dr who
5th December 2006, 11:44 PM
I know that suiciding is part of the game, and that there won't be any limits imposed, so how about this suggestion for an alternative safety mechanism.
For each time (in a row) someone gets jumped unsuccessfully, there is a progressively greater chance that the next unsuccessful jump will be almost completely repelled, for example:
------------------------------------------------------------------------
You atempt to jump so-and-so, but he over powers you! You can't get anything off him!
In the battle you lost 47,189 guns and 65 vests, but destroyed 33 guns and 32,446 vests from your enemy.
You atempt to jump so-and-so, but he over powers you! You can't get anything off him!
In the battle you lost 51,099 guns and 55 vests, but destroyed 80 guns and 36,878 vests from your enemy.
You attempt to jump so-and-so, but he was expecting you and you were ambushed!
In the battle you lost 63,788 guns and 77 vest, but destroyed 4 guns and 332 vests from your enemy.
You atempt to jump so-and-so, but he over powers you! You can't get anything off him!
In the battle you lost 56,483 guns and 46 vests, but destroyed 53 guns and 45,387 vests from your enemy.
------------------------------------------------------------------------
After, say, 8 unsuccessfull jumps in a row, then all jumps are repelled in this way, until either a successful jump, or 24 hours have passed, then the safety mechanism gets reset. Repelled jumped are counted as unsuccessful jumps. Of course, the chances that an attack will be repelled depends largely on how far ahead in worth the victim is.
For each time (in a row) someone gets jumped unsuccessfully, there is a progressively greater chance that the next unsuccessful jump will be almost completely repelled, for example:
------------------------------------------------------------------------
You atempt to jump so-and-so, but he over powers you! You can't get anything off him!
In the battle you lost 47,189 guns and 65 vests, but destroyed 33 guns and 32,446 vests from your enemy.
You atempt to jump so-and-so, but he over powers you! You can't get anything off him!
In the battle you lost 51,099 guns and 55 vests, but destroyed 80 guns and 36,878 vests from your enemy.
You attempt to jump so-and-so, but he was expecting you and you were ambushed!
In the battle you lost 63,788 guns and 77 vest, but destroyed 4 guns and 332 vests from your enemy.
You atempt to jump so-and-so, but he over powers you! You can't get anything off him!
In the battle you lost 56,483 guns and 46 vests, but destroyed 53 guns and 45,387 vests from your enemy.
------------------------------------------------------------------------
After, say, 8 unsuccessfull jumps in a row, then all jumps are repelled in this way, until either a successful jump, or 24 hours have passed, then the safety mechanism gets reset. Repelled jumped are counted as unsuccessful jumps. Of course, the chances that an attack will be repelled depends largely on how far ahead in worth the victim is.