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View Full Version : Gunning penalties


luligian
22nd September 2006, 10:40 PM
Right now, a failed gunning jump results in only losing 4 tokens and the guns and vests lost in battle. What if the attacker also loses gun presses?

Or what if the booty from a successful jump included gun presses? Some sort of formula could be used to determine if the loser should hand over lab or presses.

Didn't see anything like this in the C beta game. Looks like gunners still have an advantage, even with all the changes in C.

OK, flame away.

Wutty
22nd September 2006, 11:16 PM
I dont understand, if you got to war, you dont take your presses with you, labs get destroyed in fights, as in real life. I dont think its a very good idea, this is just a criticism!

Buzzin
22nd September 2006, 11:39 PM
It opens up a whole new way of slaving, you could get someone to jump you when they are obviously gunna loose, then you get their stuff from the jumps..

Heiß
22nd September 2006, 11:41 PM
How is his idea criticism? I actually think its a good thought just work out the kinks.