View Full Version : Suiciding Suggestion
Calienta
3rd November 2006, 12:44 AM
Now I know Diogee so graciously pointed out that "3. Suicide Limits" would never come into force. However .. What if the game was changed so that if somebody loses their jump, they lose guns and/or vests if they had some, but the person they jumped doesn't?
That would mean the gunner is still losing out from having lost the jump, but their target isn't (they won the jump, therefore didn't lose money, junkies, lab NOR vests or guns).
This would completely eradicate suiciding ... However I know some gunners like to lower a person just a bit in order to hit them properly - I just want thoughts on this :)
Cushion
3rd November 2006, 12:51 AM
i love it and its more realistic :)
steff
3rd November 2006, 01:13 AM
Suiciding is part of the game. It causes drama and more importantly it's a bastard when it happens... but it happens and I don't see it ever changing.
hardcore G
3rd November 2006, 01:19 AM
erm sounds gd but as you say wen i gun or gunners gun some times i ask players to hit him jus to work them down a bit foirst it s a fine line in it
sounds gd though but not gd lol if you know what i mean
i dunno if my say has a count or owt any how . lol. peace
:star:
odd th0mas
3rd November 2006, 01:25 AM
i agree with steff. gunners got an uphill climb as it is and putting more limits on it is gonna kill the sport!
i play worth all the time and i seldom get suicided. the trick is in the position you place yourself in during the last few days of the round. i realize if you are in high-profile cartel, the odds of getting hit increase dramatically but that's par for the coarse.
Calienta
3rd November 2006, 01:25 AM
Maybe the first failed jump a person makes loses vests and guns on both sides, but any after that on the same person loses only on the gunner's side?
EDIT: thomas you don't get suicided cos you ARE the worther :D
Calienta
3rd November 2006, 01:31 AM
Keith you missed the part where I said a gunner WOULD lose his guns and vests - the target wouldn't, IF the gunner lost. If the gunner won, then yeah lose guns and vests on both sides.
odd th0mas
3rd November 2006, 01:38 AM
Maybe the first failed jump a person makes loses vests and guns on both sides, but any after that on the same person loses only on the gunner's side?
EDIT: thomas you don't get suicided cos you ARE the worther :D
LOL!
nah, i ain't the only suicider out there. i just only one with the gall to use same name all the time and now alot of ya see me and suicidin as synomynous. frankly, i see it as a totally legit strategy. sometimes, people are at such a disadvantage that only way they have to level the playing field is to suicide.
Calienta
3rd November 2006, 01:46 AM
You hardly level the playing field when 2 mins before reset you suicide players in the top ten :P That's just cheek! And that's what prompts me to make this suggestion.
odd th0mas
3rd November 2006, 01:53 AM
You hardly level the playing field when 2 mins before reset you suicide players in the top ten :P That's just cheek! And that's what prompts me to make this suggestion.
the final 2-minutes is all you are focusing on, but if i'm in a gunner cartel that is intent on causing another worth cartels destruction...i'll suicide someone in there a couple times everyday during the final 10 days. the final minutes of the round are when i try an ruin the top people on my shit-list. 8o|
steff
3rd November 2006, 02:20 AM
Keith you missed the part where I said a gunner WOULD lose his guns and vests - the target wouldn't, IF the gunner lost. If the gunner won, then yeah lose guns and vests on both sides.
I never actually read your post... now I see you mean to do this... are you nuts? :P The gunner gets fucked twice for guns and worthers get a clear run?
/me smells a junkie cartel looking for an easy run
Calienta
3rd November 2006, 02:27 AM
Nah lol my junkie games are fine.. I can get well ahead thank you :) It's when I'm at the top and get suicided down I get pissed :@ - machines or otherwise
Puppy Dogs and Ice Cream
3rd November 2006, 02:28 AM
its not level playing field as is vest worth 35 bucks guns worth 29 . you can only jumps someone 5 times before in hosipital so that limits damage you can do there. would be idiotic to change suicides at all. shit used to be you can suicide all you want but now you can only do it 5 times in 24 hours. worth players dont need another thing handed to them it would be fucking stupid to
seasider
3rd November 2006, 04:05 AM
Keith you missed the part where I said a gunner WOULD lose his guns and vests - the target wouldn't, IF the gunner lost. If the gunner won, then yeah lose guns and vests on both sides.
Not very fair unless the gunner doesn't lose guns when he wins his jump
Pleb
3rd November 2006, 04:24 AM
Not very fair unless the gunner doesn't lose guns when he wins his jump
Now that I kind of like. It would reward profficient gunning but would also protect worth players from suiciding.
Edit: Now that I think about it, you'd see some HUGE gunning scores too. I reckon there would be a higher average 'traditional' worth-game score though.
Mutt
3rd November 2006, 07:02 AM
i agree if gunners kept their guns when they win a jump that would level the field alittle
-=REMO=-
3rd November 2006, 12:45 PM
i love it and its more realistic :)
Sorry cush, but you can't be serious, you're saying if I go into your meth lab and wreck the place but you manage to hospitalize me you haven't taken any losses?
Cali, personally I can't really see the point in weakening gunning any more, it's not as if gunning cartels are currently taking all the medals each round.
Spork!!!
3rd November 2006, 01:23 PM
I think it's good how it is. If you try to make more friends than enemies you may find it happens less often. Like Tung says, you can only loose 5 jumps before you go to the hospital. Gunners put just as much effort (more?) into their average round than worthers, so if they want to use it as a tactic to disadvantage a cartel (thus helping other cartels) then they should be able too.
Wouldn't mind seeing it in a playground or similar, especially if the winning defender actually got some stuff off the loosing attacker! (ie, defeated attackers % of vests might not be too bloody, guns could be salvaged, they might even loose some cash and drugs that their injured had on them, some thugs might "defect" to the victor, and bring some junkies and lab [equipment] with them...) It would need some kimd of balance for the gunners, extra booty on successful attacks would be the obvious reward...
spanky
3rd November 2006, 05:20 PM
Calienta that's a shite idea. The only place worth players will be going is up if you can't take their vests. Everyone will have the same final score.
Fucking shite I tell ya. Stop ya whining. If you don't want your score lowered put a bit more effort into staying off the records.
seasider
3rd November 2006, 09:43 PM
calm down
Timoteo32
3rd November 2006, 09:59 PM
I can see both sides on this one. I don't think Cali is trying to ruin gunning as a whole but it would be anoying to get wrecked by some punk, just to wreck someone.
As opposed to changing how things are calculated, why not just narrow the gap of who can gun who? Like 1/2 your worth up to twice. Gunners still have the same payoffs and worthers don't have to worry about somebody who's utterly irrelevant jumping them. It's not like gunners lose targets they had a good shot at anyway. If someone is $20 mil ahead they're pry not winning that jump anyway.
Timoteo32
3rd November 2006, 10:00 PM
Oh and the gunners not losing guns is insane. Once someone jumps you successfully, you'd never outpace them.
Calienta
3rd November 2006, 10:17 PM
Actuall Tim I really like the 1/2 to twice idea. Although still wouldn't stop Odd Thomas from making his round every reset night :P
tca
3rd November 2006, 11:28 PM
sorry rach, but shit idea
suicides as much as they are hated, make the game what it is, shit i wouldn't have half as much fun at reset worrying bout suiciders if there was none
bad idea rach tbyh
Nazkyn
5th November 2006, 06:10 AM
/Me thinks back to when everyone was moaning to fuck about getting thugged all day by SA:Banjo, suiciding is practically the same, shouldn't be a valid strategy... noobs.
But I actually agree with most of you, I WISH suiciding was non-existant but if it is changed where do we stop!?... thugging, pulling etc...??, unfortunately it's all part of the game :( although I do think thugging and suiciding should be changed to be less damaging, at the moment it's a valid strat to stop anyone of your choosing from winning (or atleast scoring well), which it shouldn't be, it requires FA.
And to whoever said something about gunning shouldn't be made any harder...
Gunning... HARD!?, since when lol??, to gun and damage players is not hard and requires little to fuck all effort, most gunners these days are just those 'spend 14 tokens to get stamina back up and jump' types anyway and I don't see how a change to suiciding would make things any harder for a good gunner :S
0siris
5th November 2006, 08:18 AM
yer right gunning is simple its very easy to jump a junkie player at50mil with 200% stamina 175 pimp and est89%theft when your little to no effort puts out 35mil worth 200% stam and 138% shop.
unless every jump is mint...i mean you jump nazkyn and win $20,564,988 84 junkies 0 ft and lose 15k guns 0 vest. then yer ok. but few lost jumps and and some beat jumps(i mean when your like the 4th guy to jump her today) can set you up for sucking. gunning is a big chase,and you have to run 2 strats at the same time. you can get huge scores when done just right...id never say gunning is easy. if anything the pure junkie strat has little to absolutley no effort.and easily smokes a gun strat.
Calienta
5th November 2006, 08:23 AM
Yeah but you gotta admit, loads of people gun not to get big scores but to ruin peoples' rounds - and that is usually pretty easy isn't it?
0siris
5th November 2006, 08:35 AM
no. you have to be sometimes 10 mil higher than the junkie player to successfully win. a good worth cartel is very strong and takes effort or luck to break em. it yakes team work to find the best players and its very hard to target sellers to gain creds. gunners dont have it easy but thats the game. i wouldnt want to play an easy game anyways :D cheers
edit- i dont see how having the limit to half a players instead of a third of there worth can hurt the gun strat. only time its good is in the beginning to reach a seller with 100% on MM and if there too high you usually lose as much guns as you win money...so if it makes you feel better change it. ill be 100% honest,if im playing worth in B1 ill suicide players in other rooms.whats stopping them from doing the same? its usually a close game these days,you may make a gold medal buy a dollar...anythings possible in the world of DW and nobodys safe.cheers again ;)
Puppy Dogs and Ice Cream
5th November 2006, 09:06 AM
Yeah but you gotta admit, loads of people gun not to get big scores but to ruin peoples' rounds - and that is usually pretty easy isn't it?
ummm thats the whole friggin point of gunning. gunning is not for getting huge scores even so its possible, gunning is for ruining your opponent .
im making a friggin list and suiciding everyne who complains about gunning in this thread
Nazkyn
5th November 2006, 09:25 AM
I had two 90+ million rounds of gunning in a row and i'm a completely shit gunner, I did those with barely any effort atall, plus a change of the suiciding limit wouldn't effect any but the shittest of gunners.
EDIT: Maybe it's about time you stopped attempting worth gunning then, eh tung?? :P
Puppy Dogs and Ice Cream
5th November 2006, 11:18 AM
nah havent done that in ages..shit i got probably scores taht top your personal bests yorth games while worth gunning.. im just back to old self destroying everyone elses 30 days of hard work
Nazkyn
5th November 2006, 11:25 AM
Ok, well from next ound i'll start suiciding the shit out of the gunners all round, see how they like it :)
0siris
5th November 2006, 11:32 AM
I had two 90+ million rounds of gunning in a row and i'm a completely shit gunner, I did those with barely any effort atall, plus a change of the suiciding limit wouldn't effect any but the shittest of gunners.
EDIT: Maybe it's about time you stopped attempting worth gunning then, eh tung?? :P
how many vests and junkies did you have? how many presses did you finish with?
Ok, well from next ound i'll start suiciding the shit out of the gunners all round, see how they like it :)
well you dont have to suicide a gunner...youll always win ;) and like i said before,that doesnt hurt em
Nazkyn
5th November 2006, 11:41 AM
Can't remember but I know I was pure guns.
tca
5th November 2006, 03:42 PM
Can't remember but I know I was pure guns.
Pure guns breaks 100 million piss easy.
They are talking scores much higher. ;)
Im with Tung, whinging about gunning is pathetic, fuck it, bring back SA banjo, give you cunts something useful to whinge about.
Shite suggestion, shite thread, end of story.
*Awaits pathetic "You've never broken 100 mil gunning" comments"*
SNOWBLIND
5th November 2006, 04:25 PM
Sorry but I hate suiding to, but that is why you shouldn't focus your cartel on nothing but worths. Having your gunners on standby ready to suicd, but do what you need to just get that edge...that is why they call it strategy. There is no different in winning by 50mil and 1mil. Kinda like a football team. It doesn't matter if their defense are getting the points they need. They are still a team. If it takes your gunners to help your worthers get above...than so be it. Wheather it be thugged or gunned. I got shit loads of thuged last round. But it really didn't hurt by much, but if you get all your gunners hitting certain ones than that will help......I could see this game w/o gunners.....SNOWBLIND $160MIL....TCA $160MIL, odd $160MIL.....IF everyone was running the same strat or close to it, than you would end up with the same scores....RIGHT?
tca
5th November 2006, 06:23 PM
Exactly.
Nobody LIKES getting suicided, but it makes the game that much funner, the need to learn how to worth properly more important. How boring would it be if you didn't have to watch for yourself being on records? If you didn't have to be conscious of how close to the top 10 you were? (Some gunners, like odd thomas) target top 10 players.
It would be boring as fuck and just like a machine, same shit, day in, day out. *YAWN* Boring.
Diogee old
5th November 2006, 06:42 PM
OK I hate suiciders *not people who lose one or two jumps on a target* but the people that play ALL round to suicide. You know the type from day 1 they start jumping people 3 times higher then them just to give the other gunners a chance to win.or to jump the person with highest score overall just to make sure they dont win. Seriorsly putting creds on the market at well below current price is considered bad cuz you are not going for a good score, but suiciding day in and out is ok WHY? cuz its part of the game? well isnt market crashing then?
tca
5th November 2006, 07:47 PM
both are in my opinion, neither are against the rules, therefore they remain a part of the game ;)
Nazkyn
5th November 2006, 11:35 PM
Pure guns breaks 100 million piss easy.
They are talking scores much higher. ;)
Im with Tung, whinging about gunning is pathetic, fuck it, bring back SA banjo, give you cunts something useful to whinge about.
Shite suggestion, shite thread, end of story.
*Awaits pathetic "You've never broken 100 mil gunning" comments"*
You missed anything I said lol...
Firstly, I stated that i'm a shit gunner, but most of my pure gunning scores have kept up there with the junkie players until they cash their hoard, that was with little effort.
Secondly, thanks for backing my point up. Whether gunners score high (or low) is completely irrelevant, a good gunner isn't gonna spend all round suiciding so a change in the suiciding rules isn't gonna effect them, is it??
Exactly.
Nobody LIKES getting suicided, but it makes the game that much funner, the need to learn how to worth properly more important. How boring would it be if you didn't have to watch for yourself being on records? If you didn't have to be conscious of how close to the top 10 you were? (Some gunners, like odd thomas) target top 10 players.
It would be boring as fuck and just like a machine, same shit, day in, day out. *YAWN* Boring.
Is it usually the low players that get suicided or the people that are winning ;)
tca
5th November 2006, 11:42 PM
You missed anything I said lol...
Firstly, I stated that i'm a shit gunner, but most of my pure gunning scores have kept up there with the junkie players until they cash their hoard, that was with little effort.
Secondly, thanks for backing my point up. Whether gunners score high (or low) is completely irrelevant, a good gunner isn't gonna spend all round suiciding so a change in the suiciding rules isn't gonna effect them, is it??
Is it usually the low players that get suicided or the people that are winning ;)
Bolded is true, but why deny them that chance? (a)
Nazkyn
5th November 2006, 11:47 PM
Well we all know how gunners love getting suicided, so let me suicide you all round and then i'll ask you that question :twisted:
tca
5th November 2006, 11:49 PM
Well we all know how gunners love getting suicided, so let me suicide you all round and then i'll ask you that question :twisted:
Ok, i'll start calling you a red warrior then
have fun (Y)
Nazkyn
5th November 2006, 11:50 PM
Ok, i'll start calling you a red warrior then
have fun (Y)
PMSFL :-#
*Leaves quickly before this turns into a Reds bragging thread*
Every time you mention them 600 of them pop up lol.
Puppy Dogs and Ice Cream
6th November 2006, 12:16 AM
Ok, well from next ound i'll start suiciding the shit out of the gunners all round, see how they like it :)
lol dude i been getting suicided for almost 3 years it dont phase me a bit
$treet pharmaci$t
6th November 2006, 12:17 AM
it would be nice if there were some way of guns being defense if both people have the majority of guns the stronger gunner defends against the jump that way it would stop people like blue eyes and many others that are gunners spending most of the time jumping gunners i am sure it would be pretty hard to to get it in the game but it would maybe make it to easy to hurt the worth people but just thought i would put that out there see what u guys thought
Nazkyn
6th November 2006, 12:29 AM
it would be nice if there were some way of guns being defense if both people have the majority of guns the stronger gunner defends against the jump that way it would stop people like blue eyes and many others that are gunners spending most of the time jumping gunners i am sure it would be pretty hard to to get it in the game but it would maybe make it to easy to hurt the worth people but just thought i would put that out there see what u guys thought
Don't you gun by gunning gunners lol??
Puppy Dogs and Ice Cream
6th November 2006, 12:37 AM
point is game beenthis way for ages . its fine the way it is lets stop making these dumb threads and trying to change everything. yall sound like a bunch of gc fags with allthe ideas
Nazkyn
6th November 2006, 12:39 AM
point is game beenthis way for ages . its fine the way it is lets stop making these dumb threads and trying to change everything. yall sound like a bunch of gc fags with allthe ideas
WRONG, the drug limit was recently changed :P
0siris
6th November 2006, 01:13 AM
OK I hate suiciders *not people who lose one or two jumps on a target* but the people that play ALL round to suicide. You know the type from day 1 they start jumping people 3 times higher then them just to give the other gunners a chance to win.or to jump the person with highest score overall just to make sure they dont win. Seriorsly putting creds on the market at well below current price is considered bad cuz you are not going for a good score, but suiciding day in and out is ok WHY? cuz its part of the game? well isnt market crashing then?
why would you worry about a guy suiciding everyday? if your doing your junkie strat properly youll be able to get out of his reach...its called suicide for a reson.
Calienta
6th November 2006, 01:57 AM
Are you serious Debo?
You never check to see how many vests you lose when you get suicided? How is a junkie player supposed to triple somebody's worth in order to be free of suiciding?
And if you're being suicided everyday, it would follow that you're losing vests ... worth ... and hey now you're opened up for the good gunners.
0siris
6th November 2006, 02:04 AM
i dont get suicided when i play junkies :D and if i did id figure out how many guns id need to jump the gunner,and keep moving up(Y)
ps if the gunner is real shit(which he will be if hes suicideing everyday) yer not going to lose all that many vests
Puppy Dogs and Ice Cream
6th November 2006, 02:11 AM
WRONG, the drug limit was recently changed :P
yeah it was changed to what it originally was for the last few years they had changed it for like 6 rounds then changed it back cause was stupid .. game is set up properly now. whnever they have tried to change things such as the drug limit shit gets all screwed up so just play the game as is and stop worrying bout changes
Timoteo32
6th November 2006, 05:02 AM
Sorry but I hate suiding to, but that is why you shouldn't focus your cartel on nothing but worths. Having your gunners on standby ready to suicd, but do what you need to just get that edge
I understand your point but that's not quite fair when you just boot the suiciders then and replace them with worthers. I understand both sides but it does seem like there should be some punishment (dragging their cartel down) for suiciders.
Puppy Dogs and Ice Cream
6th November 2006, 06:28 AM
stfu bout suiciding its been around since the begging will always stay around it wont change now move on to another subject
$treet pharmaci$t
6th November 2006, 11:18 AM
Don't you gun by gunning gunners lol??
i only gun gunners that gun me when i am running junkies other than that if i am gunning it takes a bunch of jumps before i retaliate lol
Timoteo32
6th November 2006, 12:12 PM
stfu bout suiciding its been around since the begging will always stay around it wont change now move on to another subject
You're more than welcome to stop bumping the thread with your posts ;)
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