View Full Version : Changes!!!
Blindj
1st September 2007, 04:49 AM
same settings my back side:S
lab is only 10 but does a wired thing at first
junkies take longer to work or lab doesn't keep feeding.
or the home page is showing wrong info?
lab half price :)
what else is noticed that has been changed or not fixed before starting up?
Overw0rkd
1st September 2007, 08:37 PM
If ya don't remember to set your junkie payout... it can set you back a ways.
I think it should automatically default to meth as it did in the old version.
PiNkPaNtHeR22432323
1st September 2007, 08:39 PM
If ya don't remember to set your junkie payout... it can set you back a ways.
I think it should automatically default to meth as it did in the old version.
that happened to me... now i have 270+ junks in training :@
Overw0rkd
2nd September 2007, 12:51 AM
that happened to me... now i have 270+ junks in training :@
I noticed it after spending up my tokens in the first game.
I looked at the results and figured something wasn't right.
So I had to do more homework before spending up in the other games.
On another note...
I like the new discussion forums which allow you to delete your posts as well as allowing you to use limited html in the posts.
I also like the "Game Talk" feature which is way easier to use for recruitment purposes than spamming the room.
Although they should set up some rules for this one to prevent spammers from over doing it.
Timoteo32
5th September 2007, 11:04 PM
Ok, WTF with the shakes? It's rediculous how many you have to buy just to stay at 200%. I haven't bothered to look but is it the same ratio and you just need more cause vests are worth more or do we really have to buy more.
I agree with the junkies needing to be set from the start. That's just dumb that your lab would be set but your junkies wouldn't be
Blindj
7th September 2007, 02:46 AM
shakes add worth now. also it is recalculated each token not in groups of tokens
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