View Full Version : DopeWars V2 Q&A Thread!
Jacx
29th June 2007, 02:57 PM
Please sign up here: http://play.dopewarsonline.com
Please then report any bugs you find in this thread!
Thanks!
Current found bugs:
Number of visits to the "local dealer" Total number, remaining visits needs adding plus token cost for trip.
limit on who you can attack needs adding
fee to put and pull credits off the black market?
freebies link needs adding
Machines not working
when you jump for junkies, they go straight into working junkies
cartel member count fluctuates
cartel benifits
lab fixed
logout added
Note dealer visits will be added in time!
additions,
police arrest thugs
example:Fri Jun 29, 2:20 PM
• Some thugs from Catch-22 (#11) came by and counted your junkies. When the police came 0 of your thugs were arrested and 38 of your opponents thugs were arrested
game chat- everyone in that game can talk on game chat regardless of what cart you are in!
Hide events like being jumped but also be able to look at a archive of events at anytime!
Expectation
29th June 2007, 03:01 PM
Hmm, doesn't seem like I can get drugs out the lab. And is that ratio 1 lab for 20 junkies?
JONNY.P
29th June 2007, 03:06 PM
i got 5lab producin 100drugs a turn the bought 100junkies but it stopped producin drugs after around 30turns went to 90 then 0
Jacx
29th June 2007, 03:07 PM
ok for starters, the settings are NOT the same as dopewars in general so dont assume u know the ratios.
If u did 100 in one go u probably had then come out and then back in to training.
Treadon
29th June 2007, 03:08 PM
something is up with the lab, it's acting fishy, need to catch that bug
JONNY.P
29th June 2007, 03:10 PM
ok for starters, the settings are NOT the same as dopewars in general so dont assume u know the ratios.
If u did 100 in one go u probably had then come out and then back in to training.
yes but my lab should not stop makin drugs
Jacx
29th June 2007, 03:12 PM
there u go...see u fuckers are usefull
Treadon
29th June 2007, 03:26 PM
k i think i got that lab issue
Expectation
29th June 2007, 03:33 PM
Yes, working for me.
Need more tokens.
Cushion
29th June 2007, 03:33 PM
screen resolution matters :)
Jacx
29th June 2007, 03:50 PM
can i ask you guys to test EVERYTHING, that means jump people, thug them, mess with settings and actually try and break it...more u find now, more we can have it stabalised for release
Expectation
29th June 2007, 04:02 PM
Put in log out and forum links?
Jacx
29th June 2007, 04:04 PM
Put in log out and forum links?
:super:
Expectation
29th June 2007, 04:08 PM
I know that you don't care about ratios, but damn, a lot of shakes to get to 200% and it really doesn't stay there.
Sry, don't know how better to say this.
Still don't see Cartel Benefits or anything, we all have junkies and lab, so should see some bennies
and:
Cannot Send Thugs
You cannot thug Master Sgt. because this person is in your cartel. Find a target that is not in your cartel and try to send your thugs out on them.
lol
Expectation
29th June 2007, 04:22 PM
Number of visits to the "local dealer" Total number, remaining visits...
Ridgeback
29th June 2007, 04:37 PM
15 Cushion (#7)American Pie (#5)$427,322
16 Baby Jeebus (#19)SA BuFu (#12)$327,830
17 Santo (#8)Cartel de Juarez (#6)$164,111
18 Dymond (#4)None$32,055
19 Treadon2 (#14)None$0
20 Ridge (#20)Jacx sucks (#13)$0
21 NEVERMORE (#21)None$0
22 111 (#22)None$0
and then i get this...
Cushion (#7) jumped you and was able to beat you down. They made off with 0 junkies, $90,200 and 0 square feet worth of drug lab equipement. In the shoot-out you lost 0 guns and 0 vests. Your opponent lost 2 guns and 2 vests.
there's no limit on who you can attack then :S
Jacx
29th June 2007, 04:42 PM
not yet
needs adding
Zeus
29th June 2007, 04:43 PM
I have leather vest with 989 used pockets, 192 junkies. Each time I recruit a junkie, a few go into training.
TraPStaR
29th June 2007, 04:45 PM
1 TraPStaR (#13) Old Number 7's (#2) $126,530,868
2 !!!combatdave!!! (#5) Liberty Narcotics (#1) $2,596,127
Fri Jun 29, 2:34 PM
• You sold 1 units of LSD for $2,147,483,647 each. Total proceeds were $2,147,483,647.
TraPStaR
29th June 2007, 04:47 PM
dealer visits no limits
costs nothing to place and remove goods from black market.
3x worth dont matter in jumps....
5x dont matter in thugs...
more coming
Ridgeback
29th June 2007, 04:48 PM
freebies link?
JONNY.P
29th June 2007, 04:49 PM
doesn't cost tokens to place or pull creds from market
Jacx
29th June 2007, 04:56 PM
added the cread cost issue to the list on the first post.
will add the freebies part now
Ridgeback
29th June 2007, 05:07 PM
• You sold 500 units of LSD for $900 each. Total proceeds were $450,000
no i didn't. i sold pimp creds
Ridgeback
29th June 2007, 05:18 PM
hehehe
Jump Results
You Won
In the battle, you took from your enemy: Labspace:0Junkies:9Money:$29,782,297,962
In the battle you lost Guns:357Vests:0
In the battle your enemy lost Guns:0Vests:31
I did this twice
this is hardly fair!!! • Expectation (#3) jumped you, but you were able to fight him off. In the shoot-out you lost 624,688 guns and 139,222 vests. Your opponent lost 294 guns and 37 vests.
Expectation
29th June 2007, 05:23 PM
Perfectly fair :)
1 Expectation (#3) WeSmokedYa! (#4) $13,299,621,948
2 Ridge (#20) Jacx sucks (#13) $2,778,730,320
3 TraPStaR (#13) Old Number 7's (#2) $124,178,608
4 !!!combatdave!!! (#5)Liberty Narcotics (#1) $10,621,218
5 Catch-22 (#11) Liberty Narcotics (#1) $2,486,305
Expectation
29th June 2007, 05:24 PM
can't delete the post
Ridgeback
29th June 2007, 05:27 PM
Perfectly fair :)
1 Expectation (#3) WeSmokedYa! (#4) $13,299,621,948
2 Ridge (#20) Jacx sucks (#13) $2,778,730,320
3 TraPStaR (#13) Old Number 7's (#2) $124,178,608
4 !!!combatdave!!! (#5)Liberty Narcotics (#1) $10,621,218
5 Catch-22 (#11) Liberty Narcotics (#1) $2,486,305
:argh:
can't delete the post
what post?
Capking
29th June 2007, 05:30 PM
1. The -0- that comes up in the quantity line, asks for trouble. But could be a way to mess up some games.
2. You cannot do a player's list for your gunners!
Ridgeback
29th June 2007, 05:31 PM
has the drug purchase limit been set up? - You have purchased 384,000 of goods for a total cost of $11,520,000.
Expectation
29th June 2007, 05:31 PM
:argh:
what post?
Must have refreshed the screen and it double posted my ealier post.
Back on topic
Can you fix spaces and returns in the discussions.
I.E. I type a sentense, press return for anew line. It just keeps wrapping up the text.
Expectation
29th June 2007, 05:32 PM
has the drug purchase limit been set up? - You have purchased 384,000 of goods for a total cost of $11,520,000.
I bought the magic ice cream suit. I was able to buy the entire coat in one shot. SO, no limit yet.
Got to run, i'll try more later.
Aiyana
29th June 2007, 05:34 PM
i am sooo effing lost
ummmmm...lol how do u spent your money..hehehe
i had 4 tokens i left the room for a min refreshed the page and had like 29...wtf?? maybe i had more than i thought?:grin:
Aiyana
29th June 2007, 05:40 PM
now i have 52...WTF???
Ridgeback
29th June 2007, 05:46 PM
2 tokens every 2 mins.
Aiyana
29th June 2007, 05:47 PM
no i think i might be getting more than that...could be wrong
i will have to check and get back
Cushion
29th June 2007, 05:52 PM
more tokens are being given out so that people can check it easily and consistantly without waiting on tokens
Ridgeback
29th June 2007, 05:54 PM
Most Gun Machines - eh??? changing the names as well i see. lol
Mitch
29th June 2007, 05:54 PM
I went to the Factory to get some more Presses. After buying more Presses the preset "0's" come back.
TraPStaR
29th June 2007, 06:08 PM
you can jump someone as many times as you want and keep winning with putting them in the hospital...
Cushion
29th June 2007, 06:38 PM
• FIRE (#16) jumped you, but you were able to fight him off. In the shoot-out you lost 186 guns and 125 vests. Your opponent lost 73 guns and 398 vests.
bit sexist init lol ?
JONNY.P
29th June 2007, 06:42 PM
you can jump someone as many times as you want and keep winning with putting them in the hospital...
yeh you wanker
KACK
29th June 2007, 06:49 PM
idk if anyone said this but to go to dealers the ones that used 2 tokens normal need 1 and the ones the needed 3 use 2.
Station Name
Tokens Needed
Travel
LCBO 1
Pearson Airport 1
York University 2
Yorkdale Mall 1
Union Station 1
Fort York 2
Skydome 2
Ritesh's House 1
KACK
29th June 2007, 06:56 PM
i think they dont show Player Search
Capking
29th June 2007, 07:26 PM
Machines are not producing any vests or any guns!
JONNY.P
29th June 2007, 09:00 PM
i get guns but no vests
Jacx
29th June 2007, 09:02 PM
see first post for current status.
No max token limit set due to testing.
Ridgeback
29th June 2007, 09:27 PM
when you buy vests etc, the value you've purchased stays in the quantity box and doesn't reset back to a blank box
it looks like all the creds come up as a drug when you sell them...• You sold 2,990 units of Cocaine for $995 each. Total proceeds were $2,975,050. <--- this was home ec
PiNkPaNtHeR22432323
29th June 2007, 10:48 PM
when you buy vests etc, the value you've purchased stays in the quantity box and doesn't reset back to a blank box
it looks like all the creds come up as a drug when you sell them... You sold 2,990 units of Cocaine for $995 each. Total proceeds were $2,975,050. <--- this was home ec
happened for me aswell...
cocaine=home ec
heroin=shop
and thats all that i've sold so far
Eyez Neverclear
29th June 2007, 11:54 PM
lol both presses and machines give you -$2 in worth
KACK
30th June 2007, 12:12 AM
Machines are not producing any vests or any guns!
i get guns but no vests
actually u get the vests but they show it when u get them
Moonblood
30th June 2007, 12:45 AM
Wouldn't be dopewars without typos ;) hehe.
'equipement' should be 'equipment' (when you get jumped, lab equipment)
PiNkPaNtHeR22432323
30th June 2007, 01:35 AM
Wouldn't be dopewars without typos ;) hehe.
'equipement' should be 'equipment' (when you get jumped, lab equipment)
nice catch ;)
Niefer
30th June 2007, 01:46 AM
1. Drug Lab: will the price remain $15,000?
2. Black Market: I'd like the old order - "Max Buy" column to be the last column in the table (not the 2nd).
3. Street Corner: "Each junkie must be paid 1 unit of Crystal Meth" - Why Crystal Meth and not a drug in general?
4. Will be some differences between the different drugs at all?
5. Is there really 1 hour difference between the old and the new DopeWars times?
6. I'm 26th on the Scores page but on the Home page it says my rank is 59. ???
Niefer
30th June 2007, 02:41 AM
I've tried McRonald's strat - works excellent ;)
You have worked for 7 tokens and earned $35,000.
But after this my stamina dropped down to 25%, wtf?
Blindj
30th June 2007, 07:17 AM
i did one post in game on the msg's
they dont space like this^^^^
and i dont know if this has been mentoned but i got 5 machines and 30tokens later they are not producing jack .
and getting 20 then 10 junkies at a time this is the training amount for each to get out . wounld think it would be insink with how tokens were spent
Training Junkie # Training Day Remaining
1 21
2 21
3 22
4 23
5 23
6 24
7 28
8 28
9 29
10 33
11 33
12 33
13 34
14 34
15 35
16 36
17 36
18 39
19 39
20 39
21 39
22 40
23 40
24 41
25 43
26 44
27 44
28 47
29 47
30 48
Blindj
30th June 2007, 07:28 AM
sorry for the double lol
is this ment to say this or should it be gun presses?
Gun Machines 20 49 1 Tokens + $15,000
edit: the post on the sewing machines not making stuff is somewhat right . lol
sewing machines are making vests. i have some. the thing is they dont show on the production per token it shows 0 .
second edit: is this ratio right ? if so it is a suiciders dream lol
Jump Results
You Lost
In the battle you lostGuns: 339
Vests: 15
In the battle your enemy lostGuns: 0
Vests: 2,619
third edit: i got 135 thugs and have 270 of them now
fourth edit: stamina drops like normal at mc ronalds when tokens spent . but current stamina drops also while tokens are spent , doesn't stay or go to say 200 it goes down , so you need enough shakes to cpver the worth you are going to to be at 200 stamina
JONNY.P
30th June 2007, 08:46 AM
i have 90 lab but only producin 500drugs
edit
after gettin more junkies it seems i am maxed my coat and it goes up as you get the junkies to use
does not inform you your coat is full
edit
actually my coat is not filling for some reason
Expectation
30th June 2007, 09:01 AM
Ive seen several people posting about the black market that it doesn't take tokens,
But: There is no lag time between when you put things up and when they are availble to sell
Also, I just used Safari (Macs) trying to get into the new dopewars game. And when I go to buy junkies, I can't. I only see the top of the page and can't scroll down.
Expectation
30th June 2007, 10:05 AM
Also, when you jump for junkies, they go straight into working junkies, they don't go into training like normal.
KACK
30th June 2007, 02:01 PM
when u jump someone the stamina drops to 163% not 160% and it takes 11 tokens to get it to 200%
Cushion
30th June 2007, 02:11 PM
yeah ratios are differant thats why
Mitch
30th June 2007, 07:51 PM
1 token = 4% boost.
Deadwrong
1st July 2007, 03:58 PM
im still having drug lab issues, when i buy the drug lab space, it doesnt produce drugs untill i buy junkies too.....
Eyez Neverclear
1st July 2007, 10:09 PM
If your coat is full you stop producing as many drugs. Which of course doesn't matter if your coat is full. Its just weird seeing the number drop every token
Niefer
4th July 2007, 02:46 AM
The menu bar doesn't work in Opera 9.21, now it has only one item - Messages. And it's after the las reset Monday July 2, 2007. 3:13 PM EDT (it worked properly before the reset).
Expectation
9th July 2007, 12:08 PM
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 1
SELECT id FROM users WHERE sessionkey='' AND id=
When i try to log from IE.
When I am now in FF, the menu bar is off, everything is jumbled together.
Cushion
9th July 2007, 12:15 PM
did u try and quick link using this link ? http://play.dopewarsonline.com/index.php?c=home ?
if so thats the prob, u need to do http://play.dopewarsonline.com/ :)
Zeus
11th July 2007, 12:47 PM
When someone put junkies into training, they all go into training. Some ppl have figured out by doing so, when a gunner jumps them, 0 junkies get taken away since all are in training.
Expectation
14th July 2007, 10:40 PM
• kool69gy (#17) jumped you, but you were able to fight him off. In the shoot-out you lost 10,829 guns and 16,210 vests. Your opponent lost 2,845 guns and 4,732 vests.
1 Expectation (#14) WeSmokedYa! (#5) $121,238,018
53 kool69gy (#17) The Kelly Gang (#4) $31,343,581
Don't forget to add in the 3 times your worth thing for jumping. And I lost a total of 27,000 vests/guns and he lost 7,500 vests/guns.
Eyez Neverclear
15th July 2007, 03:59 AM
kool69gy (#17) jumped you, but you were able to fight him off. In the shoot-out you lost 10,829 guns and 16,210 vests. Your opponent lost 2,845 guns and 4,732 vests.
1 Expectation (#14) WeSmokedYa! (#5) $121,238,018
53 kool69gy (#17) The Kelly Gang (#4) $31,343,581
Don't forget to add in the 3 times your worth thing for jumping. And I lost a total of 27,000 vests/guns and he lost 7,500 vests/guns.
lol even in a test game there are jealous bitches suiciding the top guys when they know they have no chance at winning
Expectation
6th August 2007, 07:01 PM
So, D++ was reset?
If so, a new bug. Can't upload an image, an image that we have used for a long time even the last verson of D++
This was the error:
Warning: copy(logos/18/1.gif) [function.copy]: failed to open stream: No such file or directory in /var/www/html/d++/play/cartel.php on line 259
Cushion
6th August 2007, 07:05 PM
D++ hasnt been reset :)
"This Test Room Will Close On Monday August 6, 5PM EST.
It will be replaced with DopeWars Online V2"
Eyez Neverclear
7th August 2007, 03:57 AM
So, D++ was reset?
If so, a new bug. Can't upload an image, an image that we have used for a long time even the last verson of D++
This was the error:
Warning: copy(logos/18/1.gif) [function.copy]: failed to open stream: No such file or directory in /var/www/html/d++/play/cartel.php on line 259
I noticed that myself
As well as the price of lab space in A games is only $7,000. Whereas its correct in B games at $15,000
tARt
7th August 2007, 04:00 AM
my menu bar is stacking worse than LHR
http://img409.imageshack.us/img409/5099/picture3ui2.th.png (http://img409.imageshack.us/my.php?image=picture3ui2.png)
Jacx
7th August 2007, 01:06 PM
eyez...the d++ will have most the same settings as the real games in a and b current
Jacx
7th August 2007, 01:21 PM
Please post your questions about DopeWars V2 here and we will try and answer the questions in a timely manner!
Some info about DopeWars V2:
Dopewars V2 also known as D++ is basically Dopewars online but with a new database and new code! With the new version the admins have more control of the game and can infuture do much more for the players in terms of special games and events!
The new code also allows more features such as ingame discussion and private games!
Please ask your questions below and we will add the question and answer to this first post for easy reference!
Question: Will my premium handle work in the new dws.
Answer: Yes all premium handles will be moved over to DopeWars V2 at no cost, however please note this might not be intime for the first round on the new setup, please be patent!
Question: What games will be avalible?
Answer: Games A and B will be avalible at the start of the next rounds, C Games is being freshly coded for V2 and will be avalible soon (Beta test first)
Question: Will the game settings be the same?
Answer: Most of the settings will be the same with some slight differences! Main changes are its now 1 token every 12 min rather than 2 evey 25 meaning you will now have slightly more tokens per round! Also there is a change in lab cost tokens wise and the free tokens feature has been removed!
Question: will it have the same rules as now?
Answer: The Main rules will all be the same, any slight rule changes will be announced and will show up on the user agreement you sign each round!
Question:will we start with any money?
Answer: Same as always $1,000,000
Question: what about the APIs will the new game work on them?
Answer: API's Will work, but Not for the first round or two! When the game is running smooth we will re-add that feature!
Question: Will mobile treadon also work?
Answer: Same as the API's answer really, yes but not immediately!
Question: Will Premium cartels work?
Answer: Yes but becuase of the new code and style it needs reprogramming to work, Thus it will not be avalible for a while!
Question: When do the V2 medals start?
Answer: First A game medal round starts on Sep 1st and ends as usual on Sep 30th! First B game starts on Sep 15th to Oct the 14th as usual!
Question: Where is the records page?
Answer: It will be there in time for reset!
Question: what will the token limit be?
Answer: 170
Question: What coat will i have at the start?
Answer: That is a change, you will all now start at skin level!
Question: Will there still be medals?
Answer: yes in games 1-4...this might increase to games 1-6, being debated!
curlybogtrotter
7th August 2007, 01:33 PM
Aww no more free tokens :(
steff
7th August 2007, 02:07 PM
Good, it was a pain in the arse just remembering then waiting 30 seconds. :P
steff
7th August 2007, 02:15 PM
The menu bar doesn't work in Opera 9.21, now it has only one item - Messages. And it's after the las reset Monday July 2, 2007. 3:13 PM EDT (it worked properly before the reset).
Quoted for emphasis, see I'm not the only one who uses it!!!
Jacx
7th August 2007, 02:32 PM
Opera is being worked on by rit, will be working by reset time!
Cowboy From Hell
7th August 2007, 02:43 PM
-my junkies don't go to work :(
-coat always empty
-no money, I can see it only in the home screen
edit: couldnt upload cartel logo
Jacx
7th August 2007, 02:48 PM
yeh he is playing with the code right now
Tekke
7th August 2007, 03:10 PM
Coat Type Pakistani Made Travel Turban
Total Pockets 48,000
Used Pockets 2,950
Empty Pockets 45,050
and when i go to sell drug:
you have:
Crystal Meth 0
LSD 0
Cocaine 0
Heroin 0
Special K 0
Marijuana 0
Ecstacy 0
Cushion
7th August 2007, 03:58 PM
will be be updated before hand of any new changes ?
ruffnready
7th August 2007, 04:40 PM
Agames
* Lab Production: 54
* Junkie Payout: 54
Your drug lab is currently 6 square feet.
To expand your drug lab by 1 square foot, the cost is:
* $7,000
* 1 Tokens
* Labspace will begin producing goods immediately each time you spend a token.
each sq ft of lab only produces 9 units of drugs,,will it stay like this,and the price to expand will that stay
fire
7th August 2007, 04:54 PM
will it have the same rules as now? will we start with any money?
what about the APIs will the new game work on them?
Cushion
7th August 2007, 04:58 PM
i can see this takin a while to be 100% sorted :giggle:
holy shit
7th August 2007, 05:42 PM
Your current stamina is 100nd your maximum stamina is 100 You've drank 0 shakes to date.
i bolded a spelling mistake
also i noticed my lab and junkies aren't automatically given a payout drug... in the new game is it mandatory for us to do so before gettin any or will it be a default and put on meth like it is now?
and also my lab is not creating any drugs at the moment at all... is it set like that for now until the game actually starts or should i be gettin some?
Cushion
7th August 2007, 05:55 PM
will mobile treadon also work :giggle:
Buckledmac
7th August 2007, 06:07 PM
no more freebies :O are we giving up on the starving africans :argh:
bloody quitters!
slip
7th August 2007, 06:11 PM
how do i make our cartel a premium cartel, i have a premium player account?
Cushion
7th August 2007, 06:19 PM
i dont think premium cartels are used anymore :)
Cushion
7th August 2007, 07:17 PM
people who signed up before starting money was fixed have $0 so every individual player needs money or reset it again :)
steff
7th August 2007, 08:50 PM
Except for ones that have already been made.
dose
7th August 2007, 09:21 PM
NEW C2 GAME BUGS!!
THERE ARE ALOT OF BUGS!!
CANT SEE WORTH
CANT SEE MONEY
*except in status page*
NO DRUGS FOR SALE at dealer
CANT GET JUNKS OUT OF TRAINING
CANT SEE NEW POSTS FOR GAME TALK or for cartel
labs not producing
also you start with $0 and 150 tokens
THATS ALL IVE FOUND FOR NOW!
$treet Thug 420
also
NO FREEBIES OR ADDS
Eyez Neverclear
8th August 2007, 02:52 AM
people who signed up before starting money was fixed have $0 so every individual player needs money or reset it again :)
Its just screwing around at this point. There is no reason to start it over til the end of the month.
Hell I started with about 4200 tokens in B1 and it seems nobody else had that advantage in there (I assume so because of the scores). If only my junkies would have come out of training at some point..... I'd have a huge score ;)
Cushion
8th August 2007, 09:36 AM
in order to win medals in B, will we have to change to V2 this reset coming (15th August) or the one after that ?
Jacx
8th August 2007, 03:28 PM
first post updated!
Buckledmac
8th August 2007, 04:41 PM
would it not be better to keep the game as a beta and not launch until it is all completed to include the api, premmie player, cartel player and mobile etc etc?
holy shit
8th August 2007, 05:58 PM
Your current stamina is 100nd your maximum stamina is 100 You've drank 0 shakes to date.
i bolded a spelling mistake
also i noticed my lab and junkies aren't automatically given a payout drug... in the new game is it mandatory for us to do so before gettin any or will it be a default and put on meth like it is now?
and also my lab is not creating any drugs at the moment at all... is it set like that for now until the game actually starts or should i be gettin some?
bump
sry jacx but ya missed mine unless they are irrelavant
Jacx
8th August 2007, 11:16 PM
spelling...its rit lol.
lab payout i will check, and for not getting any i woild check with the wife!
Diogee old
9th August 2007, 02:38 AM
now will this be converted to the main page or will it stay under play.treadon.us??
Also when will the play.treadon.us be on main page access if you are not converting??
siggins
9th August 2007, 12:48 PM
Are we going to have on the records page:
most shit won in a jump? you know what they are. Or am i blind and just not seeing them? :hidey:
Sharksbite!
9th August 2007, 09:01 PM
This has happened twice and it doesn't seem right.
Started with 278 junkies, and 20324 units of meth.
Should have been able to recruit 65 junkies, hit 65 and payed out 62 times, the last two or three tokens didn't pay and dumped all my junkies back into training.
You currently have 0 working junkies and 343 junkies in training.
Coat Type Leather Vest
Total Pockets 24,000
Used Pockets 1,165
Empty Pockets 22,835
As you can see, I still have enough drugs to pay three more times. It just didn't pay them.
So knowing that I have 1,165 units of meth and 343 total junkies, I tried to recruit 1 more junkie.
Lab Production: 0
Junkie Payout: 344
Junkie Revenue: $0
Guns Produced: 0
Vests Produced: 5
Didn't work. Still showing Used Pockets 1,165 & Empty Pockets 22,835
Am I missing something really stupid here?
Smurf Hunter
10th August 2007, 12:51 AM
the black market is up and running in A games
siggins
10th August 2007, 12:37 PM
sorry if its been brought up already. I posted in other thread but i think it is wrong thread.
Are we going to get the most junkes/lab/money won in jumps on the record page? Im in one of the games and it is not there. Also maybe add in the scores page what game you are in. If it somewhere else and i just havent found it :hidey:
CrayZii-InDiaN
10th August 2007, 01:33 PM
All games score
current top scores
i cannot find them :S
bigtastydrugempire
10th August 2007, 06:40 PM
I started my own cartel and the cartel news content goes past the back ground and some of the text is overlapped by the background and is unreadable.
iceman420
12th August 2007, 11:08 AM
I have a question...
Q: Will the maximum number of tokens still be 168 as it has been for a long time or will that be changed to something new for this new dws setup??
I personally think 200 tokens is a good maximum. And that may also slow down babysitting a little to being their will b practically and extra half day to add to the time before they needed to play.
Deadwood
12th August 2007, 01:28 PM
This is all new to me :O
Jacx
13th August 2007, 03:20 PM
what browser are u using?
Jacx
13th August 2007, 03:28 PM
This has happened twice and it doesn't seem right.
Started with 278 junkies, and 20324 units of meth.
Should have been able to recruit 65 junkies, hit 65 and payed out 62 times, the last two or three tokens didn't pay and dumped all my junkies back into training.
You currently have 0 working junkies and 343 junkies in training.
Coat Type Leather Vest
Total Pockets 24,000
Used Pockets 1,165
Empty Pockets 22,835
As you can see, I still have enough drugs to pay three more times. It just didn't pay them.
So knowing that I have 1,165 units of meth and 343 total junkies, I tried to recruit 1 more junkie.
Lab Production: 0
Junkie Payout: 344
Junkie Revenue: $0
Guns Produced: 0
Vests Produced: 5
Didn't work. Still showing Used Pockets 1,165 & Empty Pockets 22,835
Am I missing something really stupid here?
ur working on old math...some things have been adjusted so u need to work ur math out a bit more!
Jacx
13th August 2007, 04:09 PM
updated
Sharksbite!
14th August 2007, 12:10 AM
As long as each junkie gets payed one unit (drug of choice) every time a token is spent, then the math hasn't changed.
My problem is that someone has stitched a few of my pockets closed after I filled them.
Coat Information
Coat Type: Pakistani Made Travel Turban
Coat Price: $1,679,616
Total Pockets: 48,000
Used Pockets: 48,000
Empty Pockets: 0
Coat Contents:
Crystal Meth: 44,129
My 48000 pocket coat will only pay out 44,129 units. Same thing if I try and sell, only 44,129 unit available for sale.
Essentially, I'm left with 44,129 usable pockets. Not a problem as long as I check my coat information each time and use "coat contents", not "used pockets", for my calculations.
Jacx
14th August 2007, 01:43 AM
ok will have it checked out
Sharksbite!
14th August 2007, 02:32 AM
Excellent!!
Thank You!
-=REMO=-
14th August 2007, 10:33 AM
If you don't set your drug lab production then you produce units of nothing that take up coat space, but don't show up as contents, these do however appear to pay your junkies as long as you don't set your junky input.
The max buy value is calculated before tokens are spent, so if you have a max buy of 50 machines, and then you buy some, the screen that loads will still display your max buy as 50 even if it has changed.
Jacx
14th August 2007, 12:24 PM
ghost units fixed..will check the other part out
Jacx
14th August 2007, 12:27 PM
ok you should be able to fill your coat fully now, it was a ghost unit problem!
We was gonna set it so that u choose ur drug at the start but as it seems to produce these ghost units when u don't select a drug but u own lab space (aka u produce units of nothing that fill ur coat) that now its gonna be set to c-meth at the start!
Oh and all all old ghost units should be gone now!
Ero-Sennin
14th August 2007, 04:12 PM
When We jump people they dont see who it was.
Cant see event either
Jump records were cool... put it back on
and please, MAke the player list for the whole room available..
Adding people into cartel affiliation is taking forever.
Cushion
15th August 2007, 08:45 AM
when people jump you it only shows a bullet point, same when uve been thugged, the jump doesnt show :) might need delaying before moving to V2 this quick
tca
15th August 2007, 11:15 AM
I have a general question, when this comes into full effect, i forget the exact dates, but will the sign up sheet and all that automatically take you to V2 or still to V1 and you have to click that annoying link to get to V2?
steff
15th August 2007, 01:13 PM
I have a question...
Q: Will the maximum number of tokens still be 168 as it has been for a long time or will that be changed to something new for this new dws setup??
I personally think 200 tokens is a good maximum. And that may also slow down babysitting a little to being their will b practically and extra half day to add to the time before they needed to play.
40 hours worth? Why? 33 hours is plenty.
siggins
17th August 2007, 02:57 PM
If you don't set your drug lab production then you produce units of nothing that take up coat space, but don't show up as contents, these do however appear to pay your junkies as long as you don't set your junky input.
The max buy value is calculated before tokens are spent, so if you have a max buy of 50 machines, and then you buy some, the screen that loads will still display your max buy as 50 even if it has changed.
you just need to refresh the page it got a little lag in it. Sometimes it updates on the bottom of the page nd sometimes i have to refresh.
Ive got a little problem with lab production too. My coat is not full but my lab is not producing 100% of what it should be,
Your drug lab is currently 46 square feet.
When my coat is empty:
Lab Production: 460
Junkie Payout: 177
When my coat is about 70% full:
Lab Production: 177
Lab Payout: 177
I dont think it should do this. :S
siggins
18th August 2007, 02:46 AM
Is there a way to donate in V2? (where do i use the codes?)
dr who
18th August 2007, 07:45 AM
regarding the records page....
most junkies
is that "most working junkies" as it was before or is it now just simply "most junkies"
ALSO...
I purchased a number of machines and the first token said lab production 0 instead of 60. If I had no drug in my coat, it would have sent my junkies into training.
* Lab Production: 0
* Junkie Payout: 60
* Junkie Revenue: $24,230
* Guns Produced: 120
* Vests Produced: 1
* Lab Production: 60
* Junkie Payout: 60
* Junkie Revenue: $19,653
* Guns Produced: 121
* Vests Produced: 1
* Lab Production: 60
* Junkie Payout: 60
* Junkie Revenue: $19,372
* Guns Produced: 121
* Vests Produced: 1
siggins
18th August 2007, 11:42 AM
To go along with Dr. Who. i posted in the other thread too. wrong one i guess.
Ive got a little problem with lab production too. My coat is not full but my lab is not producing 100% of what it should be,
Your drug lab is currently 46 square feet.
When my coat is empty:
Lab Production: 460
Junkie Payout: 177
When my coat is about 70% full:
Lab Production: 177
Lab Payout: 177
steff
20th August 2007, 08:28 AM
Will MWJ be fixed in this version? In the regular version it doesn't auto-update after a jumping whereas most money does.
fire
27th August 2007, 11:42 AM
will a5-12 still be the old game or the new game...
i dont think ill be playin the new game till all the bugs are gone and i can get it on my premi and api...so if i told you i would play with you im sorry...no need for me to sign up if i never play...i would never remember the passes....
NovaCaine
28th August 2007, 01:54 PM
what about a players list?
Ridgeback
29th August 2007, 09:55 PM
so, have all the bugs been fixed?
THE LAST DRAGON!!!
30th August 2007, 01:27 AM
im running 9lab 153 junkies 340 texts 48,000 coat 100% on the shakes didnt waste my time buying any .and im in 4th a1 PlayerTERMINATOR "X" / Rank4/ Worth$117,808,370 and i started out 2 days late and couldn't get my game moving for shit till i hit the market .:hehe: :hehe: :hehe:
Niefer
31st August 2007, 06:32 AM
Still doesn't work in Opera. Will it?
Jacx
31st August 2007, 02:43 PM
that lil cocksucker told me that was done
Jacx
31st August 2007, 02:52 PM
edit
fix and now working in Opera
Jacx
31st August 2007, 02:53 PM
what about a players list?
No player lists... so u all need to steap up ur games ! :P
Ridgeback
31st August 2007, 07:25 PM
edit
fix and now working in Opera
have all the other bugs been fixed? I'm hearing that there's still LOTS of problems
Pleb
31st August 2007, 07:29 PM
is it just me or is worth not updating until you actually spend another token/buy at the Shop?
used to be you could buy 0 shakes to update worth but far as I can see that is no longer the case.
might not be a bug...
Pleb
31st August 2007, 08:07 PM
Junkie Payout is a bit misleading if you don't have Payout set, as below....
* Lab Production: 0
* Junkie Payout: 77
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 78
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 79
* Junkie Revenue: $319
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 80
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 81
* Junkie Revenue: $754
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 82
* Junkie Revenue: $1,469
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 83
* Junkie Revenue: $681
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 84
* Junkie Revenue: $376
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 85
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 86
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 87
* Junkie Revenue: $737
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 88
* Junkie Revenue: $627
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 89
* Junkie Revenue: $719
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 90
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 91
* Junkie Revenue: $401
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 92
* Junkie Revenue: $307
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 93
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 94
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 95
* Junkie Revenue: $755
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 96
* Junkie Revenue: $689
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 97
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 98
* Junkie Revenue: $305
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 99
* Junkie Revenue: $1,118
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 100
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 101
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 102
* Junkie Revenue: $738
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 103
* Junkie Revenue: $773
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 104
* Junkie Revenue: $319
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 105
* Junkie Revenue: $631
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 106
* Junkie Revenue: $1,064
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 107
* Junkie Revenue: $1,884
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 108
* Junkie Revenue: $976
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 109
* Junkie Revenue: $1,206
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 110
* Junkie Revenue: $618
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 111
* Junkie Revenue: $657
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 112
* Junkie Revenue: $362
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 113
* Junkie Revenue: $397
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 114
* Junkie Revenue: $737
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 115
* Junkie Revenue: $713
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 116
* Junkie Revenue: $1,128
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 117
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 118
* Junkie Revenue: $715
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 119
* Junkie Revenue: $1,032
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 120
* Junkie Revenue: $368
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 121
* Junkie Revenue: $722
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 122
* Junkie Revenue: $610
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 123
* Junkie Revenue: $620
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 124
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 125
* Junkie Revenue: $724
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 0
* Junkie Payout: 126
* Junkie Revenue: $0
* Guns Produced: 0
* Vests Produced: 0
0
Junkies Working
126
Junkies Training
126
Total Junkies
You currently have 0 working junkies and 126 junkies in training.
Dymond
1st September 2007, 12:55 AM
Question: Will my premium handle work in the new dws.
Answer: Yes all premium handles will be moved over to DopeWars V2 at no cost, however please note this might not be intime for the first round on the new setup, please be patent!
SHIT.. now you tell me..
Jacx
1st September 2007, 01:03 AM
look at the date of the post bitch :P
Jacx
1st September 2007, 01:04 AM
remeber becuase u start with Skin now, you have 0 worth at the start!
Jacx
1st September 2007, 01:20 AM
also remember that if ur worth nothing then buying shakes wont show benifit till ur worth goes up...aka shakes to worth ratio counts!
Also remember to set the PAYOUT before u start getting junkys...otherwise producing drugs and getting junks wont make u money till u choose what to pay them with!
steff
1st September 2007, 12:56 PM
You start with 150 tokens regardless of when you sign up. :(
Which means a yank run cartel will have the first medal.
deadcert
1st September 2007, 01:01 PM
You start with 150 tokens regardless of when you sign up. :(
Which means a yank run cartel will have the first medal.
http://forum.oddthought.com/showthread.php?p=158869#post158869
I think this is the answer to that, steff.
steff
1st September 2007, 01:42 PM
We still got fucked for tokens :P
$treet pharmaci$t
1st September 2007, 02:30 PM
We still got fucked for tokens :P
yeah and usually i cant set my games up til the next day which means i will never get as many tokens as the person who sets there accounts up right away i hope this will be fixed in the future
Jacx
2nd September 2007, 02:37 PM
Bugs known:
firefox has a sizing issue!
Requests:
most money won in jump <done
most junks won in jump <done
most lab won in jump <done
player search!
make it possible to veiw the entire scores list <<< not sure about that!
premium handle additions:
countdown clock to end of round!
Code your own Skins!
Other stuff:
Private games will be avalible:
Games can be recoded to anything, aka instead of drugs can be coded to be pizza wars like someones already lame attempt :P
$treet pharmaci$t
2nd September 2007, 02:39 PM
most money won in jump
most junks won in jump
most lab won in jump
player search!
make it possible to veiw the entire scores list <<< not sure about that!
if u could it would eliminate the need to have a players list as well as the need to do player searches because u could just check anytime u wanted
TraPStaR
2nd September 2007, 02:45 PM
gunners do not need it easier, just something to help gun a little bit. Clock is a great idea love that addition...
maybe instead of most money won in a jump and most junkies won is a jump...
do a Most Money LOST in a jump and Most Junkies LOST in a Jump... kinda a punishment for holding that much... hehe
Jacx, im still watching you!
Cushion
2nd September 2007, 02:47 PM
entire score list, u do realise there will be like 1000+ names lol and wooo my clock idea mite be goin up :D
Jacx
2nd September 2007, 03:02 PM
u all suck
curlybogtrotter
2nd September 2007, 03:03 PM
maybe instead of most money won in a jump and most junkies won is a jump...
do a Most Money LOST in a jump and Most Junkies LOST in a Jump... kinda a punishment for holding that much... hehe
Great idea
Dymond
2nd September 2007, 03:06 PM
Bug Report:
I notice that the cartel page isn't resizing correctly as you add members and that the cartel members and total score is bleeding outside the page.
steff
2nd September 2007, 04:03 PM
Bug Report (or so I hope): "Most Junkies" as opposed to "Most WORKING Junkies" - why screw good worthers and good gunners with the "Most Junkies"?
curlybogtrotter
2nd September 2007, 04:08 PM
Is there going to be a limit put on dealer visits?
Jacx
2nd September 2007, 04:21 PM
if u could it would eliminate the need to have a players list as well as the need to do player searches because u could just check anytime u wanted
Part of the reason u dont get to see people is to protect those weaker than yourself..aka u only see those in a certan range...however lets see what can be done first!
gunners do not need it easier, just something to help gun a little bit. Clock is a great idea love that addition...
maybe instead of most money won in a jump and most junkies won is a jump...
do a Most Money LOST in a jump and Most Junkies LOST in a Jump... kinda a punishment for holding that much... hehe
Jacx, im still watching you!
Most Money LOST in a jump and Most Junkies LOST in a Jump is actually good for letting people laugh at the unfortunates...about time u contributed bitch!
entire score list, u do realise there will be like 1000+ names lol and wooo my clock idea mite be goin up :D
yes the clock is good for premium handle...pat urself on the back...then go play in the road!
u all suck
Well said mofo!
Bug Report:
I notice that the cartel page isn't resizing correctly as you add members and that the cartel members and total score is bleeding outside the page.
Yeh thats limited to firefox..will get it sorted!
Bug Report (or so I hope): "Most Junkies" as opposed to "Most WORKING Junkies" - why screw good worthers and good gunners with the "Most Junkies"?
its fun to screw with u..always..now bend over bitch!
Is there going to be a limit put on dealer visits?
yes 3, he (rit) figured there would be no need for limits now, i already busted his balls on reset night so thats being added this week!
Infact i want to be extra bitchy and add random events that cause the dealer to be unfriendly! :P... but limit needs adding and other bugs first!
curlybogtrotter
2nd September 2007, 04:46 PM
Infact i want to be extra bitchy and add random events that cause the dealer to be unfriendly! :P... but limit needs adding and other bugs first!
Yeah that'd make it much more interesting lol
Zeus
2nd September 2007, 05:14 PM
"Player Search" would be dandy. (frustrated gunner in need here)
TraPStaR
2nd September 2007, 06:45 PM
when is Rit making the "Jacx is a whore" skin :P
Overw0rkd
2nd September 2007, 09:10 PM
Can we put a rule in place to prevent the mental midgets out there from spamming the hell out of the game talk area like some assclown did in A5.
There is probably 100 pages worth of spam from the same person...
iceman420
3rd September 2007, 01:53 AM
1 TraPStaR (#13) Old Number 7's (#2) $126,530,868
2 !!!combatdave!!! (#5) Liberty Narcotics (#1) $2,596,127
Fri Jun 29, 2:34 PM
You sold 1 units of LSD for $2,147,483,647 each. Total proceeds were $2,147,483,647.
may i ask how you managed that...:S
Dymond
3rd September 2007, 02:45 PM
Can we put a rule in place to prevent the mental midgets out there from spamming the hell out of the game talk area like some assclown did in A5.
There is probably 100 pages worth of spam from the same person...
Ya know it would be cool if we could make 'game admins'.
Buckledmac
3rd September 2007, 06:21 PM
Can we put a rule in place to prevent the mental midgets out there from spamming the hell out of the game talk area like some assclown did in A5.
There is probably 100 pages worth of spam from the same person...
that has been reported in the staff section "dopewars issues" section too!
Jacx
3rd September 2007, 06:46 PM
most money won in jump
most junks won in jump
most lab won in jump
player search
will be active by 4.30 est tues (4th) sep
swiss miss
3rd September 2007, 07:05 PM
most money won in jump
most junks won in jump
most lab won in jump
player search
will be active by 4.30 est tues (4th) sep
AWESOME :love:
Overw0rkd
3rd September 2007, 10:53 PM
most money won in jump
most junks won in jump
most lab won in jump
player search
will be active by 4.30 est tues (4th) sep
Thanks for keeping us updated as well as for putting in the effort to try and keep us happy.
Herman the German
4th September 2007, 08:53 AM
we need a players list and a players search function!
recruiting is not really possible. you can only send messages to people that r allready logged in and not up to 300 or 400 in one step...
further I have another problem... we setup two crews with the same name and the same pass and it seems that the pass works only for one of the cartels. that happened to me in A1 and in A2 (for examle in A1 we setup cartel 4 and 14 and I was not able to loggin to cartel 14!). than I setup cartel 23 and there it works. it sounds wired but the same happened in A2!
I dont like V2 so far! I hoped it get better and not worse!
why you have changed the ratios so much?
and why you make not possible that there is an api like in V1 version?
cheers...
Cushion
4th September 2007, 09:09 AM
1. no idea on the spamming thing
2. use 2 diff passes for your cartel
3. api is tims doing, if he wants one for V2 he'll do one, so up to him really lol
Herman the German
4th September 2007, 10:45 AM
tim told me he still gets no access from treadon, to do it!!!
and please make it possible that you can send mails to all players in a row... and not only to that players that logged in!
Rexel
4th September 2007, 11:08 AM
example:
Legion of Doom (#9)
$67,062,965
20 Members
Contact: Stylin Pimp Man (#50)
Unknown (#26)
Herman the German (#45)
Do we really need to know who is cabbing cartels? What purpose is there in it?
Gunners are gonna rip up the cabbies first if they are out for a cartel.
IE. there is reds warriors that 'contact' must be cushion lets get him
Cushion
4th September 2007, 11:18 AM
example:
Legion of Doom (#9)
$67,062,965
20 Members
Contact: Stylin Pimp Man (#50)
Unknown (#26)
Herman the German (#45)
Do we really need to know who is cabbing cartels? What purpose is there in it?
Gunners are gonna rip up the cabbies first if they are out for a cartel.
IE. there is reds warriors that 'contact' must be cushion lets get him
yeah i dont like the idea either :P
Buckledmac
4th September 2007, 12:42 PM
tim told me he still gets no access from treadon, to do it!!!
and please make it possible that you can send mails to all players in a row... and not only to that players that logged in!
i would imagine Rit will want to finish coding the game before letting people loose with api access surely?
Jacx
4th September 2007, 12:57 PM
game is finished being coded...this is in effect all addons!
Jacx
4th September 2007, 02:08 PM
1 Pm Update:
- Increased Gun Weight by XX% in A and B games
- Dealer prices fluctuate
- New records added: most money/junkies/lab won in a jump. They are NOT retroactive, so will only count from jumps here on in
a1 right now:
Most Money Won in a Jump Taco with Poop (#29) [$103,774]
Most Junkies Won in a Jump Taco with Poop (#29) [1]
Most Lab Space Won in a Jump Not Set
steff
4th September 2007, 05:39 PM
Gun "Weight"? You mean they are more powerful by a certain %?
Zeus
4th September 2007, 05:52 PM
Gun "Weight"? You mean they are more powerful by a certain %?
Weights that attach to all your gun's, so you can't lift it at the target properly. :dunno:
Can we have the players name included in the jump info?
instead of this:
In the battle, you took from your enemy:
Labspace: 0
Junkies: 14
Money: $51
To this:
You jump Jacx (#69)
In the battle, you took from your enemy:
Labspace: 0
Junkies: 14
Money: $51
Jacx
4th September 2007, 06:58 PM
weight : gun to vests ratio.
aka 1 vest cannot just block one gun yet 5 vests might be able to block 4 guns...cannot give u the full stats as that would make it too easy!
$treet pharmaci$t
4th September 2007, 07:08 PM
i am trying to play my games that have almost maxed out in v2 and cant because all the options blend i am using a apple computer any advice
Jacx
4th September 2007, 07:12 PM
ahh crap...apple...not tried it so dont know how it looks :S
let me chat to rit, see what he can do
Overw0rkd
4th September 2007, 07:31 PM
tim told me he still gets no access from treadon, to do it!!!
and please make it possible that you can send mails to all players in a row... and not only to that players that logged in!
You can use the "Game Talk" area for recruitment and it is much easier than sending out a few hundred messages.
point blank
4th September 2007, 07:42 PM
do we have an update as to how many medal rooms there are going to be?
will it still be 1-4 or is it going to be bumped to 1-6?
steff
4th September 2007, 08:04 PM
Can most junkies be moved to the bottom (above the jump records) where it used to be. It's position now really fucks me up lol. And can we have "Most junkies" as "Most working junkies" so worth gunners who don't sell drugs have a chance?
$treet pharmaci$t
4th September 2007, 10:18 PM
Can most junkies be moved to the bottom (above the jump records) where it used to be. It's position now really fucks me up lol. And can we have "Most junkies" as "Most working junkies" so worth gunners who don't sell drugs have a chance?
both very good points pretty please
Spork!!!
4th September 2007, 11:04 PM
steady on, player search is coming and guns are now more powerful than they were. Next you'll be asking for player #'s besides ALL the records... ;)
Jacx
5th September 2007, 01:43 AM
I will see what rit says...its all his choice really, will point it out and go from there.
Warzones start from next round!
Overw0rkd
5th September 2007, 03:16 AM
steady on, player search is coming and guns are now more powerful than they were. Next you'll be asking for player #'s besides ALL the records... ;)
Record Holder
Most Money haucapora
Most Guns fah q
Most Vests Jupiter and Beyond the Infinite
Most Thugs THE MONKEY IS FREE
Largest Lab chemicalkid
Most Gun Machines fah q
Most Sewing Machines PinzNneedlz
Most Shakes Drank Rectal Pounder
Most Textbooks €°Ớvęřŵŏŕķď°€
Most Junkies Sweet Leaf Grinder
Botany Credits haucapora
Pimpology Credits $p-
Home Economics Credits €°Ớvęřŵŏŕķď°€
Shop Class Credits haucapora
Theft Credits haucapora
Most Crystal Meth Rectal Pounder
Most LSD lat1n0
Most Cocaine Burnsy420
Most Heroin froggie
Most Special K massivefists
Most Marijuana bill
Most Ecstacy g_the_og
Most Money Won in a Jump lat1n0 (#53) [$12,694]
Most Junkies Won in a Jump fah q (#14) [23]
Most Lab Space Won in a Jump lat1n0 (#53) [1]
Is there any reason why the player numbers are showing on the last 3 records and not the entire list?
Can we either have the player numbers on all records or not at all?
steff
5th September 2007, 11:08 AM
So what happens when I jump most money?...
http://img122.imageshack.us/img122/8776/bugsnb5.png
steff
5th September 2007, 11:11 AM
Do shakes add to worth now?
steff
5th September 2007, 11:13 AM
My lab doesn't pay out on the first token of a spend up.
Cushion
5th September 2007, 11:32 AM
have u changed lab/junkie payout ? they start at default
swiss miss
5th September 2007, 12:10 PM
Do shakes add to worth now?
yes steff, thats why the mcronalds strat really is the one to be using in V2 :hehe:
Pleb
5th September 2007, 03:09 PM
* Lab Production: 160
* Junkie Payout: 161
* Junkie Revenue: $40,604
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 161
* Junkie Payout: 162
* Junkie Revenue: $36,304
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 162
* Junkie Payout: 163
* Junkie Revenue: $40,858
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 163
* Junkie Payout: 164
* Junkie Revenue: $41,148
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 164
* Junkie Payout: 165
* Junkie Revenue: $41,052
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 165
* Junkie Payout: 166
* Junkie Revenue: $46,636
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 166
* Junkie Payout: 167
* Junkie Revenue: $39,137
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 167
* Junkie Payout: 168
* Junkie Revenue: $39,268
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 168
* Junkie Payout: 169
* Junkie Revenue: $42,319
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 169
* Junkie Payout: 170
* Junkie Revenue: $39,604
* Guns Produced: 0
* Vests Produced: 0
:S
just to clear this up, I had 20 lab and was recruiting junkies for the tokens spent above.
Timoteo32
5th September 2007, 11:19 PM
Ok, how do you not mention the junkie output not being set?
What's the reason for the change in vest worth? Can we see a list somewhere of what everything is worth like I had for the last game?
Is the search function permanently gone or just for now?
Why change from MWJ to most junkies?
What's up with the stamina recaclulating after every token, even when spent in clumps? Does University do that too, cause that will make a huge difference, especially for machine strats.
And what else have we not discovered that you consider "mostly the same"? :glare: :P lol
Blindj
6th September 2007, 04:28 AM
* Lab Production: 160
* Junkie Payout: 161
* Junkie Revenue: $40,604
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 161
* Junkie Payout: 162
* Junkie Revenue: $36,304
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 162
* Junkie Payout: 163
* Junkie Revenue: $40,858
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 163
* Junkie Payout: 164
* Junkie Revenue: $41,148
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 164
* Junkie Payout: 165
* Junkie Revenue: $41,052
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 165
* Junkie Payout: 166
* Junkie Revenue: $46,636
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 166
* Junkie Payout: 167
* Junkie Revenue: $39,137
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 167
* Junkie Payout: 168
* Junkie Revenue: $39,268
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 168
* Junkie Payout: 169
* Junkie Revenue: $42,319
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 169
* Junkie Payout: 170
* Junkie Revenue: $39,604
* Guns Produced: 0
* Vests Produced: 0
:S
don't know what is going on there :hehe: sorry
My lab doesn't pay out on the first token of a spend up.
i noticed on first tokin lab doesn't produce !!!
but it must be a time of stagnat then it sets to not pay. i did like 20 tokens and first didn't produce. then looked around abit then did 20 more and all produced . so your first token each time you play will not have the lab produce anything it looks like. :glare:
Niefer
6th September 2007, 04:40 AM
In V2 I can's publish tables on the cartel page as I want, there were no problems in V1. While Opera displays that tables more correctly, Firefox - worse, and Internet Explorer - worst. But even in Opera the page looks not ideal. I think the page default width (capacity of characters in 1 row) is too low or something similar. And there is something wrong with "-" and "/" characters.
Btw what fonts can we use within <FONT> tag? I found out Courier New works well but there must be other fonts too, especially I'd like to use monospaced fonts.
Jacx
6th September 2007, 11:36 AM
lissen... u build a lab and walk off, then u come back the next day and say wheres my fucking drugs u bitches...and the lab tecs say...well u didnt bloody tell us what drug u want...so u tell em (you set what drug they will produce!). So now they know and u say..so can i have some and they say, no, come back tomorrow we need a day to start producing! So back the next day and u say...wtf is that all and they say give us more lab space and we can!
point being is no drug wont come on first turn and no it wont be auto set, its all new code remember and designed to be more "MATH" correct!
same with people asking for junks to have the drug auto set... if u start pimping ur arse out for the masses ur gonna wanna set the drug of choice beforehand too...so set it urself!
love..the mofo!
Pleb
6th September 2007, 11:53 AM
lissen... u build a lab and walk off, then u come back the next day and say wheres my fucking drugs u bitches...and the lab tecs say...well u didnt bloody tell us what drug u want...so u tell em (you set what drug they will produce!). So now they know and u say..so can i have some and they say, no, come back tomorrow we need a day to start producing! So back the next day and u say...wtf is that all and they say give us more lab space and we can!
point being is no drug wont come on first turn and no it wont be auto set, its all new code remember and designed to be more "MATH" correct!
same with people asking for junks to have the drug auto set... if u start pimping ur arse out for the masses ur gonna wanna set the drug of choice beforehand too...so set it urself!
love..the mofo!
So does each foot of lab need 10 tokens to get into full production?
*Edit: The bug in my post above has stopped.
Blindj
6th September 2007, 08:22 PM
will B games have a dealer visit limit ?
Blindj
8th September 2007, 07:13 AM
1 Vests = Worth $204
1 vest + 1 gun = Worth: $265
1vest + 1 gun + 1 thug = Worth: $315
1 vest = $204 Worth
1 gun = $61 worth
1 thug = $50 worth
steff
8th September 2007, 10:06 AM
Seriously? I really hope that it still isn't 15k pimp/home ec per million worth or else books will not be needed. (I think)
siggins
8th September 2007, 12:44 PM
Player ********
Player Worth $11,***,***
Cartel ********
Jumped me and I am worth: $2,667,***
He is over 4 times my worth. So me and someone else made accounts in A8 and A9 and tried jumping. We could have a worth of 000,000,180 and jump the number one ranked person in the room worth 14 million. Since the addition of the player search function, where you can now type in the handle of the player (on the record) and it will give you their number low hoarders have no chance of low hoarding anymore. :@ The old version had a limit you couldnt jump someone more then 3 times your worth or 3 times less then your worth. That needs to be reinstated or this game takes no skill anymore...... all you need to do is run a machine strat and you will get top 20. My .02 :)
OH PLease change it fast im getting killed out there. :(
Jacx
8th September 2007, 02:14 PM
bj yes, sig.. i will check it out
Pleb
8th September 2007, 05:36 PM
I got the lab not paying out on first token spent bug also
It has only happened to me once.
Timoteo32
8th September 2007, 08:27 PM
Are they done answering questions or what?
Jacx, I got you IM but i didn't understand the one thing. Lab out IS set and junkie pay isn't
Niefer
9th September 2007, 12:06 AM
1 Vests = Worth $204...
... books will not be needed...
Well vests are $77 (not $204) but still you're right - if nothing changes then you need no books and home ec creds and you get over $237mil worth. Nonsense.
the myth
9th September 2007, 04:49 PM
Coat Information
Coat Type: Fitty Cents Style Thug Gear
Coat Price: $6,046,617
Total Pockets: 96,000
Used Pockets: 94,391
Empty Pockets: 1,609
Coat Contents:
Coat is Empty
i have 94391 gohst units and can not get rid of them
Jacx
9th September 2007, 06:00 PM
what game
Blindj
10th September 2007, 04:05 AM
Well vests are $77 (not $204) but still you're right - if nothing changes then you need no books and home ec creds and you get over $237mil worth. Nonsense.
this is the worth change i got in a new account with nothing done on it but this.
1 Vests = Worth $204
1 vest + 1 gun = Worth: $265
1 vest + 1 gun + 1 thug = Worth: $315
1 vest + 1 gun + 1 thug + 1 nwj= Worth: $2,338
1 vest + 1 gun + 1 thug + 1 nwj + 1 gun machine = Worth: $2,336
1 vest + 1 gun + 1 thug + 1 nwj + 1 gun machine + 1 sewing machine = Worth: $2,334
1 vest = $204 Worth
1 gun = $61 worth
1 thug = $50 worth
1 nwj = $2,023
1 gun machine = $-2
1 sewing machine = $-2
so i don't know what to think then if you say 77 for a vest. :S
Niefer
10th September 2007, 04:27 AM
I don't know about 1st vest in a new account but the V2 is running for 10 days now and I get $77 value for a vest steadily. Also I don't know about thugs at all but a gun must be $64.
steff
10th September 2007, 05:34 AM
Vests aren't $201, they are $77 - ($1000 cash - whatever that comes to).
Pleb
10th September 2007, 12:35 PM
* Lab Production: 0
* Junkie Payout: 500
* Junkie Revenue: $193,897
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 500
* Junkie Payout: 500
* Junkie Revenue: $179,625
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 500
* Junkie Payout: 500
* Junkie Revenue: $161,917
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 500
* Junkie Payout: 500
* Junkie Revenue: $174,116
* Guns Produced: 0
* Vests Produced: 0
A8, buying books
siggins
10th September 2007, 01:45 PM
* Lab Production: 0
* Junkie Payout: 500
* Junkie Revenue: $193,897
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 500
* Junkie Payout: 500
* Junkie Revenue: $179,625
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 500
* Junkie Payout: 500
* Junkie Revenue: $161,917
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 500
* Junkie Payout: 500
* Junkie Revenue: $174,116
* Guns Produced: 0
* Vests Produced: 0
A8, buying books
Read jaxc's post a couple pages back. You are not suppose to get any lab from the first token in a set. It is not a bug they know its happening. :eh:
Pleb
10th September 2007, 01:50 PM
Read jaxc's post a couple pages back. You are not suppose to get any lab from the first token in a set. It is not a bug they know its happening. :eh:
The only reason I posted it is cos as it doesn't happen every time I spend a batch of tokens, as his post implies. I thought they might have thought they fixed it. I guess I could have said that...
* Lab Production: 500
* Junkie Payout: 500
* Junkie Revenue: $168,948
* Guns Produced: 0
* Vests Produced: 0
* Lab Production: 500
* Junkie Payout: 500
* Junkie Revenue: $182,222
* Guns Produced: 0
* Vests Produced: 0
Blindj
10th September 2007, 02:31 PM
what i get is that each time you start playing after not playing for awhile is when it doesn't work on first token, from what jacx said i get it is the warm up token getting it ready for the days work. but if you dont play for a long time you get that warm up again.
0siris
10th September 2007, 11:32 PM
Hi, looking good so far but can we have a player name and number attached to the "You Jump" results? please:$
ps i think the shakes to worth ratio is a bit thick...its not the same as it used to be is it?
Cushion
11th September 2007, 05:59 AM
yeah its still the same, just done a little diff, you can only max your stamina to your current worth, so watch out after buying like 50 junkies etc, i think thats right :dunno:
p.s. fuck off debo u suck :giggle: :run:
the myth
11th September 2007, 07:20 AM
what game
b1 name is boston in there
but no bothers mate as the round is pretty much over
Rexel
11th September 2007, 09:53 AM
In the battle, you took from your enemy:
Labspace: 0
Junkies: 8
Money: $4,330,765
In the battle, you took from your enemy:
Labspace: 0
Junkies: 0
Money: $0
Jump Results
You Won
In the battle, you took from your enemy:
Labspace: 0
Junkies: 0
Money: $0
three consecutive jumps on a cash hoarder in A2. No payout on last two jumps
siggins
11th September 2007, 11:59 AM
In the battle, you took from your enemy:
Labspace: 0
Junkies: 8
Money: $4,330,765
In the battle, you took from your enemy:
Labspace: 0
Junkies: 0
Money: $0
Jump Results
You Won
In the battle, you took from your enemy:
Labspace: 0
Junkies: 0
Money: $0
three consecutive jumps on a cash hoarder in A2. No payout on last two jumps
That because i had already been jumped a million freaking times by people 5 times my worth and more. :glare:
Rexel
12th September 2007, 06:21 AM
ahh so it does not tell you when someone is in hospital then?
there are no jump limits?
you can hit someone in your own cartel?
you can't win junkies in training?
You cant copy and paste who you have just jumped into cartel discuss as it doesn't show you a name?
sorry if i'm covering any old ground - i've only been logging into the account once every so often to test things and these are just a few points im noticing. I cant remember to play it everyday because its not on my premie:$
Drey_Cartel
12th September 2007, 09:02 AM
Man, this is insane. I have a cartel in A10. I went from 4th Place ($29million) to 53rd place $15million in the space of a few minutes because some *&%$()#! created a multi and jumped me. I have no problem with being jumped except for when it's by an ass who has just entered a new handle, bought a couple of guns and has less than $100,000 worth. I mean really what's the point in building up your worth from the start of the game only to be f**ked over by someone who just created his brand new account for the sole purpose of jumping whoever is sitting at the top because he can.. This has now destroyed the game in A10.. You should go and check it out.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,151 vests. Your opponent lost 8 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,162 vests. Your opponent lost 11 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,293 vests. Your opponent lost 8 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,206 vests. Your opponent lost 12 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,654 vests. Your opponent lost 11 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,509 vests. Your opponent lost 12 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,458 vests. Your opponent lost 9 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,631 vests. Your opponent lost 9 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,611 vests. Your opponent lost 8 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,609 vests. Your opponent lost 10 guns and 0 vests.
All Events
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,151 vests. Your opponent lost 8 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,162 vests. Your opponent lost 11 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,293 vests. Your opponent lost 8 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,206 vests. Your opponent lost 12 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,654 vests. Your opponent lost 11 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,509 vests. Your opponent lost 12 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,458 vests. Your opponent lost 9 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,631 vests. Your opponent lost 9 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,611 vests. Your opponent lost 8 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,609 vests. Your opponent lost 10 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,383 vests. Your opponent lost 13 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,671 vests. Your opponent lost 12 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,249 vests. Your opponent lost 10 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,979 vests. Your opponent lost 9 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,436 vests. Your opponent lost 13 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,869 vests. Your opponent lost 15 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,617 vests. Your opponent lost 11 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,713 vests. Your opponent lost 16 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,787 vests. Your opponent lost 14 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,649 vests. Your opponent lost 15 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,939 vests. Your opponent lost 15 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,801 vests. Your opponent lost 15 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,073 vests. Your opponent lost 13 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,802 vests. Your opponent lost 12 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,952 vests. Your opponent lost 13 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,461 vests. Your opponent lost 15 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,103 vests. Your opponent lost 17 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,389 vests. Your opponent lost 17 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,066 vests. Your opponent lost 19 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,757 vests. Your opponent lost 17 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,898 vests. Your opponent lost 18 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,261 vests. Your opponent lost 20 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,503 vests. Your opponent lost 15 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 6,115 vests. Your opponent lost 15 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 6,241 vests. Your opponent lost 15 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,276 vests. Your opponent lost 18 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,738 vests. Your opponent lost 25 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 6,135 vests. Your opponent lost 16 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,581 vests. Your opponent lost 24 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 6,639 vests. Your opponent lost 23 guns and 0 vests.
Wed Sep 12, 12:40 AM
VirtuallyUntouchable (#237) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 6,464 vests. Your opponent lost 25 guns and 0 vests.
Tue Sep 11, 12:16 AM
bbbbbbbbbb (#137) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,767 vests. Your opponent lost 658 guns and 0 vests.
Tue Sep 11, 12:16 AM
bbbbbbbbbb (#137) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,633 vests. Your opponent lost 595 guns and 0 vests.
Tue Sep 11, 12:16 AM
bbbbbbbbbb (#137) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,339 vests. Your opponent lost 473 guns and 0 vests.
Tue Sep 11, 12:16 AM
bbbbbbbbbb (#137) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,129 vests. Your opponent lost 681 guns and 0 vests.
Tue Sep 11, 12:16 AM
bbbbbbbbbb (#137) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,295 vests. Your opponent lost 665 guns and 0 vests.
Tue Sep 11, 12:16 AM
bbbbbbbbbb (#137) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,573 vests. Your opponent lost 716 guns and 0 vests.
Tue Sep 11, 12:16 AM
bbbbbbbbbb (#137) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,573 vests. Your opponent lost 723 guns and 0 vests.
Tue Sep 11, 12:16 AM
bbbbbbbbbb (#137) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,007 vests. Your opponent lost 701 guns and 0 vests.
Fri Sep 7, 8:05 PM
’εnaί‘s (#30) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,115 vests. Your opponent lost 0 guns and 755 vests.
Wed Sep 5, 6:19 PM
Some thugs from bbbbbbbbbb (#137) came by, but got scared away after being roughed up by your thugs. When the police came 0 of your thugs were arrested and 0 of your opponents thugs were arrested.
Wed Sep 5, 6:18 PM
bbbbbbbbbb (#137) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 2,024 vests. Your opponent lost 84 guns and 0 vests.
Wed Sep 5, 6:18 PM
bbbbbbbbbb (#137) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 1,407 vests. Your opponent lost 98 guns and 0 vests.
PLEASE LOOK INTO THIS!!!!
Jacx
12th September 2007, 02:27 PM
have made rit aware
Fat Grib
12th September 2007, 02:30 PM
this is happening alot in a10, many multis, and all the last place fools can jump the first places even at 35+ mil, whats up w that
fire
12th September 2007, 05:16 PM
omg....thats bad..when i read that my mind went all evil....you could take 2 peeps with a multi or two..and take the other cartels down...win gold...i wish i was gunnin now...
curlybogtrotter
12th September 2007, 05:17 PM
Ouch! that's pretty bad
Cushion
12th September 2007, 05:38 PM
in cab section a message all players option (Y)
HellRaiser
12th September 2007, 07:12 PM
this is happening alot last place fools can jump the first places even at 35+ mil, whats up w that
That is happening in every room in V2, it's insane.
Whatever they did when they fixed the gunning ratio, screwed it all up.
Now when gunners jump you, they lose very little and you lose tons.
The old 3-5 million worth ahead of gunners the jumps would be useless.
Now any range you can be jumped and they still win lol.
Even gunners with 100% stamnia beat worthers at 200% stamnia ahead or not, fucked up.
Something needs to be seriously done to fix those ratio's and stamnia.
KACK
12th September 2007, 09:28 PM
a10
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,824 vests. Your opponent lost 12 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,291 vests. Your opponent lost 10 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,812 vests. Your opponent lost 13 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,123 vests. Your opponent lost 16 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,847 vests. Your opponent lost 14 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,001 vests. Your opponent lost 17 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,682 vests. Your opponent lost 16 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,603 vests. Your opponent lost 14 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,660 vests. Your opponent lost 12 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 3,949 vests. Your opponent lost 16 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,827 vests. Your opponent lost 12 guns and 0 vests.
Wed Sep 12, 1:24 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,123 vests. Your opponent lost 15 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,270 vests. Your opponent lost 18 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 4,758 vests. Your opponent lost 19 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,211 vests. Your opponent lost 20 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,944 vests. Your opponent lost 17 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 6,562 vests. Your opponent lost 19 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,691 vests. Your opponent lost 14 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,869 vests. Your opponent lost 20 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,886 vests. Your opponent lost 16 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,206 vests. Your opponent lost 16 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,665 vests. Your opponent lost 23 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 5,739 vests. Your opponent lost 20 guns and 0 vests.
Wed Sep 12, 1:23 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 6,102 vests. Your opponent lost 24 guns and 0 vests.
Wed Sep 12, 1:22 PM
• eeee (#258) jumped you, but you were able to fight him off. In the shoot-out you lost 0 guns and 6,969 vests. Your opponent lost 21 guns and 0 vests.
808hustler
12th September 2007, 10:12 PM
two people from a4 complained about money just missing like one million from one, and 6 million from the other. No events, no jumps it just disappeared
Overw0rkd
12th September 2007, 10:31 PM
I don't know about the rest of you... but to me it seems that there quite a few people that are just reading this thread to figure out what kind of exploits they can use to their advantage.
Fat Grib
12th September 2007, 11:58 PM
all the serious players are getting super pissed in a10, and theres now people in the game talk blatantly stating that they are creating multis and gonna "jump everybody down to zero" there has to be a way to get the multi situation under control... a cry for help, admin, please
Jacx
13th September 2007, 12:52 AM
fat gib...its gonna be scanned... i will take please in listing the deletes for ya!
exploits not reported still come under the 90 day/life ban rules!
Jacx
13th September 2007, 01:05 AM
Coding going on:
Hospital being readded. Rit wanted to do without it however with the current comments were coding it back in.
Loss jump limit will be 5 lost jumps result in hospital + 3-4 times limit on range of jump.
Also final touches being added to scanners! Im gonna enjoy deleting u bitches!
scissorknot
13th September 2007, 01:43 AM
Thanks for that. I just lost 128 million in worth from the same two people in a four minute period.
siggins
13th September 2007, 03:26 AM
Thanks for that. I just lost 128 million in worth fromt he same two people in a four minute period.
care to reword that? :)
Jaxc thanks for the update. Since i have been jumped so many times already this round do you think it would be fair to stick my account in the hospitol for the rest of the round? :P
The point of that was to get you to laugh. edit: YAAA my 200th post
scissorknot
13th September 2007, 03:29 AM
Nah just need to fix the typo.
Melbourne Made
13th September 2007, 07:32 AM
You Realy Need To Sort Shit Out Before Every One Starts To Get Realy Pissed Off I Can Tell You Now Im Already There Its Been This Bad:
Our Cartel has Not Moved In Worth In The past 3 Days-Actually Lost About A Mill Now Thats Some Fucked Up Shit Not To Mention The 15-20 Mill Each Player Has Lost
Do Something Soon
Thanks
***Melbs***
Diogee
13th September 2007, 09:06 AM
Do You Realy Need To Capitalize Ever Word It Starts To Get Annoying I Mean Hell Not Like It Makes Your Rant Any Better. If Any Thing It Kinda Makes It Worse And The Fact That You Are Just Crying About The Same Thing Every One Else Is Dosnt Realy Mean That The Problem Is Gonna Be Solved Any Quicker. So How Do You Like It When I Capitalize Every Word As Well? Does It Seem To Make My Point Any Better The Fact That I Am Capitalizing Every Damn Word. Hell This Is Actually Making Me Angry Cuz I Am Proof Reading My Own Rant And Ohh My God This Is Very Strange Using The Shift Key This Much. Seriously Who The Hell Taught You To Use A Keyboard I Mean Fuck Not Every Word Is Supposed To Be Capitalized.
omg that was sooo hard and annoying to do it actualy made me angry as I typed it seriously break the shift key on your keyboard to spare the rest of us from ever seeing that again.
and now to be somewhat more on topic. Stop all your damn whining you stupid SOB's the problem has come to their attention already they are working on it as jacx already said so there is realy no point to continue crying about it. Also welcome to the old school rules where you are lowed millions in worth every day :P
siggins
13th September 2007, 01:16 PM
Nah just need to fix the typo.
I find it very hard to belive you lost 128 mill in worth in 4 minutes. :P especially when the highest guy in all games is like 50 mill. :S
Jacx
13th September 2007, 04:12 PM
update:
scanner installed and working, needs refining but it will give me something to work with!
Warzone games installed and running, rooms currently closed.
Warzone B will open same time as B games Start!
Jacx
13th September 2007, 04:30 PM
scanner change:
In older scanner we used to just delete you...sometimes handles were mistakenly deteted and lost out in tokens and such.
New way, your handle goes into suspension, aka it keeps running and shows in scores till its comfermed as a correct delete! When in suspension you cannot play that handle, it will carry on building up tokens...and can be jumped :P
sucks to be you!
scissorknot
13th September 2007, 06:16 PM
I find it very hard to belive you lost 128 mill in worth in 4 minutes. :P especially when the highest guy in all games is like 50 mill. :S
It was in B1 not A games. If you want I got the five pages of jumps from 111114jh and boston that started at 9:50 and ended at 9:54 I could send you.
curlybogtrotter
13th September 2007, 06:18 PM
It was in B1 in A games. If you want I got the five pages of jumps I could send you.
....another typo I'm guessin :P
0siris
13th September 2007, 07:12 PM
do we really think medals should be valid with all the bug fixing going on? Im watching people suicide players from top 5 down to 50. A gunner can burn 8 guns and destroy 4000 vests:| i cant wait till B reset to suicide the whole feckin room :giggle:
0siris
13th September 2007, 07:17 PM
yeah its still the same, just done a little diff, you can only max your stamina to your current worth, so watch out after buying like 50 junkies etc, i think thats right :dunno:
p.s. fuck off debo u suck :giggle: :run:
do you mean you cant buy extra shakes for later?:eh:
sorry mr moderator but i cant seem to delete that post so i left it alone
HOODLUM
14th September 2007, 03:33 AM
Jacx you got the best job ever hearing all the bullshit
and posting a reply to pretty much everything,
great job in doing what your doing man,
i can obviously tell by reading all the posts everyone is complaining about the same damn problem, All anyone can do is Take a deep breath and chill out until its all figured out i was pretty pissed to about the multies and the endless jumps but crying aint gonna fix it :D
but until then :beerbong:
maybe the beer will ease the problem for me
:cheers:
HAHAHAHAHAHAHA
Overw0rkd
14th September 2007, 03:44 AM
Jacx you got the best job ever hearing all the bullshit
and posting a reply to pretty much everything,
great job in doing what your doing man,
i can obviously tell by reading all the posts everyone is complaining about the same damn problem, All anyone can do is Take a deep breath and chill out until its all figured out i was pretty pissed to about the multies and the endless jumps but crying aint gonna fix it :D
but until then :beerbong:
maybe the beer will ease the problem for me
:cheers:
HAHAHAHAHAHAHA
http://pages.sbcglobal.net/not-4-u/dw/emoteicons/signs-i-agree.gif
Cushion
14th September 2007, 05:01 AM
do you mean you cant buy extra shakes for later?:eh:
sorry mr moderator but i cant seem to delete that post so i left it alone
i dont actully know lol
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