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dr who
5th December 2006, 11:44 PM
I know that suiciding is part of the game, and that there won't be any limits imposed, so how about this suggestion for an alternative safety mechanism.

For each time (in a row) someone gets jumped unsuccessfully, there is a progressively greater chance that the next unsuccessful jump will be almost completely repelled, for example:

------------------------------------------------------------------------
You atempt to jump so-and-so, but he over powers you! You can't get anything off him!
In the battle you lost 47,189 guns and 65 vests, but destroyed 33 guns and 32,446 vests from your enemy.

You atempt to jump so-and-so, but he over powers you! You can't get anything off him!
In the battle you lost 51,099 guns and 55 vests, but destroyed 80 guns and 36,878 vests from your enemy.

You attempt to jump so-and-so, but he was expecting you and you were ambushed!
In the battle you lost 63,788 guns and 77 vest, but destroyed 4 guns and 332 vests from your enemy.

You atempt to jump so-and-so, but he over powers you! You can't get anything off him!
In the battle you lost 56,483 guns and 46 vests, but destroyed 53 guns and 45,387 vests from your enemy.
------------------------------------------------------------------------

After, say, 8 unsuccessfull jumps in a row, then all jumps are repelled in this way, until either a successful jump, or 24 hours have passed, then the safety mechanism gets reset. Repelled jumped are counted as unsuccessful jumps. Of course, the chances that an attack will be repelled depends largely on how far ahead in worth the victim is.

MIKETALLICA
5th December 2006, 11:48 PM
Thats pretty simple, and useful, and an all around good idea, you got my vote.(y) , not that it matters. But you still got it.;)

Puppy Dogs and Ice Cream
6th December 2006, 12:19 AM
there is a limit on suicides---if a gunner loses 5 jumps in a row he isnt able to jump for 24 hours

lilnutt21
6th December 2006, 12:59 AM
I think there are enough rules that favor the worther vs. the gunner. I think there should be something that will reward the gunner. Like after there 3rd successful jump there next jump gets a reward boost. Instead of making it a game where only a select few want to gun make it to where more people want to do it because it is not the most impossible thing to do. Maybe something like vests are worth more than guns but for every 5 guns you have the worther needs 8 vests. Just a suggestion.


Nutt

Puppy Dogs and Ice Cream
6th December 2006, 01:16 AM
i just say leave it as it is.. there is no issues gunners dont need a boost cause if you have 3 succesful jumps you will make the 4th and 5th unless you dont know what your doing

tca
6th December 2006, 02:20 AM
stupid idea

stop trying to make the game totally worth dominated, fucking idiots

Dirty Northern Bastard
6th December 2006, 06:55 AM
I think there are enough rules that favor the worther vs. the gunner. I think there should be something that will reward the gunner. Like after there 3rd successful jump there next jump gets a reward boost. Instead of making it a game where only a select few want to gun make it to where more people want to do it because it is not the most impossible thing to do. Maybe something like vests are worth more than guns but for every 5 guns you have the worther needs 8 vests. Just a suggestion.


Nutt


I see where your coming from with this one , but if you make gunning easier , you'll end up with no one to jump cause everyone will just be jumping each other , as for suicides it's a risk you take playing worth ,

but somehow making it harder to jump higher players would be an idea but only as long as guns and vests had equal value ,

for example you can only jump a player twice your worth , then the suiciders will have to know what there doing to keep up and a serious gunner will think twice about the obvious drop in there own worth too.

jaysastra04
6th December 2006, 08:15 AM
um, isnt that what the game is all about? worth....

tca
6th December 2006, 08:22 AM
no, its about gunning, worthing, playing the best and being the best through whatever shit comes at you

not being a fucking pussy and whining trying to get stuff reduced cos you got abit fucked with

steff
6th December 2006, 08:28 AM
It won't work. Why? Because if I were a gunner or a worther. I'd get someone with no vests or guns respectively, to hit me. Thus I don't lose anything whilst I am not available to be hit again.

Kloaked Spirit
7th December 2006, 09:46 AM
It won't work. Why? Because if I were a gunner or a worther. I'd get someone with no vests or guns respectively, to hit me. Thus I don't lose anything whilst I am not available to be hit again.

That has nothing to do with why this wouldn't work. Your argument should be that you'd just have someone with little worth jump and lose enough times so when a real gunner comes along and fails, he'll get the drastic result. Of course, you could argue that teaming up to do that would be considered illegal along the lines of the Team Az strategy. You could also negate people abusing it by resetting the variable back after certain conditions are met (which he already stated would happen.)

I don't see why having this done would be such a bad idea. It'd certainly save you from a potential suicide or two, but doesn't have an effect on actual gunners since they shouldn't be losing the jumps they get involved in. Plus based on what it takes for this to trigger, the only people this would trigger would likely be suicide targets.

there is a limit on suicides---if a gunner loses 5 jumps in a row he isnt able to jump for 24 hours

That's only a limit on the gunner side. You could have 5 entire cartels suicide one person with 5 failed jumps in one day if you were able to orchestrate it.