The Last American Cowboy
13th October 2006, 01:31 AM
i propose that we make worker motivation in A for junkies and machines...that option kicks ass and the scores would be more enjoyable..
enough with dopewars 1.0
and lets push farward to dopewars 1.1
i've been playing the same style since i started back in round 5...getting close to or even more then 3 years
i'm sure the junkie runners and machine players would love it....even maybe put that option in a trial playground or something to see how the people like it. A is pretty basic and i dont know if thats what your intention for the game was suposed to be in the first place...i can play a game in 10 seconds...it would be nice to make us work for what we want!...TO WIN!!!!
it will definatly show how much skill all these dopewars masters such as myself and many more have ;)
enough with dopewars 1.0
and lets push farward to dopewars 1.1
i've been playing the same style since i started back in round 5...getting close to or even more then 3 years
i'm sure the junkie runners and machine players would love it....even maybe put that option in a trial playground or something to see how the people like it. A is pretty basic and i dont know if thats what your intention for the game was suposed to be in the first place...i can play a game in 10 seconds...it would be nice to make us work for what we want!...TO WIN!!!!
it will definatly show how much skill all these dopewars masters such as myself and many more have ;)