View Full Version : Remove the guns?
steff
1st September 2007, 06:00 PM
They'd be as well to.
Puppy Dogs and Ice Cream
1st September 2007, 06:09 PM
yep , lower payouts for gunners now, no player lists, no player search, no jump records...just make it an all worth game
worth gunning is out the window as a strat now
steff
1st September 2007, 06:15 PM
Cartel strength benefits junkie cartels too since the overall junkies make the payout go up.
A&H?
1st September 2007, 06:15 PM
Thugs are the new guns... You heard it here first.
swiss miss
1st September 2007, 06:28 PM
Thugs are the new guns... You heard it here first.
you cant thug peoples junkies away from them :(
Overw0rkd
1st September 2007, 08:24 PM
yep , lower payouts for gunners now, no player lists, no player search, no jump records...just make it an all worth game
worth gunning is out the window as a strat now
At least we can still message each other and talk a gang of shit.
Although without retaliation... it just isn't as fun.
Jacx
1st September 2007, 10:32 PM
yep , lower payouts for gunners now, no player lists, no player search, no jump records...just make it an all worth game
worth gunning is out the window as a strat now
whats wrong with the records...i see them all!, most money, most vests, most guns, most junks..
as for playerlist...make ur own, get the cart members to record records when they see em, use the scores page to take notes of players moving about!
U all used to do this all the time before u all started using scripts...what u all to fancy now to play as u used to?
Puppy Dogs and Ice Cream
1st September 2007, 10:42 PM
no there isnt any records for most money won in a jump , or most junkies won in a jump, and we cant do player searches
also no way to change your pw either j-dizzle
CrayZii-InDiaN
1st September 2007, 10:44 PM
U all used to do this all the time before u all started using scripts...what u all to fancy now to play as u used to?
when you move to V1 to V2.. basically everyone expects more features added in the V2 that they have never seen in V1
but it looks like we are going downgrade
i think all our you did a great job making a new version with new codes and all
i think you guys should have gave it sometime to release this..
not many do understand the concept of this new version maybe if one od you.. pointed out and make it in separate thread then many will read them and understand on how this version works
because lots are clueless
Jacx
1st September 2007, 10:46 PM
no there isnt any records for most money won in a jump , or most junkies won in a jump, and we cant do player searches
also no way to change your pw either j-dizzle
fine. those 2 can be added with ease..just ask!
as for player searches rit will have to answer!
Puppy Dogs and Ice Cream
1st September 2007, 11:09 PM
cool good deal... see it does work to ask instead of blow up and call admins names like i used too.. i love my new meds
$treet pharmaci$t
1st September 2007, 11:38 PM
fine. those 2 can be added with ease..just ask!
as for player searches rit will have to answer!
without player lists
player searches
and most won in a jump
gunning just isn't fun and if nobody wants to gun the game will go down hill fast
steff
2nd September 2007, 10:32 AM
"Most Junkies"
If that is how it sounds then I stand by the "remove the guns" heading since it fucks worth gunners waaaaaaaaaaaaaaaaaaaaaay too much.
Pleb
3rd September 2007, 08:45 AM
"Most Junkies"
If that is how it sounds then I stand by the "remove the guns" heading since it fucks worth gunners waaaaaaaaaaaaaaaaaaaaaay too much.
the increase in difference between gun and vest value doesn't help either.
Timoteo32
5th September 2007, 11:26 PM
whats wrong with the records...i see them all!, most money, most vests, most guns, most junks..
as for playerlist...make ur own, get the cart members to record records when they see em, use the scores page to take notes of players moving about!
U all used to do this all the time before u all started using scripts...what u all to fancy now to play as u used to?
But to be fair there isn't even a place to put the player lists you build mannually. Unless you make it your orders and that's just a pain. It makes orders confusing and there's no way to say who's friend or foe.
I hardly gun, I'm just saying. Is it a code issue or an intentional change to the game?
Not to prove that I don't gun much but how does Most Junks screw gunners? It seems like is screws junkie players cause now there's 0 way to get off records once you're on.
Cartel strength benefits junkie cartels too since the overall junkies make the payout go up.
What?
steff
5th September 2007, 11:56 PM
Read the "advantages" of a cartel before you join on in v2 ;)
Spork!!!
6th September 2007, 12:14 AM
whats wrong with the records...i see them all!, most money, most vests, most guns, most junks..
as for playerlist...make ur own, get the cart members to record records when they see em, use the scores page to take notes of players moving about!
U all used to do this all the time before u all started using scripts...what u all to fancy now to play as u used to?
Maybe admin shouldn't have allowed the use of playerlist scripts to become so widespread? They ARE cheating, aren't they? First cart. I was ever in that used one was cabbed by psychostyle*, so I figured if even game admin use it it must be OK...:angel:
* not saying P. made it or was 1st to use it, I saw "a Daqq" post a playerlist made with it in the forum before that
steff
6th September 2007, 10:59 AM
Spork you overlook the fact that playyerlists were never meant to be playerlists. They were meant for cartels to list their enemies, friends and neutrals. Scripts just sped up the trivial task of adding them.
By that same theory, maybe the drug selling macro that collects the data from the site to tell the person where to go next should have been clamped down on too? It helps reduce a task that takes an hour or 2 to 20 to 30 minutes.
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