attacks)

Attacks (not jumps) Damages players
8 tokens to do like the guns to vests ratio more Bombs better chance of successful attack
if successfull can Destorys shields, vests, guns, bombs, Lab Space, Junkies, Factories

efficiency (like stanima)
buy techs to increase shield and bomb efficiency

Shield generators - produces shields
Robots - produces bombs

(cant think of any names for next part)
university creds to increase - Robots production and Shield generators



all names may need changing to better fit dopewars

Todd
7th September 2006, 09:00 PM
sound's like your creating a completley different game lol, iRobot or something?! lol

not been picky, but i've never seen a dealer running down the street with a shield and a bomb in his hand :S

Diogee old
7th September 2006, 09:02 PM
sound's like your creating a completley different game lol, iRobot or something?! lol

lol

KEEP ALL OF THE OLD STUFF though



and i guess this would have fit better under Kloaked-Spirits post improvements for D or something

Deadwrong
13th October 2006, 06:59 AM
sound's like your creating a completley different game lol, iRobot or something?! lol

not been picky, but i've never seen a dealer running down the street with a shield and a bomb in his hand :S


i agree no dealer in his rite mind would walk down the street with some bombs and a shield, its like a cross between the old n64 zelda game and sum medevil stage...doesnt quite fit...